NEW Gamemode: Inter-stationary Battle
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- Joined: Thu Jun 09, 2016 12:24 am
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NEW Gamemode: Inter-stationary Battle
Two stations, possibly Nanotrasen and Syndicate respectively, are poised in a battle. Each round starts with the stations' respective crewmembers arriving in locations on the station. The station would be commandeered by around 2 Commanders, Generals, etc. (Heads of Staff) that would determine strategy and tactics for this battle as well as making sure things don't fall apart and directing internal station work. Roles for sub-command crew members could be communal, so there would be all access for everyone, or individualized roles, like on our current stations, which would require more work to set up.
Each station would have its own map or maybe stay together on one large z-level. Warriors from each station can attack the opponent at any time via hardsuits, shuttles, etc, however it is advised(rule-wise) that they abide by the command orders.
The battle(round) would end when either all members of an opposing faction(station) are slaughtered or when the integrity of a station is reduced to a certain, very low percentage.
Each station would have its own map or maybe stay together on one large z-level. Warriors from each station can attack the opponent at any time via hardsuits, shuttles, etc, however it is advised(rule-wise) that they abide by the command orders.
The battle(round) would end when either all members of an opposing faction(station) are slaughtered or when the integrity of a station is reduced to a certain, very low percentage.
- TechnoAlchemist
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Re: NEW Gamemode: Inter-stationary Battle
literally tdm
- Bawhoppennn
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Re: NEW Gamemode: Inter-stationary Battle
what an original idea
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<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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- Armhulen
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Re: NEW Gamemode: Inter-stationary Battle
If you're suggesting that we split up a sybil 50 pop server into two 25 pop bagils then that's a load of shit
- Wyzack
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Re: NEW Gamemode: Inter-stationary Battle
This would require such a massive change to code and map that it would probably be better off as its own byond game based on ss13 code if anything
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Re: NEW Gamemode: Inter-stationary Battle
I linked you directly to the Ideas forum, how did you end up posting here??
- smittn
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Re: NEW Gamemode: Inter-stationary Battle
Sybil vs Bagil fund it
- ShadowDimentio
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Re: NEW Gamemode: Inter-stationary Battle
but basil is server one, if you look on the main page basil is on the left which means it's firstShadowDimentio wrote:Sempai Sybil VS Kouhai Basil WHO WILL WIN
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Re: NEW Gamemode: Inter-stationary Battle
Aye, but sybil is older.
Older is always sempai.
Older is always sempai.
NSFW:
Spoiler:
NSFW:
- Luke Cox
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Re: NEW Gamemode: Inter-stationary Battle
Two-station deathmatch would be fun but you I have no idea how the hell you would make it work. You'd have to make a custom map for it to work, for starters.
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