Saving Progress/Items between rounds

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onleavedontatme
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Saving Progress/Items between rounds

Post by onleavedontatme » #184511

I know it's dumb but didnt sleep so I will type this up anyway. Hear me out.

I am adding a black box anomaly. It's like a super smart fridge that saves it's items bewteen rounds. Currently you will gain access to it by killing a very rare and powerful boss. Anything you leave in the "fridge" can be found by the next boss killer.

I understand this already sounds crazy but what if it went a step further

-The station starts with a special vault. The vault requires multiple heads swiping to access it. You can take items out of the saved pool, but you can't put anything in.

-Accomplishing whatever special goal (kill a boss, build a super engine, whatever) will let you put items into the pool. This would give the crew a tangible goal with real benefits. You can start off with higher tech next round.

-Antagonists could do serious damage. If the captain pulls out his fancy double esword from the vault and you kill him/end the round before the crew gets far enough to deposit it again, sword is gone.

-Librarian could have holo displays he curates from the vault or something with the names of who placed the items it might be fun

Potential problems:

-Wizard mode

-Admin events having multiround consequences would suck

-Potential for snowballing/severely imbalancing everything.

Does this sound workable though? Would you spend longer on station if you knew you could smuggle part of your work into future rounds?
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Re: Saving Progress/Items between rounds

Post by InsaneHyena » #184512

I'm really not sure about this. While I like the general idea of some sort of... custom loadout, I feel like you're going in the wrong direction. If there's some sort of consistency between rounds, it should be reserved for small things, not powergamey things, and be available to everybody as opposed to just the heads. "Collecting hats" kind of consistency, not "acquiring double eswords to validhunt antags".
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Re: Saving Progress/Items between rounds

Post by TechnoAlchemist » #184516

If people abuse it I will permaban them and extort them in their ban appeals
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Re: Saving Progress/Items between rounds

Post by Lumbermancer » #184519

Kor wrote:-Antagonists could do serious damage.
But papa Kor, can't antagonists do enough damage already? Must it persist between rounds?
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Re: Saving Progress/Items between rounds

Post by ShadowDimentio » #184525

Crew dunks a bunch of traitors in one round, has a long round, gets the ~~~vault key~~~. Captain takes an ebow, esword and syndiecomm chip.

~Future round~ the captain is/isn't an antag and takes all the toys out and genocides the entire crew/antags.

Repeat ad infinitum.

Terrible idea Kor 0/10 very dissapointed I expect better
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Re: Saving Progress/Items between rounds

Post by yackemflam » #184541

TechnoAlchemist wrote:If people abuse it I will permaban them and extort them in their ban appeals
But what if they are antags every time?
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Re: Saving Progress/Items between rounds

Post by MrEousTranger » #184581

Go home Kor, you're drunk.
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Re: Saving Progress/Items between rounds

Post by MMMiracles » #184585

Leaving the blackbox as something that is only found by killing the rare boss is probably a lot more balanced then leaving a potential access-point on the station that people WILL rush to if they know some high-valuable shit was put in the rounds before.
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Re: Saving Progress/Items between rounds

Post by Armhulen » #184586

MMMiracles wrote:Leaving the blackbox as something that is only found by killing the rare boss is probably a lot more balanced then leaving a potential access-point on the station that people WILL rush to if they know some high-valuable shit was put in the rounds before.
What about it as a random event, like all the other anomalies
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Re: Saving Progress/Items between rounds

Post by iamgoofball » #184590

I think we should give it a trial run of a few weeks.
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Re: Saving Progress/Items between rounds

Post by Steelpoint » #184593

The item inside the vault should get a unique numeric value attached to its name akin to the Bar Monkey for every round it is stored in the box.

So if you put, say, a Energy Gun into the box, then the next round it'll have a name akin to "Energy Gun - One" or something thematic, then if that weapon is either left in the box, or is put back in before the round ends, it increments.

Gameplay wise this would have no effect on the item, but it would add a reason to keep a item in the safe to see how high of a number you can get it.

