Can people carry too much stuff?
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Can people carry too much stuff?
You could always fit quite a few things in your bag, and you can easily carry more than ever with belts, using containers inside containers, and your bag "expanding" to allow many smaller objects. I can easily cram half the armory+a medkit+a small buildings worth of materials into my backpack right now.
Is this a good thing?
I think less inventory space would
-encourage choices about what is worth carrying
-more importantly force cooperation and interaction. You carry the extra ammo, your friend carries the medical supplies.
But I am also worried that it'd simply frustrate people and cause anger about nerfs.
Is this a good thing?
I think less inventory space would
-encourage choices about what is worth carrying
-more importantly force cooperation and interaction. You carry the extra ammo, your friend carries the medical supplies.
But I am also worried that it'd simply frustrate people and cause anger about nerfs.
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- Confined to the shed
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Re: Can people carry too much stuff?
Nah
After playing on servers without our backpack changes it's awful. For some jobs it's more convenient to hold a bunch of tiny shit in your bag so you don't have to put it all on the floor like a pleb. Bartender comes to mind.
After playing on servers without our backpack changes it's awful. For some jobs it's more convenient to hold a bunch of tiny shit in your bag so you don't have to put it all on the floor like a pleb. Bartender comes to mind.
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Re: Can people carry too much stuff?
Aren't these inventory changes recent? Wouldn't this undo the whole point of the inventory updates?
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Re: Can people carry too much stuff?
i think the amount one man can carry is usually fine. can't think of many scenarios off the top of my head where it made the round overall worse.
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- Saegrimr
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Re: Can people carry too much stuff?
The bag expanding to hold tiny things is a nice change, but some objects could use their w_class increased some.
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- Super Aggro Crag
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Re: Can people carry too much stuff?
wow kor go ahead nerf inventory again so the only people carrying anything are scientists with their Bags of Holding
why don't you just remove every job class but science since they need to have everything you fucking lemon
why don't you just remove every job class but science since they need to have everything you fucking lemon
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Re: Can people carry too much stuff?
I think it'd be hard to point to specific incidents of a person carrying too much being bad for a particular round (other than one guy being able to steal the whole armory maybe) but I think it's part of the same "quality of life" trend that has let everyone be a one man army.
And I think nobody ever having to rely on anyone else is a negative in a multiplayer game.
And I think nobody ever having to rely on anyone else is a negative in a multiplayer game.
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- TGMC Administrator
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Re: Can people carry too much stuff?
The change to let you carry lots of small shit is fine, as that's purely a QOL change, as it was already possible via lots of boxes and shit.
Giving every hardsuit inbuilt jetpacks etc however, is not good.
Giving every hardsuit inbuilt jetpacks etc however, is not good.
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Re: Can people carry too much stuff?
Isn't the whole meme of the month about being paranoid? After all, the whole point is how you can't trust anyone.Kor wrote:-more importantly force cooperation and interaction. You carry the extra ammo, your friend carries the medical supplies.
- ShadowDimentio
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Re: Can people carry too much stuff?
The small items thing is one of the best changes in recent memory
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Re: Can people carry too much stuff?
Yeah exactly, you can't trust people, but you're forced to work with them.lzimann wrote:Isn't the whole meme of the month about being paranoid? After all, the whole point is how you can't trust anyone.Kor wrote:-more importantly force cooperation and interaction. You carry the extra ammo, your friend carries the medical supplies.
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Re: Can people carry too much stuff?
Pretty much.
If you can't trust anyone but don't need to ever rely on them, then there's no paranoia.
If you have to trust a guy to stick you in a cryotube where you're completely at their mercy, that requires trust, which means you can have the lack of it, but the need to do so anyway creates paranoia.
If you can't trust anyone but don't need to ever rely on them, then there's no paranoia.
If you have to trust a guy to stick you in a cryotube where you're completely at their mercy, that requires trust, which means you can have the lack of it, but the need to do so anyway creates paranoia.
