Allow more roundstart borgs

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Cheimon
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Allow more roundstart borgs

Post by Cheimon » #14821

At the moment, you can only have one borg spawning at the start. This frequently means there's a queue of two or three people who started the round with borg highest in their job prefences, but couldn't get it. It's frustrating for them (they basically have to wait 10 minutes longer than everyone else to start the round), it's pointless busywork for the roboticist, and it's annoying for the AI. So it would be more fun to let 3 people roundstart as borgs, or make it dependent on population (one per 20 people in roundstart, or something).

Having only one borg allowed to spawn at the start doesn't so much limit the number of borgs on the station as make it less fun for those who want to play as a borg. There's no need for it.

Pros:

- Cyborgs are useful, especially to the AI but also to the crew generally.

- Queuing to get borged at roundstart, and being at the mercy of the roboticist's ability to get things done, is not fun.

- The robotics lab's materials won't be used up quite so fast, allowing people to get borged later on if that becomes necessary, or more basic mechs, or all sorts of things.

Cons:

- Cyborgs are powerful, and people don't like it when they make things difficult for them (particular frustration has been expressed about security borgs that just want to enforce space law)

- The roboticist might have less to do at roundstart (although they can always make bots and basic mechs). I say 'the' because only one robo can spawn, the other has to latejoin. Another thing to fix?

- The roboticist would suddenly have a lot of materials to be villainous with.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #14822

Not a bad idea. Malf AIs are ridiculously underpowered anyway. Fund it.
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Re: Allow more roundstart borgs

Post by paprika » #14830

Why not pop scaling?

0-20 readies - 1 borg, 20+ readies - 2 borgs, 30+ readies - 3 borgs, etc.

This would ensure that malf ais always have a chance to get 2 roundstart borgies.
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Re: Allow more roundstart borgs

Post by Reimoo » #14843

Considering Sybil is constantly at 60+ player count a good fraction of the time, 6 borgs seems a little overkill. I think 1 borg for every 20 is a nice balance. Or perhaps the scaling could work exponentially. We might need some tweaking on that.

However, it's worth noting that this idea has been suggested countless times, including the population scaling. For whatever reason it continues to get shot down.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #14844

I think it should not be more than 3 in any case
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Re: Allow more roundstart borgs

Post by paprika » #14851

Reimoo wrote:Considering Sybil is constantly at 60+ player count a good fraction of the time, 6 borgs seems a little overkill. I think 1 borg for every 20 is a nice balance. Or perhaps the scaling could work exponentially. We might need some tweaking on that.

However, it's worth noting that this idea has been suggested countless times, including the population scaling. For whatever reason it continues to get shot down.
But 60+ people don't ready at roundstart. That's why I said 'readies'. Of course there will be a limit.

It gets shot down over and over because it's basically the roboticist's only roundstart job to make cyborgs for people who didn't get it.
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Re: Allow more roundstart borgs

Post by callanrockslol » #14916

paprika wrote:
Reimoo wrote:Considering Sybil is constantly at 60+ player count a good fraction of the time, 6 borgs seems a little overkill. I think 1 borg for every 20 is a nice balance. Or perhaps the scaling could work exponentially. We might need some tweaking on that.

However, it's worth noting that this idea has been suggested countless times, including the population scaling. For whatever reason it continues to get shot down.
But 60+ people don't ready at roundstart. That's why I said 'readies'. Of course there will be a limit.

It gets shot down over and over because it's basically the roboticist's only roundstart job to make cyborgs for people who didn't get it.
You're forgetting mechs, little robots that do silly things and big lazer robots that go insane and kill us all
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Re: Allow more roundstart borgs

Post by Cipher3 » #14935

callanrockslol wrote:You're forgetting mechs, little robots that do silly things and big lazer robots that go insane and kill us all
paprika wrote: it's basically the roboticist's only roundstart job to make cyborgs for people who didn't get it.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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Re: Allow more roundstart borgs

Post by callanrockslol » #14937

Cipher3 wrote:
callanrockslol wrote:You're forgetting mechs, little robots that do silly things and big lazer robots that go insane and kill us all
paprika wrote: it's basically the roboticist's only roundstart job to make cyborgs for people who didn't get it.
> not building 100 medibots at roundstart.
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Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
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Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
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Re: Allow more roundstart borgs

Post by Cipher3 » #14941

>Implying you can make mechs at roundstart though.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #14953

You can make mechs at roundstart
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Re: Allow more roundstart borgs

Post by paprika » #14984

odys and ripleys aren't mechs they're pussy magnets
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Re: Allow more roundstart borgs

Post by Neerti » #14985

You need to wait on research to get the boards anyways.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #14989

Research can be done in a matter of minutes, you'll wait longer for parts to be built

Also odys are quite useful
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Re: Allow more roundstart borgs

Post by Cheimon » #15043

Roundstart tasks for a roboticist who hasn't got anyone to borg:

- Make the three medibots with in-lab resources

- Make syringe guns and tasers for research, pester them to deconstruct them

- Get acid from chemistry

- Replace existing borg batteries and install headsets if they bring them

- As soon as the syringe guns are researched, you can start making a Ripley or Odysseus mech using in-lab resources. You can make two of either type before you run out of plasteel.

Once you've made a mech or two, the roundstart is really over. But there's plenty of stuff to do in the roundstart that doesn't involve borging people.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #15050

Who needs tasers, just make durand boards. Acid is literally free and almost infinite, metal is not.

