Shit son let's go spelunking

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Jacough
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Shit son let's go spelunking

Post by Jacough » #192248

So right now chasms are just instakill dead traps. You fall in one and you're just gone. You're out gg. Why don't we make them something more?

For 1500 points you can purchase climbing gear that will let you safely descend into the chasms and thus into another z-level called the depths. The depths are an extremely dangerous place. First of all, if you don't have your flashlight out, you ain't gonna be able to see shit unless you're wearing mesons. Second of all, mobs are much more plentiful down there especially megafauna. You're generally going to want to run away from or just avoid fights for the most part down there unless you want to get gang banged by a group of colossi. So why would you want to delve into these dark and miserable caves where you're probably going to die alone?

For one thing, you can retrieve miners who fell to their deaths from these pits. Naturally you won't be able to climb up with their corpses but you can use a fulton pack to extract their corpses from the chasm. Second of all, loot and ore. Valuable ore is MUCH more common in the depths. I'm talking huge veins of diamond, silver, and gold. Ruins, while extremely dangerous (I'm talking hardcore away missions dangerous), contain much more valuable loot. We're talking shit like high powered weapons, rare and much coveted armor, and even spell books and staves.

So, thoughts?
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Re: Shit son let's go spelunking

Post by John_Oxford » #192257

>more shit for miners

gee guys, instead of a plasma research station, why dont we just become a mining colony?
good idea though, seems neat fam.
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Re: Shit son let's go spelunking

Post by Armhulen » #192260

John_Oxford wrote:>more shit for miners

gee guys, instead of a plasma research station, why dont we just become a mining colony?
good idea though, seems neat fam.
what the fuck they mine plasma, it's still a plasma research station.


anyway, I've already made this suggestion before so yeah I like it
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Re: Shit son let's go spelunking

Post by Ezel » #192264

Armhulen wrote:
John_Oxford wrote:>more shit for miners

gee guys, instead of a plasma research station, why dont we just become a mining colony?
good idea though, seems neat fam.
what the fuck they mine plasma, it's still a plasma research station.


anyway, I've already made this suggestion before so yeah I like it
Add giant heart cores called Heart of Necropolis
If you destroy 3 hearts a boss will spawn orr maybe open the door after the legions defeat
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Re: Shit son let's go spelunking

Post by ShadowDimentio » #192308

As headmin my first move will be removing chasms. They're fucking awful and I want them gone.
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Re: Shit son let's go spelunking

Post by Armhulen » #192320

Ezel wrote:
Add giant heart cores called Heart of Necropolis
If you destroy 3 hearts a boss will spawn orr maybe open the door after the legions defeat
>to enter the necro, another deeper down lavaland you have to go deep in chasms and find three hearts and kill them AND THEN KILL THE LEGION BOSS. THIS IS ALL IN ONE ROUND.
Roundtimes don't support this man, otherwise I like it
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Re: Shit son let's go spelunking

Post by InsaneHyena » #192323

> Kor isn't even satisfied with lavaland and calls it unfinished
> You already want ANOTHER z-level that even less people will access
Bring back papercult.

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Re: Shit son let's go spelunking

Post by InsaneHyena » #192332

Time spent working on necropolis is time that could be spent working on anything else. Like lavaland.
Bring back papercult.

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Re: Shit son let's go spelunking

Post by Not-Dorsidarf » #192333

Yeah but it makes chasms less shit
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Re: Shit son let's go spelunking

Post by Lumbermancer » #192343

Fuck Lava planet. Seriously, why do you fricks insist on compartmentalizing fun? Give station maintenance a basement sub-level instead.
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Re: Shit son let's go spelunking

Post by InsaneHyena » #192358

I think the obvious solution is removing chasms, no?
Bring back papercult.