- Super Aggro Crag
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Re: Can people carry too much stuff?
so now i need to rely on other people to do everything? why don't you just start greyshits chained to another person to be their personal loot mule, allow me to whip and abuse my porter for laughs
- John_Oxford
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Re: Can people carry too much stuff?
you gotta remember, we are playing a 2d spaceman simulator on a shitty 2000-era engine, the graphics, game systems, and core mechanics are all clunky and slow, compared to a game like ARMA or CoD.
incorperating realistic mechanics like inventory space would best done using a tetris system if your going to fuck with people not being able to carry the entire armory, untill you or someone else believes beyond is completely capable of such a task, fucking with core mechanics is stupid and a bad idea just because you played warden and got your armory fucking kek'd by a engineer in a space suit.
hell, have you ever considered that energy guns and laser guns might not be all that heavy?
EDIT:
also, side note; relying on other people at any time ever, in a game as clunky as this, is going to create more reliance on the RNG system, or how good the server is running, as opposed to players preparing ahead of time, or knowing game mechanics. which is a fucking cancer and should never happen.
IE:
-with the change
John is a traitor, john wants to steal the entire armory, john is a engineer, john breaches the armory through space, he goes and loads all he can carry into a backpack, he is carrying two backpacks in his hands, one of them is loaded with guns, he throws the backpack out into space to his buddy joe, who was standing there, he misclicks and hits the wall instead of the hole in space, just as he does this security breaches in and fucking kek's him and his partner has to escape with the bag by going inside and avoiding a shit storm of taser bolts (which we all know isn't going to happen realisitically, and he's just going to get cucked by the glorious golden bolt)
-without the change
John breaks into the armory, is wearing one backpack and carrying another, loads all the guns up into both his backpacks with extreme efficency, then leaves, without having to deal with getting cucked by security, relying on having to throw shit, relying on if the security officers aim is good, relying on if space wind hasen't already decompressed the entire room, relying if the AI hasen't already detected a atmos alarm. He can just take the shit and leave. But if a competent warden was watching the armory, he'd get cucked as previously mentioned due to the wardens ABILITY, not the ability of RNGesus.
incorperating realistic mechanics like inventory space would best done using a tetris system if your going to fuck with people not being able to carry the entire armory, untill you or someone else believes beyond is completely capable of such a task, fucking with core mechanics is stupid and a bad idea just because you played warden and got your armory fucking kek'd by a engineer in a space suit.
hell, have you ever considered that energy guns and laser guns might not be all that heavy?
EDIT:
also, side note; relying on other people at any time ever, in a game as clunky as this, is going to create more reliance on the RNG system, or how good the server is running, as opposed to players preparing ahead of time, or knowing game mechanics. which is a fucking cancer and should never happen.
IE:
-with the change
John is a traitor, john wants to steal the entire armory, john is a engineer, john breaches the armory through space, he goes and loads all he can carry into a backpack, he is carrying two backpacks in his hands, one of them is loaded with guns, he throws the backpack out into space to his buddy joe, who was standing there, he misclicks and hits the wall instead of the hole in space, just as he does this security breaches in and fucking kek's him and his partner has to escape with the bag by going inside and avoiding a shit storm of taser bolts (which we all know isn't going to happen realisitically, and he's just going to get cucked by the glorious golden bolt)
-without the change
John breaks into the armory, is wearing one backpack and carrying another, loads all the guns up into both his backpacks with extreme efficency, then leaves, without having to deal with getting cucked by security, relying on having to throw shit, relying on if the security officers aim is good, relying on if space wind hasen't already decompressed the entire room, relying if the AI hasen't already detected a atmos alarm. He can just take the shit and leave. But if a competent warden was watching the armory, he'd get cucked as previously mentioned due to the wardens ABILITY, not the ability of RNGesus.
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- Saegrimr
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Re: Can people carry too much stuff?
Despite needing to be a complete and holy fuck ridiculous rewrite of everything ever, that sounds kinda cool.John_Oxford wrote:incorperating realistic mechanics like inventory space would best done using a tetris system
You what?John_Oxford wrote:also, side note; relying on other people at any time ever, in a game as clunky as this, is going to create more reliance on the RNG system
RNG has nothing to do with anything here.
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- MisterPerson
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Re: Can people carry too much stuff?
I don't think anyone wants to undo the QoL change of having more available slots for small things. I think what's at stake is just how much stuff you can store in a backpack to begin with. Instead of 21 available w_class of stuff, maybe it becomes 15 (5 w_class 3 items) or whatever.
Or maybe the system as a whole is overhauled. Or nothing happens. But absolutely nobody is talking about going back to how things were.
