bring back events

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cocothegogo
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bring back events

Post by cocothegogo » #206312

bring back admin ran events
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Luke Cox
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Re: bring back events

Post by Luke Cox » #206314

Events are cool
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paprika
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Re: bring back events

Post by paprika » #206349

THIS BOARD IS FOR SPECIFIC INCIDENCES OF IN-GAME ADMIN ABUSE.
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Saegrimr
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Re: bring back events

Post by Saegrimr » #206354

Only if you post in the inevitable complaint thread telling them to fuck off.
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TechnoAlchemist
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Re: bring back events

Post by TechnoAlchemist » #206364

Saegrimr wrote:Only if you post in the inevitable complaint thread telling them to fuck off.
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iamgoofball
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Re: bring back events

Post by iamgoofball » #206368

bring back non railroad admin events
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Cheridan
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Re: bring back events

Post by Cheridan » #206374

There isn't really room for events on Sibyl. Rounds are chaotic enough by themselves, and short. The only opportunity for something outside of antag hunting is particularly slow Traitor rounds or Extended.

Traitor currently is set to 13.8% of rounds, Extended set to 2.1%
So yeah. 84.1% of rounds cannot support admin events at all. Of the 15.9% that remain, a good deal are going to get fucked by bombs or singloose or something.
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cocothegogo
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Re: bring back events

Post by cocothegogo » #206403

Cheridan wrote:There isn't really room for events on Sibyl. Rounds are chaotic enough by themselves, and short. The only opportunity for something outside of antag hunting is particularly slow Traitor rounds or Extended.

Traitor currently is set to 13.8% of rounds, Extended set to 2.1%
So yeah. 84.1% of rounds cannot support admin events at all. Of the 15.9% that remain, a good deal are going to get fucked by bombs or singloose or something.
that's a negative attitude you've got there
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Wyzack
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Re: bring back events

Post by Wyzack » #206419

This is the future you all chose.
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Cheridan
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Re: bring back events

Post by Cheridan » #206438

I'm sorry if I come across as pessimistic, I'm just giving you the numbers and telling you why you're not seeing these events you want. The admins aren't going to bother throwing pizza parties for the crew if they're all getting eaten by blobs or fighting waves of cultists.
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XDTM
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Re: bring back events

Post by XDTM » #206443

In traitor there's always that guy bombing/releasing engines/both. It's one thing i like of team antag modes, you can't just destroy the station.
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Atlanta-Ned
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Re: bring back events

Post by Atlanta-Ned » #206444

There's no reason you can't/not to force secret to be extended if you want to run an event.
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Cheimon
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Re: bring back events

Post by Cheimon » #206460

Atlanta-Ned wrote:There's no reason you can't/not to force secret to be extended if you want to run an event.
Exactly this. What happened to large round-dominating events, where normal play was suspended? The amount of times secret rolls traitor should have nothing to do with that.
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Luke Cox
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Re: bring back events

Post by Luke Cox » #206483

Cheimon wrote:
Atlanta-Ned wrote:There's no reason you can't/not to force secret to be extended if you want to run an event.
Exactly this. What happened to large round-dominating events, where normal play was suspended? The amount of times secret rolls traitor should have nothing to do with that.
I want this back.
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Saegrimr
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Re: bring back events

Post by Saegrimr » #206499

Its not even about gamemode or extended.
Well, sort of gamemode. You're not gonna get shit done during wizard or revs.

That's the best part about events is they aren't constricted to a size. Mass assault on syndicate base? Ventcrawling flyman with a data disk in his stomach? Xeno queen shipped from centcom? Traders?
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John_Oxford
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Re: bring back events

Post by John_Oxford » #206501

chaotic events then?

"Your station budget has been revoked due to budget cuts, a debt collector team will be sent in to collect all valuable items"
>deathsquad with medibeam guns that delete objects on a cooldown
>deathsquad wins if the total collection value reaches above 1,000,000
>crew wins if all of the deathsquad dies
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bandit
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Re: bring back events

Post by bandit » #206592

Two problems with that event:

- The "debt collector wins if _______" is, as far as I can see, impossible to do without actual coding or ridiculous amounts of paying attention to what they do.
- I've run an event similar to it anyway, and the inevitable happens, i.e. the debt collector gets valided within minutes. A death squad would only increase the urge to valid.
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yackemflam
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Re: bring back events

Post by yackemflam » #206601

Cheridan wrote:There isn't really room for events on Sibyl. Rounds are chaotic enough by themselves, and short. The only opportunity for something outside of antag hunting is particularly slow Traitor rounds or Extended.

Traitor currently is set to 13.8% of rounds, Extended set to 2.1%
So yeah. 84.1% of rounds cannot support admin events at all. Of the 15.9% that remain, a good deal are going to get fucked by bombs or singloose or something.
You also forgot Double agents and traitorchan which is 10.6% and 18.1% respectively.

Even if you take out traitorchan, it's a 26.5%. Add in traitorchan for a whopping 44.6% of rounds being reasonable.

Also throw in mulligans or when a round fails to end after a wizard or blob is murdered.
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You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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cocothegogo
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Re: bring back events

Post by cocothegogo » #206606

traitor and changling rounds are prime retail for events
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Cobby
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Re: bring back events

Post by Cobby » #207127

I did a questline for the chef. Wish more people prayed to do something instead of 'lel gib loot'. I'm a !!FUN!!min.

Anyways here was the questline:

- Chef asks for rats from "Rat God" by sacrificing, so I supplied him rats. Renamed his knife to 'Ratbane' afterwards [there was a lot of rats omg].
- Chef wants a Quest! I spawn 3 sentient rats ["avatars of ratgod"], and tell him he must sacrifice them to receive a reward.
- They get valided for being sentient adminspawns, so he has to find their corpses. sacrifices cheese for location of the rats.
- Finally finds rats, to which he receives the mighty "Ratana", A low-damage Katana forged for the purpose of cutting cheese [cheesy tooting joke ((god kill me))] before getting on the shuttle.
- Used his katana to kill the captain at the end of the round.

Fun stuff like this is really enjoyable for both me and whoever's participating [plus LOOT!], so again I encourage more people to pray reasonably.
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