Bottom post of the previous page:
this should be in the shitty ideas thread.Remove the common channel from headsets
- oranges
- Code Maintainer
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Remove the common channel from headsets
Tfw nobody quotes my post in agreementShadowDimentio wrote:Hey buddy. You posted in the wrong thread. The bad ideas thread is down the hall to the left.
Why live
Spoiler:
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: Remove the common channel from headsets
Take away all headsets from greys and all spares around the ship.
Give the captain a button that prevents people outside of heads from talking over general.
ruin everything
Give the captain a button that prevents people outside of heads from talking over general.
ruin everything
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Remove the common channel from headsets
You know those authentication devices that you use to escalate to code red? There could be a "Radio silence" option added to those.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Remove the common channel from headsets
Am I the only one who likes the game for its social aspect?
I mean, seriously. Most of the game's systems are terrible. Combat is terrible, things like R&D are bad, most of them are just a recipe of clicks that you have to repeat over and over. Gets old quickly enough.
Talking to people though? Really doesn't. Which is why I like security and meaningful command roles (and assistant lately).
And now you want to make it so you don't have anyone to talk to a lot of the time (hell, something like service or medical channels barely even get used), AND you also are subject to be killed by something you have no hope of countering (unless perhaps you shy away from every person closer than 5 tiles to you), even just by screaming "AI help". What's the point? You want to be able to come up to anyone with a stunprod, without them being able to do anything? Department radio is all good and all, but security response time is not good now, and without common it will increase tenfold. Unless there's particularly good AI, or particularly caring coworker (if you do have ANY coworkers at all), anyone's fair game for traitors basically.
Paranoia, you say? Well, currently being antagonist can make me pretty fucking paranoid, it's a welcome challenge to complete the objectives because I know that if I'm careless, a train of harm batons is coming. I'm not sure why you believe that traitors should have an easy time. That seems counter intuitive. They are the ones with agenda, they should overcome challenges to complete it, not just be handed it on a silver platter.
And if being a regular member of crew is not exciting enough for you, well. Have you tried may be... roleplaying? Shocking, I know. Instead of being afraid of everyone around (I guess that's what you mean by "paranoia"), avoiding other people and just looting survival gear every round, actually start interacting with others more. It can be pretty fun, trust me.
I mean, seriously. Most of the game's systems are terrible. Combat is terrible, things like R&D are bad, most of them are just a recipe of clicks that you have to repeat over and over. Gets old quickly enough.
Talking to people though? Really doesn't. Which is why I like security and meaningful command roles (and assistant lately).
And now you want to make it so you don't have anyone to talk to a lot of the time (hell, something like service or medical channels barely even get used), AND you also are subject to be killed by something you have no hope of countering (unless perhaps you shy away from every person closer than 5 tiles to you), even just by screaming "AI help". What's the point? You want to be able to come up to anyone with a stunprod, without them being able to do anything? Department radio is all good and all, but security response time is not good now, and without common it will increase tenfold. Unless there's particularly good AI, or particularly caring coworker (if you do have ANY coworkers at all), anyone's fair game for traitors basically.
Paranoia, you say? Well, currently being antagonist can make me pretty fucking paranoid, it's a welcome challenge to complete the objectives because I know that if I'm careless, a train of harm batons is coming. I'm not sure why you believe that traitors should have an easy time. That seems counter intuitive. They are the ones with agenda, they should overcome challenges to complete it, not just be handed it on a silver platter.
And if being a regular member of crew is not exciting enough for you, well. Have you tried may be... roleplaying? Shocking, I know. Instead of being afraid of everyone around (I guess that's what you mean by "paranoia"), avoiding other people and just looting survival gear every round, actually start interacting with others more. It can be pretty fun, trust me.
- PKPenguin321
- Site Admin
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Re: Remove the common channel from headsets
noLo6a4evskiy wrote:Am I the only one who likes the game for its social aspect?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Re: Remove the common channel from headsets
Most of the people that play this are cretins though and aren't good to interact with
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Remove the common channel from headsets
is it this time of year again?
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
Re: Remove the common channel from headsets
there's request consoles on the station, they could be actually be used instead of being pointless
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- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Re: Remove the common channel from headsets
FFS guys stop flaming each other over this. I think it's an interesting idea to try, as everyone can hear the common channel via intercom.
- Cobby
- Code Maintainer
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Re: Remove the common channel from headsets
If I'm reading this correctly, you have no fear from losing your shitposting/memes. You can use an intercomm, which most rooms have, just ':i' instead of ';' . Also buildable intercoms would be nice.
If you want to hear the memes, simply turn on your local intercomm's speaker.
If you want to hear the memes, simply turn on your local intercomm's speaker.
Voted best trap in /tg/ 2014-current
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Remove the common channel from headsets
Boiling down 90% of the communication in game to "just memes" is dumb
- Super Aggro Crag
- In Game PermaBanned
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