Or maybe the system as a whole is overhauled. Or nothing happens. But absolutely nobody is talking about going back to how things were.
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- ShadowDimentio
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Re: Can people carry too much stuff?
Having a Neo Scavenger inventory system would be awful. Holy fucking shit it'd need, just off the top, inventory sprites and shapes for every item, to say nothing of the code needed for it or the time it'd take away from playing the game and scare away newbies.
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- Shaps-cloud
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Re: Can people carry too much stuff?
I find myself having to constantly juggle what I keep in my inventory and reevaluate what exactly I need to best survive as is, I don't think it really needs a redesign
- Steelpoint
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Re: Can people carry too much stuff?
If we had a Neo Scavanger system it would turn into everyone carting around a old shopping cart full of goods.
- ShadowDimentio
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Re: Can people carry too much stuff?
We already basically have that in lockers, except lockers are more robust because OH SHIT GUNFIGHT I'LL JUST HIDE BEHIND MY LOCKER FOR COVER
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- Cheridan
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Re: Can people carry too much stuff?
In general I think people can carry a little too much, with exception of engineers (doin' repairs, fucker? rods, metal sheets, glass sheets, r-metal sheets, airlock electronics, apc electronics...) and the detective.
The biggest storage issues though are:
Gunbackpacks. Someone looting the entire armory in one go sucks, and carrying around 7 guns is cheesy as hell.
Weird box shenanigans. Putting a toolkit in my backpack takes almost all my space, but putting the tools in the box and putting the box in there leaves plenty of room. It's just badly designed.
The biggest storage issues though are:
Gunbackpacks. Someone looting the entire armory in one go sucks, and carrying around 7 guns is cheesy as hell.
Weird box shenanigans. Putting a toolkit in my backpack takes almost all my space, but putting the tools in the box and putting the box in there leaves plenty of room. It's just badly designed.
Paranoia requires cooperation to work in ss13. If you have paranoia without the need for teamwork, then you just do everything yourself and tell other people (who might kill you) to fuck off.lzimann wrote:Isn't the whole meme of the month about being paranoid? After all, the whole point is how you can't trust anyone.Kor wrote:-more importantly force cooperation and interaction. You carry the extra ammo, your friend carries the medical supplies.
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Re: Can people carry too much stuff?
ideally you can still tell other people to fuck off and go solo, but at a massive disadvantage to yourselfCheridan wrote:Paranoia requires cooperation to work in ss13. If you have paranoia without the need for teamwork, then you just do everything yourself and tell other people (who might kill you) to fuck off.
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tell the best admin how good he is
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tell the best admin how good he is
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- Shaps-cloud
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Re: Can people carry too much stuff?
In my experiences as Warden/sec I never really was able to carry around more than 2-3 guns just because there's so much other shit that comes up for you to grab. Carrying 7 guns is pointless because you're pretty much guaranteed to be able to stop by a recharger/get killed by the time you empty your second or maybe third gun
- Steelpoint
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Re: Can people carry too much stuff?
If your goal is to just steal the armoury then a backpack will suffice.
If your goal is to intelligently use armoury weapons then your going to be more limited, this is more so for Security as half your inventory can be spent on sec items before you get to the guns.
I don't think we need to be restricting backpack space. The backpack is one of the few things that virtually every job and antagonist needs to use, the last thing we need are one hundred different variations of the backpack each specially balanced out for that job role, a operative backpack to a medical backpack, a wizard backpack to a botanist backpack.
If your goal is to intelligently use armoury weapons then your going to be more limited, this is more so for Security as half your inventory can be spent on sec items before you get to the guns.
I don't think we need to be restricting backpack space. The backpack is one of the few things that virtually every job and antagonist needs to use, the last thing we need are one hundred different variations of the backpack each specially balanced out for that job role, a operative backpack to a medical backpack, a wizard backpack to a botanist backpack.
- Topham
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Re: Can people carry too much stuff?
am i the only one that has to juggle their inventory as is? am i just a hoarder?
- TrustyGun
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Re: Can people carry too much stuff?
You're not the only one. I find myself having to constantly shift my inventory around, especially as security and detective.Topham wrote:am i the only one that has to juggle their inventory as is? am i just a hoarder?
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