FLASHBANG SEMI-REWORK
- kevinz000
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FLASHBANG SEMI-REWORK
I propose changing up flashbangs to something like this: (no 3 page ramble because i'm sleepy as fuck and lazy as fuck)
RANGE: (For those who can't code, 0 is 1x1 centered on itself, 1 is 3x3 centered on itself, 2 is 5x5 centered on itself, etc etc, in a square.)
--
0 tiles/holding it/standing on it: Just like now, large amount of eye/ear damage, large stun, HOWEVER, WITH ADDED BURN DAMAGE, AS WELL AS CONFUSING AND SLOWING YOU.
1 tiles: With protection: Stun for moderate amount of time. Minor burn damage. Shorter confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
2 tiles: With protection: Stun for short amount of time. Short confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
3 tiles: With protection: Flash. Without protection: Stun for moderate amount of time, short confuse/slow.
4-5 tiles: With protection: None. Without protection: Stun for very short amount of time/drop items, confuse/slow.
6-7 tiles: With protection: None. Without protection: Confuse/slow, drop items.
8-10 tiles (offscreen): With protection: None. Without protection: Flash, sound effect, no ear damage/eye damage.
Hopefully this would flashbangs more rewarding for people who can make them actually hit their target, and more punishing for people who toss it out like candy without bothering to time it.
RANGE: (For those who can't code, 0 is 1x1 centered on itself, 1 is 3x3 centered on itself, 2 is 5x5 centered on itself, etc etc, in a square.)
--
0 tiles/holding it/standing on it: Just like now, large amount of eye/ear damage, large stun, HOWEVER, WITH ADDED BURN DAMAGE, AS WELL AS CONFUSING AND SLOWING YOU.
1 tiles: With protection: Stun for moderate amount of time. Minor burn damage. Shorter confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
2 tiles: With protection: Stun for short amount of time. Short confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
3 tiles: With protection: Flash. Without protection: Stun for moderate amount of time, short confuse/slow.
4-5 tiles: With protection: None. Without protection: Stun for very short amount of time/drop items, confuse/slow.
6-7 tiles: With protection: None. Without protection: Confuse/slow, drop items.
8-10 tiles (offscreen): With protection: None. Without protection: Flash, sound effect, no ear damage/eye damage.
Hopefully this would flashbangs more rewarding for people who can make them actually hit their target, and more punishing for people who toss it out like candy without bothering to time it.
Last edited by kevinz000 on Tue Feb 07, 2017 5:40 am, edited 1 time in total.
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- ShadowDimentio
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Re: FLASHBANG SEMI-REWORK
kind of interesting, more powerful at center but significantly weaker as it spreads outward
worth trying at least
worth trying at least
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- ShadowDimentio
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Re: FLASHBANG SEMI-REWORK
It won't last though. Some buttbaby will inevitably get dunked by it and petition coderbus to remove flashbangs because they're 2gud, and the dumbasses will listen
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- captain sawrge
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Re: FLASHBANG SEMI-REWORK
This is MOST LIKELY going to be weaker than they are now and they're not revmoed, they can cry about it if they want, complete removal isn't happening.ShadowDimentio wrote:It won't last though. Some buttbaby will inevitably get dunked by it and petition coderbus to remove flashbangs because they're 2gud, and the dumbasses will listen
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- ShadowDimentio
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Re: FLASHBANG SEMI-REWORK
>Weaker than they are now
Buff them to at least the status quo you chucklefuck
Buff them to at least the status quo you chucklefuck
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- kevinz000
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Re: FLASHBANG SEMI-REWORK
unless they're used rightShadowDimentio wrote:>Weaker than they are now
Buff them to at least the status quo you chucklefuck
aka make security players time their grenades instead of clicking once on them and clicking once in half a second on a random turf and hope it works.
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- Haevacht
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Re: FLASHBANG SEMI-REWORK
Kev you forgot multiple levels of protection memes. Also OFFSCREEN FLASHES FUCK RIGHT OFF.
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- ShadowDimentio
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Re: FLASHBANG SEMI-REWORK
I rarely have any luck with flashbangs. More than once I've held a bang, pressed Z, dropped it in front of the dual esword guy and died because my input was eaten and the bang wasn't primed.kevinz000 wrote:unless they're used rightShadowDimentio wrote:>Weaker than they are now
Buff them to at least the status quo you chucklefuck
aka make security players time their grenades instead of clicking once on them and clicking once in half a second on a random turf and hope it works.
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- Armhulen
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Re: FLASHBANG SEMI-REWORK
>still flashing the person with protection at stun radius
I'm not happy.
I'm not happy.
