Buster Arms

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mazen30
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Buster Arms

Post by mazen30 » #141845

Like the title says, Buster arms
I am suggesting to add Buster arms that can be installed into robotic limbs that are augmented into humans, would cost a high research, like 6 combat, 7 electromag, 5 engineering, 5 plasma and lots of materials to create, it would be self charging and it's modes would be dependant on the module that is installed in the robotic limb, and it would require a firing pin to activate
This would provide so much fun and a bigger chance to not lose your firearm if meeting a traitor
EMP can temporary disable the buster arm or even delimb it with some burn damage if done
TheNightingale
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Re: Buster Arms

Post by TheNightingale » #141846

You can't get Plasma 5, only 4 (from a flamethrower, plasma sheet and portable chem dispenser).
Can you use your arm as well as the gun, or does the gun replace the arm?
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Re: Buster Arms

Post by lumipharon » #141967

E X P E R I M E N T O R
mazen30
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Re: Buster Arms

Post by mazen30 » #142043

TheNightingale wrote:You can't get Plasma 5, only 4 (from a flamethrower, plasma sheet and portable chem dispenser).
Can you use your arm as well as the gun, or does the gun replace the arm?
You can get plasma 5, if you believe you can do it.

Also it would be like a normal arm with ability to turn it into a gun, you cant hold stuff while its on and it has a CD on transforming the limb
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PKPenguin321
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Re: Buster Arms

Post by PKPenguin321 » #142225

you got me curious if i could code this since i have a vague idea of how i'd do it already (it'd be similar to chainsaw arms, but a gun)
i'll see what i can do but no promises

edit: it's happening
if anybody has sprites that look kinda like the arm blaster thingy that Samus Aran wears that'd be super cash
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1g88a
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Re: Buster Arms

Post by 1g88a » #142309

Give nuke ops the option to get a prosthetic arm that can extend a blade for an undroppable, undisarmable (sorta) hidden knife.
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Re: Buster Arms

Post by callanrockslol » #142504

Make it an augmented weapon arm replacement thing.
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Re: Buster Arms

Post by newfren » #142514

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Screemonster
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Re: Buster Arms

Post by Screemonster » #143048

1g88a wrote:Give nuke ops the option to get a prosthetic arm that can extend a blade for an undroppable, undisarmable (sorta) hidden knife.
Giving traitors this thing would be pretty neat
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Re: Buster Arms

Post by PKPenguin321 » #143386

1g88a wrote:Give nuke ops the option to get a prosthetic arm that can extend a blade for an undroppable, undisarmable (sorta) hidden knife.
I'll literally code this once my current PR gets merged, it wont even be hard since I made a super easy template for adding arm replacement implants
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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1g88a
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Re: Buster Arms

Post by 1g88a » #146326

Make a skul-gun implant for traitors
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Re: Buster Arms

Post by srifenbyxp » #147098

1g88a wrote:Make a skul-gun implant for traitors

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Re: Buster Arms

Post by PKPenguin321 » #150522

PKPenguin321 wrote:
1g88a wrote:Give nuke ops the option to get a prosthetic arm that can extend a blade for an undroppable, undisarmable (sorta) hidden knife.
I'll literally code this once my current PR gets merged, it wont even be hard since I made a super easy template for adding arm replacement implants
selfquoting to remind myself to do this soon, since it'll be easy

If anybody could sprite inhands that are like an armblade but are glowing like an esword that'd be swell
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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