Maybe at best you can add a sort of sparkle or aura effect to the item at certain number intervals, so if it survives ten rounds it'll get a unique sparkle effect, if it gets to fifty it gets a glowing aura around it and so on.
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Re: Saving Progress/Items between rounds

Post by Saegrimr » #184597

Steelpoint wrote:The item inside the vault should get a unique numeric value attached to its name akin to the Bar Monkey for every round it is stored in the box.

So if you put, say, a Energy Gun into the box, then the next round it'll have a name akin to "Energy Gun - One" or something thematic, then if that weapon is either left in the box, or is put back in before the round ends, it increments.

Gameplay wise this would have no effect on the item, but it would add a reason to keep a item in the safe to see how high of a number you can get it.

Maybe at best you can add a sort of sparkle or aura effect to the item at certain number intervals, so if it survives ten rounds it'll get a unique sparkle effect, if it gets to fifty it gets a glowing aura around it and so on.
I want to weld the captain in a locker and shove him in the vault.
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Re: Saving Progress/Items between rounds

Post by Armhulen » #184598

Steelpoint wrote:The item inside the vault should get a unique numeric value attached to its name akin to the Bar Monkey for every round it is stored in the box.

So if you put, say, a Energy Gun into the box, then the next round it'll have a name akin to "Energy Gun - One" or something thematic, then if that weapon is either left in the box, or is put back in before the round ends, it increments.

Gameplay wise this would have no effect on the item, but it would add a reason to keep a item in the safe to see how high of a number you can get it.

Maybe at best you can add a sort of sparkle or aura effect to the item at certain number intervals, so if it survives ten rounds it'll get a unique sparkle effect, if it gets to fifty it gets a glowing aura around it and so on.
Cool!
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Re: Saving Progress/Items between rounds

Post by confused rock » #184662

MMMiracles wrote:Leaving the blackbox as something that is only found by killing the rare boss is probably a lot more balanced then leaving a potential access-point on the station that people WILL rush to if they know some high-valuable shit was put in the rounds before.
also if any form of this gets in kor you better add those fucking lavaland keys
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Re: Saving Progress/Items between rounds

Post by WarbossLincoln » #184667

If the heads are the only ones who can open it then they're the only ones who benefit. Crew would never work for an objective they can't benefit from. Also, people would take the items out every single round but wouldn't care about trying to put them in for another round. You'd have our resident griefers spacing the items when no one is looking.
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Re: Saving Progress/Items between rounds

Post by Saegrimr » #184672

cmspano wrote:If the heads are the only ones who can open it then they're the only ones who benefit. Crew would never work for an objective they can't benefit from. Also, people would take the items out every single round but wouldn't care about trying to put them in for another round. You'd have our resident griefers spacing the items when no one is looking.
Sounds like a self-regulating balancing factor.

That and i'd like to see a meteor collide with the vault the instant the round ends and the contents get "saved"
That would be an awkward thing to see when you open a locker.
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Re: Saving Progress/Items between rounds

Post by Tornadium » #184674

By defeating a boss do you mean lavaland boss?

Because jesus fucking christ you need to stop adding more shit that encourages 12 shaft miners powergaming for dank loot.
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Re: Saving Progress/Items between rounds

Post by MMMiracles » #184683

Tornadium wrote:By defeating a boss do you mean lavaland boss?

Because jesus fucking christ you need to stop adding more shit that encourages 12 shaft miners powergaming for dank loot.
so what you're saying is that security needs autorifles?
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Re: Saving Progress/Items between rounds

Post by Tornadium » #184688

MMMiracles wrote:
Tornadium wrote:By defeating a boss do you mean lavaland boss?

Because jesus fucking christ you need to stop adding more shit that encourages 12 shaft miners powergaming for dank loot.
so what you're saying is that security needs autorifles?
What I'm saying is, add content that actually adds to the round on the station rather than having everything take place on fucking lavaland for those dank powergame memes.
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Re: Saving Progress/Items between rounds

Post by cocothegogo » #184731

have it so if the station is nuked on war mode it wipes the pool, people will be less likely to suicide on war so they can protect their precious loot
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Re: Saving Progress/Items between rounds

Post by Saegrimr » #184752

cocothegogo wrote:have it so if the station is nuked on war mode it wipes the pool, people will be less likely to suicide on war so they can protect their precious loot
Throw blob in there too
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Re: Saving Progress/Items between rounds

Post by Zilenan91 » #184753

So then why add this at all with how frequent those modes are. It'll mean that putting shit in is 100% pointless.
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Just replace both their arms with chainsaws.

