New Gamemode! Symbiotes!

A place to record your ideas for the game.
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GUUD OR NAH?

Pretty good!
5
56%
Good but i have suggestions
0
No votes
Bad!
4
44%
 
Total votes: 9

mazen30
Joined: Thu Jul 02, 2015 4:49 pm
Byond Username: Mazen30

New Gamemode! Symbiotes!

Post by mazen30 » #176194

Hello /tg/ folks, This is Mazen30 the one who had the Idea of bringing Buster arms to the world of SS13
Anyway let's get into the topic of today!
Symbiotes
Yes that's right, Symbiotes!
What are Symbiotes?
They are Parasite aliens that possess some great powers and ability to Manipulate living beings and control them too!
The Idea
I was thinking about having Symbiotes in SS13 to be somewhat like borers, lings and Xenomorphs i've been playing Spiderman web of shadows and the Idea popped into my mind and i think it's pretty cool
They can Takeover a Living being and either Control them or Manipulate them by lies and Their abilities
The Abilities
They'd pretty much have ability to leap at the Living being, Connecting with them.
they would have ability to build and grow Symbiotepods that empowers them as long as it's still alive and unlock Evolutions
Evolution points can be used to Change into Different modes
The Hunter mode
This mode would have Extreme speed and high attack power, but Low defence and easier to be defeated
The Marauder mode
A Buffed up Mode that grants you Great Defence, Health and Attack but MOVE very slow
Also gives you the Tendrils attack
Stealth mode
Normal mode, Gives you nothing but your Symbiote cloaks themselves to a Clothes item that cannot be removed by others, you can remove it yourself however
Symbiote mode
Pretty much suits the Symbiote all around the host's body, Giving them a slight attack boost and slight speed
Their weakpoints
Sharp sound sources, Clown Airhorns, Flashbangs, Etc



Sorry i couldn't think of anymore abilities and stuff, pleases suggest them down here in da topic
Last edited by mazen30 on Fri May 13, 2016 5:44 pm, edited 1 time in total.
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Armhulen
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Re: New Gamemode! Symbiotes!

Post by Armhulen » #176236

I still don't understand what it is??? I guess like borers but why would slow be a downside if it is inside a host? so confused.
mazen30
Joined: Thu Jul 02, 2015 4:49 pm
Byond Username: Mazen30

Re: New Gamemode! Symbiotes!

Post by mazen30 » #176263

Armhulen wrote:I still don't understand what it is??? I guess like borers but why would slow be a downside if it is inside a host? so confused.
Oh, I meant the Movement speed if that is what are you meaning

And if the Host gets critted then the Symbiote will automatically get kicked out the host and be immobile fora few moments
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Jacquerel
Code Maintainer
Joined: Thu Apr 24, 2014 8:10 pm
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Re: New Gamemode! Symbiotes!

Post by Jacquerel » #176266

Are you planning on coding this because nobody else is going to.
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ThanatosRa
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Joined: Fri Apr 18, 2014 4:07 pm
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Location: Las Vegas, Nevada, USA

Re: New Gamemode! Symbiotes!

Post by ThanatosRa » #176305

Sounds neat but if you don't code it, than it probably wont be.
my forum gimmick is that no one knows who i am

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MrEousTranger
Joined: Thu May 19, 2016 11:54 pm
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Location: Stuck in 2005.

Re: New Gamemode! Symbiotes!

Post by MrEousTranger » #180283

Sounds fun but the symbiote should detach from its host when encountering extremely loud noises like an explosion, a bell, or a certain megaphone

but are you going to code this?
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