Mountable Mobs
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Mountable Mobs
I want to ride a space carp, can I have it? Also I guess whenever you use a lazarus injector the friendly mobs allow you to use them like a janicart or secway.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Mountable Mobs
Make people not dismount when they die so you can form a totem pole of blob zombies riding each other.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Mountable Mobs
That's not a particularly good reason to be for this feature and an absolutely atrocious reason to be against it, so there's really nowhere productive this discussion can go. Let's not even start down this path.DemonFiren wrote:Between ERP and player-controlled mobs, fund it.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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Re: Mountable Mobs
dont worry MrP, demon's just being an obnoxious memer. every single idea thread has at least one post from him saying something like "how will this change the ERP meta?"
this would be a pretty fun idea but ONLY IF THEY MAKE IT SO IT WORKS FOR HACKED MULEBOTS TOO
this would be a pretty fun idea but ONLY IF THEY MAKE IT SO IT WORKS FOR HACKED MULEBOTS TOO
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Mountable Mobs
You know, being an obnoxious memer is my job.
But yes, make it happen for mules.
But yes, make it happen for mules.
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: Mountable Mobs
its just like my mine craft
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Mountable Mobs
There was a bug someone reported earlier this year where he could buckle a dead clown to a chair, then the chair to a mulebot, then himself to the chair, or some weird fucking combination. Either way it ended up with stacked buckled sprites he could run around with.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Mountable Mobs
Put that bug back in make it a feature.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Mountable Mobs
Shit, was that only 3 months ago?
I swear this was like April or something.
I swear this was like April or something.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: Mountable Mobs
Technically mountable mobs are already in the game but it's admin only and you're just buckled to the mob, you can't control it.
I'm a tgstation coding maintainer janitor
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