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Re: Saving Progress/Items between rounds

Post by Saegrimr » #184754

Zilenan91 wrote:So then why add this at all with how frequent those modes are. It'll mean that putting shit in is 100% pointless.
Because gimmicky bullshit should be gimmicky bullshit.

Or do you really think a permanent storage is a good idea?
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Re: Saving Progress/Items between rounds

Post by Zilenan91 » #184771

With this many limitations, yes.

You not only need to rely on the mob on lavaland spawning, but also that you can find it, kill it, put something in it, and then pray that a HoP didn't just make 4 head ID cards and steal the thing you put in while you were asleep before you can use it.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Saving Progress/Items between rounds

Post by oranges » #184772

He'd only like it if security had one that they could store their lethal weapons in and it was only openable by the player who has the actual HoS role, not the card, the actual roundstart role
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Re: Saving Progress/Items between rounds

Post by Tornadium » #184788

Zilenan91 wrote:With this many limitations, yes.

You not only need to rely on the mob on lavaland spawning, but also that you can find it, kill it, put something in it, and then pray that a HoP didn't just make 4 head ID cards and steal the thing you put in while you were asleep before you can use it.
It will do the same thing away missions did.

Half the station will fight to get to lavaland for the dank loot. This idea is incredibly bad, I'd almost prefer static crew lockers that could save items for individual players.
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Re: Saving Progress/Items between rounds

Post by Zilenan91 » #184789

They really won't. You've overblowing this because you don't like lavaland in the first place.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Saving Progress/Items between rounds

Post by lumipharon » #184821

Just store the nuke disk :^)
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Re: Saving Progress/Items between rounds

Post by paprika » #184823

Balancing everything around this simple but interesting feature is a nightmare so I don't think this is a good idea but feel free to try it.

You can save people's crime history for example and snowflakes who use the same name/appearance will get punished with a permanent sec record and be salty as fuck
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Re: Saving Progress/Items between rounds

Post by IkeTG » #184825

Tornadium wrote: Half the station will fight to get to lavaland for the dank loot.
Of course, people will go out of their way to try out new content regardless of what what it is, this is why mining has become an extremely popular job. I doubt the station would care that much about the loot on lavaland considering the amount of stuff that science can churn out halfway through a round.

I understand the idea of having progress carry over rounds, considering in-universe a round is specified to be a work shift. I'd still worry about it severely snowballing into a disaster, but then again that would probably be more fun than aggravating.
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Re: Saving Progress/Items between rounds

Post by Tornadium » #184841

Zilenan91 wrote:They really won't. You've overblowing this because you don't like lavaland in the first place.
Okay, Let me give you an example from a round tonight.

We had 9 shaft miners.

NINE.
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Re: Saving Progress/Items between rounds

Post by Zilenan91 » #184847

I don't know how that's possible without people getting access from the HoP.

I also don't know what they were even trying to achieve what with there being a limited amount of GPS's on the mining station, so they'd literally just be running in blind.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Saving Progress/Items between rounds

Post by onleavedontatme » #184878

Well the new monsters were put on server today, so maybe they were forming a raid party or something.
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Re: Saving Progress/Items between rounds

Post by Super Aggro Crag » #184894

dumb idea
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Re: Saving Progress/Items between rounds

Post by imblyings » #184896

that kind of relies on people who know how to kill drakes or people with enough autism to set up super engines

A more simple solution might be unlocking/spawning vaults on the shuttle past a certain time, and certain department-specific items could be placed into it. A seed packet, a syringe, a tech design disk etc. The ones on the shuttle would be accessible to all players so everyone has a chance to invest time/effort in it. The vaults could also be unlocked with cargo points to prevent people merely waiting the time out until the vaults become available. Cargo points/tasks like killing drakes/autism projects could expand the vault's capacity or capability of storing non-departmental specific things (loot) like eswords and the like. Cargo points themselves could be """deposited""" at centcom and withdrawn at the next round, with rollover of points or even interest being possible configurations to tweak.

