Give nearly every mode a rare chance of happening

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Incoming
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Give nearly every mode a rare chance of happening

Post by Incoming » #188398

Current Game Mode Odds

blob = 0
changeling = 0
traitorchan = 4 (12.9%)
double_agents = 4 (12.9%)
traitor = 5 (16.1%)
clockwork_cult = 2 (6.5%)
cult = 3 (9.7%)
extended = 0
gang = 3 (9.7%)
handofgod = 0
meteor = 0
abduction = 0
monkey = 0
nuclear = 4 (12.9%)
revolution = 3 (9.7%)
sandbox = 0
shadowling = 0
veryraginbullshitmages = 0
raginmages = 0
wizard = 3 (9.7%)

Suggested Game Mode Odds

blob = 1 (2.8%)
changeling = 0.5 (1.4%)
traitorchan = 4 (11.2%)
double_agents = 4 (11.2%)
traitor = 5 (14.0%)
clockwork_cult = 2 (5.6%)
cult = 3 (8.4%)
extended = 1 (2.8%)
gang = 3 (8.4%)
handofgod = 0.5 (1.4%)
meteor = 0.5 (1.4%)
abduction = 0.5 (1.4%)
monkey = 0.1 (0.2%)
nuclear = 4 (11.2%)
revolution = 3 (8.4%)
sandbox = 0
shadowling = 0.5 (1.4%)
veryraginbullshitmages = 0.001(~0%)
raginmages = 0.01 (~0%)
wizard = 3 (8.4%)

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Armhulen
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Re: Give nearly every mode a rare chance of happening

Post by Armhulen » #188495

Yes! It's cool.
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InsaneHyena
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Re: Give nearly every mode a rare chance of happening

Post by InsaneHyena » #188515

meteor = 0.5 (1.4%)
Hahahaha go fuck yourself.
Bring back papercult.

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Bolien
Joined: Sun Oct 05, 2014 7:38 pm
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Re: Give nearly every mode a rare chance of happening

Post by Bolien » #188516

Remove blob and meteor, then I can agree with you.
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PKPenguin321
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Re: Give nearly every mode a rare chance of happening

Post by PKPenguin321 » #188519

meteor might actually not be so bad since meteors were made WAAAAAAAAAAAAAAAAAY less laggy. it'd be worth trying at least for a little bit.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Cik
Joined: Thu Oct 30, 2014 2:24 pm
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Re: Give nearly every mode a rare chance of happening

Post by Cik » #188555

meteor's not any good because there's no realistic way for engineering to actually do anything against an unstoppable tide of wall-penetrating explosive death though.

since there's no way to realistically maintain station integrity besides huddling behind the energy shields, there's no real counterplay which means it's basically >sit inside shield, wait for round to end

if there was a way to maneuver the station to prevent hits or a way to actually build ablative armor that actually functions it would be worth playing.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Give nearly every mode a rare chance of happening

Post by Incomptinence » #188570

blob hero. cheridan trash
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cocothegogo
Joined: Tue Nov 25, 2014 10:11 pm
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Re: Give nearly every mode a rare chance of happening

Post by cocothegogo » #188591

its got a 1.4 % chance of happening, thats equal to the amount of times admins spam meteors anyway
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PKPenguin321
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Re: Give nearly every mode a rare chance of happening

Post by PKPenguin321 » #188610

Cik wrote:meteor's not any good because there's no realistic way for engineering to actually do anything against an unstoppable tide of wall-penetrating explosive death though.

since there's no way to realistically maintain station integrity besides huddling behind the energy shields, there's no real counterplay which means it's basically >sit inside shield, wait for round to end

if there was a way to maneuver the station to prevent hits or a way to actually build ablative armor that actually functions it would be worth playing.
the idea is that it's a survival mode, not a PvE "beat the asteroids yay!" mode. the station is doomed and the idea is to outmaneuver the asteroids until rescue arrives. have you ever had an asteroid whiz right past your nose and blow up just tiles away, and narrowly escaped within an inch of your life? it's actually quite thrilling
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Give nearly every mode a rare chance of happening

Post by Incomptinence » #188618

My current issue with meteor is that many stations are simply too insulated in the middle to be a real threat.
lumipharon
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Re: Give nearly every mode a rare chance of happening

Post by lumipharon » #188620

PKPenguin321 wrote:
Cik wrote:meteor's not any good because there's no realistic way for engineering to actually do anything against an unstoppable tide of wall-penetrating explosive death though.

since there's no way to realistically maintain station integrity besides huddling behind the energy shields, there's no real counterplay which means it's basically >sit inside shield, wait for round to end

if there was a way to maneuver the station to prevent hits or a way to actually build ablative armor that actually functions it would be worth playing.
the idea is that it's a survival mode, not a PvE "beat the asteroids yay!" mode. the station is doomed and the idea is to outmaneuver the asteroids until rescue arrives. have you ever had an asteroid whiz right past your nose and blow up just tiles away, and narrowly escaped within an inch of your life? it's actually quite thrilling
Except meteors are just RNG unavoidable death balls. If I had the opportunity to see them coming an leap heroicly out of the way, that might be fun. Instead, it's just 'hole appears, ggnore'.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Give nearly every mode a rare chance of happening

Post by Incomptinence » #188625

I like death balls. The gibs really spook the survivors.
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