Also I believe borgs now get headsets by default, but I could be wrong. They should, in any case. And Ais should track all channels anyway.
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Re: Allow more roundstart borgs

Post by miggles » #15121

Because you can't make Durand boards at roundstart.
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Re: Allow more roundstart borgs

Post by cedarbridge » #15128

Ironically, I can't get over the feeling that even increasing the number of roundstart borgs would just add borgs on top of the borgs the robo already makes. Consider that even with additional roundstart borgs, you'll probably still get at least 1-2 dudes in line at robotics at roundstart wanting to get borged. So, in high pop, that would be 3+x, where x is probably about 1 or 2. 5 borgs close to roundstart is quite a lot. Though, at current rates, 5 borgs at all is quite a lot.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #15139

miggles wrote:Because you can't make Durand boards at roundstart.
So? Make flamethrower to advance combat and then make some boards or DA other shit like flashes. I don't remember what exactly I used to DA after flamethrower for combat, but I never asked for tasers, that's for sure. Now, syringe guns are awesome because they advance whole 4 techs and that saves a lot of pain.
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Re: Allow more roundstart borgs

Post by Cheimon » #15181

Lo6a4evskiy wrote:Who needs tasers, just make durand boards. Acid is literally free and almost infinite, metal is not.

Also I believe borgs now get headsets by default, but I could be wrong. They should, in any case. And Ais should track all channels anyway.
They get the standard radio channel, but they don't have access to other radio channels until they get the relevant key installed. AI tracking won't necessarily help a borg.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #15201

Err, reroute all channels to AI private (or whatever), tell borg to switch. Borgs don't really need the ability to talk in common anyway.
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Re: Allow more roundstart borgs

Post by Gun Hog » #15205

You can already route all channels to AI private, and having them still hear and talk on Common is easily done as well. You just need the right script installed!
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Re: Allow more roundstart borgs

Post by Cipher3 » #15215

Lo6a4evskiy wrote:
miggles wrote:Because you can't make Durand boards at roundstart.
So? Make flamethrower to advance combat and then make some boards or DA other shit like flashes. I don't remember what exactly I used to DA after flamethrower for combat, but I never asked for tasers, that's for sure. Now, syringe guns are awesome because they advance whole 4 techs and that saves a lot of pain.
The tasers referred to here are the mech tasers produced from the robotics exosuit fabricator - not security tasers.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: Allow more roundstart borgs

Post by callanrockslol » #15278

Neerti wrote:You need to wait on research to get the boards anyways.
Do what we did in the before time and ask cargo for the ripley boards.

I bet a bunch of people don't even know that you can make 2 ripleys at roundstart by doing that.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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Re: Allow more roundstart borgs

Post by ShizCalev » #15287

1:15 ratio. Do it.
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #15299

Cipher3 wrote:The tasers referred to here are the mech tasers produced from the robotics exosuit fabricator - not security tasers.
I know. What does it change?
callanrockslol wrote:Do what we did in the before time and ask cargo for the ripley boards.

I bet a bunch of people don't even know that you can make 2 ripleys at roundstart by doing that.
But research takes less time and resources. Any competent cargo tech would refuse. 2 Ripleys? What for?
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Re: Allow more roundstart borgs

Post by Neerti » #15324

You'd get told to git gud by the qm.
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Re: Allow more roundstart borgs

Post by Konork » #15365

Lo6a4evskiy wrote:Who needs tasers, just make durand boards. Acid is literally free and almost infinite, metal is not.
You know, thinking about it a bit more, I think the idea of using tasers is from before the mining overhaul, where metal might as well have been infinite, and when it came to the miners who you could pretty much bribe with better gear and the chemists who didn't really need much from science, the miners were probably more likely to get you the stuff you need.
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Re: Allow more roundstart borgs

Post by paprika » #15375

Ordering ripleys from cargo should give you the full mechs imo, they're fucking useless anyway.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
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Re: Allow more roundstart borgs

Post by Lo6a4evskiy » #15386

Never seen a chemist who refused me stuff and wasn't busy
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Cassord
Joined: Wed Jun 18, 2014 12:53 am

Re: Allow more roundstart borgs

Post by Cassord » #16461

paprika wrote:Ordering ripleys from cargo should give you the full mechs imo, they're fucking useless anyway.
THIS. They're so slow, they're pretty much useless, and it takes so few hits to destroy one. Someone with a wielded axe could just run up to you and tap you a couple times and poof, say goodbye to your precious mech that you spent ages buildling and getting the circuits for. Same thing with the odysseus, only it's slightly more useful (WHY DOESN'T IT MANUFACTURE IT'S OWN SYRINGES???). Buff mechs 2014.
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Re: Allow more roundstart borgs

Post by iyaerP » #16675

Given what miners face on the asteroid, ripleys should come with twin UAC-5s and a PPC
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cedarbridge
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Re: Allow more roundstart borgs

Post by cedarbridge » #16924

callanrockslol wrote:
Neerti wrote:You need to wait on research to get the boards anyways.
Do what we did in the before time and ask cargo for the ripley boards.

I bet a bunch of people don't even know that you can make 2 ripleys at roundstart by doing that.
Yes, and then you'd have two mechs to stop around making noises and being useless for pretty much anything else.
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MisterPerson
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Re: Allow more roundstart borgs

Post by MisterPerson » #17007

Get back on topic, please.
I code for the code project and moderate the code sections of the forums.

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