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Re: Shit son let's go spelunking

Post by Wyzack » #192363

To all these people saying that this coding time should be used to make X thing, people volunteer their time to code this shit and I am curious how you plan to force them to work on the this you consider more important
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Re: Shit son let's go spelunking

Post by Xhuis » #192422

Wyzack wrote:To all these people saying that this coding time should be used to make X thing, people volunteer their time to code this shit and I am curious how you plan to force them to work on the this you consider more important
THANK YOU
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Re: Shit son let's go spelunking

Post by Gun Hog » #192434

Getting a coder to agree with you strongly enough OR providing money/services in exchange for codes are two ways to go about it.
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Re: Shit son let's go spelunking

Post by Reimoo » #192564

Lavaland in general was a mistake

Creating a relatively large amount of content that only a small fraction of players in any given round can access is what is wrong with this game

Players shouldn't have incentives to leave the station and isolate themselves from the round
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Re: Shit son let's go spelunking

Post by Xhuis » #192664

Reimoo wrote:Lavaland in general was a mistake

Creating a relatively large amount of content that only a small fraction of players in any given round can access is what is wrong with this game

Players shouldn't have incentives to leave the station and isolate themselves from the round
As a person who's played mostly chemist and shaft miner, lavaland is much, much better than the old asteroid. Mechanically, it's the same thing as the asteroid, but with more hazards and ruins, plus a few big bads here and there with loot to make your life there easier, i.e. the hardest boss in lavaland dropping a staff that lets you stop ash storms but has little use outside of that, and ash drakes that make armor that's about the same as your suit but absorbs ash storms. If we didn't want to give incentives to people to leave the station, we would just remove the asteroid entirely and give them an ore magnet or something.
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Re: Shit son let's go spelunking

Post by Tornadium » #192739

I think the point is lavaland is entirely too successful. It takes too much away from the round and can have a major negative impact.

Dont get me wrong I think in terms of its core design lavaland is great but kinda sick of the 12 miner thing.
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Re: Shit son let's go spelunking

Post by Ezel » #192748

Tornadium wrote:I think the point is lavaland is entirely too successful. It takes too much away from the round and can have a major negative impact.

Dont get me wrong I think in terms of its core design lavaland is great but kinda sick of the 12 miner thing.
Its only popular since it includes the following things

1.good gear from tendrils
2.MINERALS FOR RND TO GET BETTER GEAR
3.Kill bosses to get even MORE better gear

Like we are litteraly talking about a wisp lantern thermals and a holoparasite and a hook that does 30 brute and free antags and such morph wizard and 375. Revolvers and malf upgrade disks
The future is horrible!
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Re: Shit son let's go spelunking

Post by Tornadium » #192756

So how do we solve this?

I know I'm just going to get shouted down with memes but I'm genuinely interested in trying to figure out a way to keep lavaland relevant but nerf its capability to completely fuck with a round.

Example : Three prisoners walk into the brig with 1911s without any warning and kill all of security before anyone can react.
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Re: Shit son let's go spelunking

Post by InsaneHyena » #192764

Have you considered gitting gud?
Bring back papercult.

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Re: Shit son let's go spelunking

Post by Tornadium » #192785

InsaneHyena wrote:Have you considered gitting gud?
If by that you mean moving to the building the server is housed in, then yes.

Didn't seem worth it.
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Re: Shit son let's go spelunking

Post by Ezel » #193002

Tornadium wrote:So how do we solve this?

I know I'm just going to get shouted down with memes but I'm genuinely interested in trying to figure out a way to keep lavaland relevant but nerf its capability to completely fuck with a round.

Example : Three prisoners walk into the brig with 1911s without any warning and kill all of security before anyone can react.
Or just remove prisoner ship totally make it idk a crew transfer ship wheres theres always random job sleepers like civilian roles chef... librarian bartender... etc and they get equipment whatever their role is the chef gets a knife bartender gets a shotgun with beanbags librarian gets a informational book about mining mobs
The future is horrible!
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Re: Shit son let's go spelunking

Post by ShadowDimentio » #193102

People have gotten absurdly salty over occasional map generation errors that spawn locations too close. It's really not that terrible guys.
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Re: Shit son let's go spelunking

Post by Incomptinence » #193192

When everyone is in the tele gulag then lavaland will be fun for everyone.
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