Virtual Cheque - bribery with effect on the game

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Saegrimr
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Re: Virtual Cheque - bribery with effect on the game

Post by Saegrimr » #150587

[A distant echo arrives from the "briefcase full of money" thread]
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Re: Virtual Cheque - bribery with effect on the game

Post by Shaps-cloud » #150589

Having it work as a straight up mindslave implant that allows the other person to help kill people is probably too far, but the idea of using greentext as a bribe is interesting. The big issue for me is that people will think "oh I have objectives that means I'm a full antag right?" where it should be closer to "well I guess no one will figure out if I pass this dude that little canister of plasma"
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Re: Virtual Cheque - bribery with effect on the game

Post by Shaps-cloud » #150597

CosmicScientist wrote:With how people ignore or don't see "Don't reveal who converted you" in the de-revving message and how the survivor objective for summon guns is interpreted at times, I can see your point. And yes getting help to kill someone via an item and not with a real reason probably is going a tad too far... I imagine holoparasite too far.
Holoparasites really aren't comparable considering they're very limited in what they can do, they share all damage with their host, and they're incredibly obviously a traitor item whenever you see it. Having a full on human sidekick is orders of magnitude more powerful than a holoparasite
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Virtual Cheque - bribery with effect on the game

Post by Drynwyn » #150600

This would work great if our playerbase managed to understand distinctions more nuanced then "it's okay to whip out your murderboner " and "you'll get bant if you whip out your murderboner".

So quite possibly another rung up the evolutionary ladder.
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Re: Virtual Cheque - bribery with effect on the game

Post by ShadowDimentio » #150615

To my understanding bribes already did this pretty effectively. Ask the HoP for all-access and you'll drop a lotta dolla on him and they'll usually comply.
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Re: Virtual Cheque - bribery with effect on the game

Post by Super Aggro Crag » #150622

You could also just threaten to kill someone if they don't give you an item. That works sometimes.
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Wyzack
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Re: Virtual Cheque - bribery with effect on the game

Post by Wyzack » #150629

This idea that antag=do whatever you want is cancer, especially since we use it for wierd stuff like abductor implants. Traitors, wizards and lings can do as they please, as can team antags as long as they don't fuck with the rest of the team. Things like getting an abductor objective like "free the stations animals" and then looting the armory for a murderdick spree is fucking retarded, and makes it impossible for admins to give rp traitor objectives because they need to worry about people getting as man valid murders in as possible.

In relation to the actual idea I think it is great. Bribed people would not be likely to rat out briber because they broke the law too by accepting syndicate blood money to commit a crime
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Re: Virtual Cheque - bribery with effect on the game

Post by John_Oxford » #150633

or you know, give money a actual use.


you could add a 20tc implant that hands over traitor status and all knowledge about who is and isn't a traitor. implant that person, you're no longer a traitor, other person becomes a traitor.
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Re: Virtual Cheque - bribery with effect on the game

Post by Shaps-cloud » #150634

Wyzack wrote:This idea that antag=do whatever you want is cancer, especially since we use it for wierd stuff like abductor implants. Traitors, wizards and lings can do as they please, as can team antags as long as they don't fuck with the rest of the team. Things like getting an abductor objective like "free the stations animals" and then looting the armory for a murderdick spree is fucking retarded, and makes it impossible for admins to give rp traitor objectives because they need to worry about people getting as man valid murders in as possible.

In relation to the actual idea I think it is great. Bribed people would not be likely to rat out briber because they broke the law too by accepting syndicate blood money to commit a crime
Pretty sure there was an admin decision before that using "steal all the pets" as a reason to murderbone the station with the entirety of the armory was bannable
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Virtual Cheque - bribery with effect on the game

Post by Wyzack » #150702

Really? Because I recall that exact scenario being talked about, except the player a helped it first and the admin told him it was allowed.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Virtual Cheque - bribery with effect on the game

Post by Zilenan91 » #150756

We don't have abductee policy from what I know. People CAN go on murder sprees after getting abducted and it's fucking cancer and needs to change, it basically destroys ayys as an antag for me because it completely spits in the face of their entire design.
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Re: Virtual Cheque - bribery with effect on the game

Post by Anonmare » #150863

How about Big fucking red text telling you that, yes, you are technically an antag but if you swing that murderboner you'll be cruising for a ban bruising.
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Re: Virtual Cheque - bribery with effect on the game

Post by Screemonster » #151014

CosmicScientist wrote:To be honest it would probably only do best if the objectives system was changed, listed them outside your brain's notes and had a clear definition between traitor (or any other antagonist) objectives and benign or otherwise side objectives that shouldn't mean you're allowed to murderdeffkill/don't remove moral (role play inclusive) choice or make you at all immune to the rules.
Even if the "antags can do what they want" was just subtly changed to "main round antags can do what they want" it might help things.
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Re: Virtual Cheque - bribery with effect on the game

Post by DemonFiren » #151018

Subtlety is not something many players can be trusted with.
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