Literally the most autistic random events possible

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confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Literally the most autistic random events possible

Post by confused rock » #168008

Make the ship related mining vaults with sleepers a random event on station if it has been a while
Imagine if in a boring ass traitor round where nothing is happened for 45 minutes randomly out of nowhere a golem ship violently crashes into the area north of chapel and the 4 golems who were already picked as ghosts have no idea what happened and memes ensue.
Its a boring gang round and a seed vault accidentally crashes into the ai core and meeeeemes.
there are xenos because its a 2 hour extended round and the captain is in the armory and suddenly a fucking prisoner ship crashes into them, gibbing the captain, and causing 8 angry ghosts to unzip validboners
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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
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Re: Literally the most autistic random events possible

Post by Zilenan91 » #168010

put it at 15 minutes instead and this would be great
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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John_Oxford
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Joined: Sat Nov 15, 2014 5:19 am
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Re: Literally the most autistic random events possible

Post by John_Oxford » #168021

1 minute in, every button admins can press are automatically pressed

(excluding things that immediately damage/kill/destroy everything on the station. IE: the floor is lava)


Bonus Round: 30 seconds after that, its pressed 5 more times, 15 seconds after that, 10 more times, 5 seconds after that 20 more times, and 1 second after that, 30 times.


inb4 every gun and spell item in the game, along with everyone being a traitorcultistwizardshadowlingnuclearoperativeassaultcombatagentcyborg with every disease and genetic defect known to man
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Literally the most autistic random events possible

Post by Davidchan » #168073

Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.
Law 0: Secborg din do nuffin.
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Topham
Joined: Sat Mar 28, 2015 1:58 am
Byond Username: Topham
Location: Assblast U.S.A.

Re: Literally the most autistic random events possible

Post by Topham » #170280

Davidchan wrote:Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.
[Common] Greyson McGreytide yells, "GREYSON MCGREYTIDE ROGUE!!"
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: Literally the most autistic random events possible

Post by Screemonster » #171288

Topham wrote:
Davidchan wrote:Everyone on station becomes Greyson McGreytide, a bald greysuited assistant with the captains ID and a toolbelt. All weapons (armory, batons, tasers, revolver, captain and hos gun) are removed.

10% of the players are rogue agents with syndie channel and 10tc uplinks. Shuttle calls automatically at 45 minutes and docks at 1 hour. Can't be recalled or called early.

Crew gets major victory if no agents are alive when shuttle docks, minor victory if an agent is alive but not on the shuttle. Agents get major victory if they hijack shuttle and minor victory if they are on shuttle when it docks. Crew are encouraged to purge agents and agents encouraged to purge crew.

Agents get no hud indicator of fellow agents and must use their syndi channel to coordinate.
[Common] Greyson McGreytide yells, "GREYSON MCGREYTIDE ROGUE!!"
Gaaaarrrrryy.
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peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
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Location: UK

Re: Literally the most autistic random events possible

Post by peoplearestrange » #171319

This is my new "Ideas for events" thread. Keep filling it up and Ill pick bits off to do!
Whatever
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oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
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TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
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Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
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callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
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Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
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Topham
Joined: Sat Mar 28, 2015 1:58 am
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Re: Literally the most autistic random events possible

Post by Topham » #171431

The unloved rock wrote:causing 8 angry ghosts to unzip validboners
thatismyfetish.gif

In other news, there should be an event that crashes waifus into the station at a fatal velocity, leaving everyone's favorite girls strewn across the station, their guts annihilated and blood pouring out of their lifeless faces
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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Literally the most autistic random events possible

Post by Zilenan91 » #171448

How about an event where a bunch of super cockroaches invade the station. They are invulnerable to all damage, have fireball and MM, but can only be killed by being squished.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PKPenguin321
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Re: Literally the most autistic random events possible

Post by PKPenguin321 » #171450

Zilenan91 wrote:How about an event where a bunch of super cockroaches invade the station. They are invulnerable to all damage, have fireball and MM, but can only be killed by being squished.
discutsing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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ThanatosRa
Rarely plays
Joined: Fri Apr 18, 2014 4:07 pm
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Location: Las Vegas, Nevada, USA

Re: Literally the most autistic random events possible

Post by ThanatosRa » #171671

Gamma Ray Virus. A pod crashes into the station. When in contact with a human it instantly permahulks them at stage one and becomes airborne. Let he battle for supremacy begin.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Literally the most autistic random events possible

Post by Davidchan » #172091

Exports: The Reckoning.

Hostile negotiations against NT have been going on. Now to avoid lawsuit and complete liquidation of assets and crew, NT has given SS13 the responsibility of fullfilling contracts and trades before they expire. Every 10 minutes CC announces a new demand (think mandates from DF) and a time they must be completed by. Demanded items must be on cargo shuttle and set to centcom before expiration to complete. Failure will incur a random event, raid or other penalty. Objectives can vary wildly, such as needing 50 specific breeds of plants, a crate full of booze, organs and bloodbags, live slimes or xenos, ect... objectives can overlap and should always be achievable (no demanding for syndicate items that can only be bought via uplink)
Law 0: Secborg din do nuffin.
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