It's an interesting patch (bandaid?) to incentivising longer rounds but I'm not sure if players will want to invest their effort and time each round to use this feature, or if just a few rounds lengthened in a day because of a player willingness to do this is a good enough tradeoff.
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Re: Saving Progress/Items between rounds

Post by Incoming » #184917

If you're worried about goofy var edited superweapons escaping meme rounds there's a var for that now (var_edited), and persistance stuff like this was actually one of the reasons why I did that.
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Re: Saving Progress/Items between rounds

Post by Steelpoint » #184918

If someone puts a restricted item in the loot box then just replace it with salt next round.
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Re: Saving Progress/Items between rounds

Post by callanrockslol » #185430

> put a maxcap with a proximity sensor in the box
> wait for the next round
> laugh
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Re: Saving Progress/Items between rounds

Post by MisterPerson » #185467

Super Aggro Crag wrote:dumb idea
Crag knows what's up. Crag always knows what's up.

Too many can of worms. And if you fix them, the feature is relegated to an overly restrictive gimmick that's barely entertaining even in the best of cases. MAYBE if you made it super accessible then it would be worth the effort.
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Ezel
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Re: Saving Progress/Items between rounds

Post by Ezel » #187455

Make blaclbox spawn when the miners kill all the bosses on the mapn:^)
The future is horrible!
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PKPenguin321
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Re: Saving Progress/Items between rounds

Post by PKPenguin321 » #187638

black box already spawns when you kill colossus
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Ezel
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Re: Saving Progress/Items between rounds

Post by Ezel » #187642

But colosus is the most easiest boss make it mega legion
The future is horrible!
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PKPenguin321
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Re: Saving Progress/Items between rounds

Post by PKPenguin321 » #187643

Ezel wrote:But colosus is the most easiest boss make it mega legion
no bubblegum is
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Alipheese
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Re: Saving Progress/Items between rounds

Post by Alipheese » #188040

PKPenguin321 wrote:
Ezel wrote:But colosus is the most easiest boss make it mega legion
no bubblegum is
Id disagree. No ones seemed to pay enough attention to realize bubblegum gives a trigger to when the slaughterlings spawn. And the charge is easy a fuck to dodge. Find an open space and dont ignore him and its gg

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Quotes.
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that man deserves a medal
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Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
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PKPenguin321
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Re: Saving Progress/Items between rounds

Post by PKPenguin321 » #188139

yeah thats what i said bubblegum is easy af
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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MrEousTranger
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Re: Saving Progress/Items between rounds

Post by MrEousTranger » #189757

What about the cuck admins spawn in staff of life or fucking GYRO JET GUNS!!!!!


would you be okay with this!!
just wait till the tator gets in this mother fucking vault
and its BYE BYE SPACE STATION 13
What if you stored ESwords?? or bombs!!!
HIDE THE CHILDREN, SORRY SON BUT WE ARE ALL FUCKED.
what happens if the cap stored 50 shotguns with explosive rounds???
AND GIVES THEM TO THE ASSES :revolver: :revolver: :revolver:
JUST IMAGINE DEATH CHAT
HOW BOUT THE CLOWN????
the honk heard round the world???!!!
takes 14 C4s rigs every office BOOOOM
OH ADMINS SAVE me from the clown ban him
He blew up the whole FUCKING STATION
HONK
:c4: :c4: :c4: :c4:
WOOPS slips on a banana peel RIGHT INTO FUCKING EXPLOSIONS.
WELP SOMEONE thought it was a good idea So ITS VALID. SORRY CHUM.
:honk: :honk: :honk: :honk: :honk: :honk: :honk: :honk: :honk:
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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Ezel
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Re: Saving Progress/Items between rounds

Post by Ezel » #189772

Make guns start empty so we can all laugh at the captain that grabs a empty gyrojet
The future is horrible!
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MrEousTranger
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Re: Saving Progress/Items between rounds

Post by MrEousTranger » #189775

Ezel wrote:Make guns start empty so we can all laugh at the captain that grabs a empty gyrojet
someone came up with a good solution? hmm...
everything i said is now invalid.
One person on this planet wrote:Wow you're funny and original Eous
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.
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