Round Role Requirements

A place to record your ideas for the game.
Post Reply
Tornadium
Joined: Fri May 30, 2014 11:55 am
Byond Username: Tornadium

Round Role Requirements

Post by Tornadium » #181775

Can we add some requirements for rounds triggering?

Solo security for Rev/Gang equals the one sec officer dead in the first 3 minutes and at that point the heads don't stand a chance.

I'd like there to be at least 3 heads and 2-3 security at round start for Rev or Gang to fire. In the last week the amount of rounds where it's been me as solo sec and maybe a HoP or Captain in a 50-60 person round is simply fucking astounding and it's not fun for a 30 man rev force to rush the brig in the first two minutes.
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Round Role Requirements

Post by Ezel » #182206

Image
The future is horrible!
Midaychi
Joined: Fri Mar 27, 2015 1:38 am
Byond Username: Amidaychi

Re: Round Role Requirements

Post by Midaychi » #182234

This would just end up in misery.

Trolling aside though, what if certain jobs had a "high priority" flag on them?
Security force and heads, for instance. The game would do its normal job selection pass, then check if the security/command jobs are lacking. It would then check anyone who has those job rolls set to medium or low, who didn't get put into that position, and switches them over before the round starts.

That way you get people who don't want to be those jobs unless other people don't, but don't end up in a situation where say, a person sets botanist to High and RD to low and the round starts with no RD.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Round Role Requirements

Post by paprika » #182236

This is something we've needed for a long time.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Round Role Requirements

Post by PKPenguin321 » #182252

this allows for metagaymen the round type really easily
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Zellion
Joined: Sat May 10, 2014 2:26 am
Byond Username: Zellion

Re: Round Role Requirements

Post by Zellion » #182806

Does thay even matter at this point? The second anyone finds out the roundtype """legit""" by seeing something happen thsy scream like a retarded chimp what round type it is over the radio.
Tornadium
Joined: Fri May 30, 2014 11:55 am
Byond Username: Tornadium

Re: Round Role Requirements

Post by Tornadium » #182827

PKPenguin321 wrote:this allows for metagaymen the round type really easily
I'd take it over playing solo sec 6 rounds in a row and then having gangs with marauders pop up.
User avatar
BeeSting12
Joined: Sat Apr 16, 2016 1:11 am
Byond Username: BeeSting12
Github Username: BeeSting12
Location: 'Murica

Re: Round Role Requirements

Post by BeeSting12 » #183262

Yeah, it sucks to find out it's gang and then realize that you're the detective and there's just the warden and you.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Round Role Requirements

Post by Ezel » #183323

BeeSting12 wrote:Yeah, it sucks to find out it's gang and then realize that you're the detective and there's just the warden and you.
You can just always murderbone ya know... hope aint lost and they prob all valid also
The future is horrible!
User avatar
Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: Round Role Requirements

Post by Takeguru » #183818

Yes please

This is one of things keeping me from playing sec recently, too many rounds I've been the only officer on staff with 30-40 other people in the round and "FLASHING/GANG SIGNS IN BAR"
Image
Incoming
Github User
Joined: Tue Apr 15, 2014 11:41 pm
Byond Username: Incoming
Github Username: Incoming5643

Re: Round Role Requirements

Post by Incoming » #183843

Antag selection was moved before roundtype selection to keep antag rolls fair for sec, but then sec doesn't get played anyway in part due to a problem that can only really be solved by moving roundtype selection back before antag selection.

:sad:
Developer - Datum Antags: Feburary 2016

Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.

Kofi - Make A Poor Life Choice

Good ideas backed by cruddy code since 2012!
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Round Role Requirements

Post by paprika » #183855

That's because gamemode code is complete fucking trash homeboy
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Round Role Requirements

Post by oranges » #184374

never gonna happen
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Round Role Requirements

Post by paprika » #184382

Remove sec

Remove sec-required gamemodes
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Post Reply

Who is online

Users browsing this forum: No registered users