We should have some manner of poke' balls for mobs that doubles as a containment device and heal/revive while making the revive time the same amount as cloning.
Lower the mob health better chances of catching, emagged maybe even capture live people and borgs when they're in crit.
Poke' balls for mobs
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Poke' balls for mobs
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- Joined: Sat Apr 19, 2014 8:02 pm
- Byond Username: Man_Shroom
Re: Poke' balls for mobs
/vg/station has this for miners
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: Poke' balls for mobs
I guess /tg/ needs it then
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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