- Davidchan
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Re: FLASHBANG SEMI-REWORK
Wait, does this mean you only take burn if you're wearing ear/eye protection? And what about if you only have eye or ear protection?kevinz000 wrote:ShadowDimentio wrote:1 tiles: With protection: Stun for moderate amount of time. Minor burn damage. Shorter confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
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- kevinz000
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Re: FLASHBANG SEMI-REWORK
no.Davidchan wrote:Wait, does this mean you only take burn if you're wearing ear/eye protection? And what about if you only have eye or ear protection?kevinz000 wrote:ShadowDimentio wrote:1 tiles: With protection: Stun for moderate amount of time. Minor burn damage. Shorter confuse/slow. Without protection: Stun for large amount of time, moderate confuse/slow.
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- Lumbermancer
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Re: FLASHBANG SEMI-REWORK
Seems overly complex. Also people above this ping pong need not to apply.
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Re: FLASHBANG SEMI-REWORK
This seems to be adding a lot more complexity to Flashbangs.
However I do see what the aim is, to make the flashbangs very powerful if you can get the target within three or so tiles of the area, but anyone outside of that hit zone, while will still be affected, will not be as negatively affected as is currently.
I think it may be worth a test, at best.
However I do see what the aim is, to make the flashbangs very powerful if you can get the target within three or so tiles of the area, but anyone outside of that hit zone, while will still be affected, will not be as negatively affected as is currently.
I think it may be worth a test, at best.
- Lumbermancer
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Re: FLASHBANG SEMI-REWORK
The problem I have with this is that Flashbangs, unlike in real life, are primarily a defensive weapon. You drop them when someone gets a jump on you, when you run out of taser etc.
Breach bang and clear happens very rarely. There's usually no need to.
So here's an idea. Remove stun from flashbang, increase length of blind. Create a brand new concussion grenade which would stun the fuck out of people, and work roughly as you want. Put one of each into sec belts. Profit.
Breach bang and clear happens very rarely. There's usually no need to.
So here's an idea. Remove stun from flashbang, increase length of blind. Create a brand new concussion grenade which would stun the fuck out of people, and work roughly as you want. Put one of each into sec belts. Profit.
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Re: FLASHBANG SEMI-REWORK
If you want breach+bang then add a system where if you touch a door with a flashbang you'll prime and toss a flashbang into the door. Make the game allow you to adjust how many tiles you wanna throw you're flashbang.
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Re: FLASHBANG SEMI-REWORK
I love my waveclear one use deafening taser gun.Lumbermancer wrote:The problem I have with this is that Flashbangs, unlike in real life, are primarily a defensive weapon. You drop them when someone gets a jump on you, when you run out of taser etc.
Breach bang and clear happens very rarely. There's usually no need to.
So here's an idea. Remove stun from flashbang, increase length of blind. Create a brand new concussion grenade which would stun the fuck out of people, and work roughly as you want. Put one of each into sec belts. Profit.
All jokes aside I try my best to time them to use them in hallway chases and this actually nerfs that because the range will be slightly less.
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- danno
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Re: FLASHBANG SEMI-REWORK
I don't understand the burn damage. Do these flashbangs have mini-suns in them?? What would possibly justify the burn damage????
A flashbang buff doesn't need to happen regardless.
A flashbang buff doesn't need to happen regardless.
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Re: FLASHBANG SEMI-REWORK
The chemical reaction is exothermic.
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Re: FLASHBANG SEMI-REWORK
that's stupid.
- captain sawrge
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Re: FLASHBANG SEMI-REWORK
So is the reaction of water freezing.Lumbermancer wrote:The chemical reaction is exothermic.
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Re: FLASHBANG SEMI-REWORK
I think a flashbang with a serious blind, deafen en disorient (stumble) effect instead of the stun would be good.
Makes the item useful for crowd control but removes the "I win" button against everyone without protection.
Makes the item useful for crowd control but removes the "I win" button against everyone without protection.
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- kevinz000
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Re: FLASHBANG SEMI-REWORK
This isn't necessarily buffing it.danno wrote:I don't understand the burn damage. Do these flashbangs have mini-suns in them?? What would possibly justify the burn damage????
A flashbang buff doesn't need to happen regardless.
I dunno the flashbang explodes with intense light and sound.
What do you think will happen if you're holding it..?
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- danno
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Re: FLASHBANG SEMI-REWORK
You get blinded and go deaf.
???????
is this a trick question?
???????
is this a trick question?
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Re: FLASHBANG SEMI-REWORK
It's literally an explosion in your hand. Like 2-3 burn is appropriate as a YOU FUCKED IT.
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- kevinz000
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Re: FLASHBANG SEMI-REWORK
A grenade that uses chemicals that burn hot enough to produce a sonic shockwave and temporarily blind people across the room.danno wrote:You get blinded and go deaf.
???????
is this a trick question?
Shouldn't burn?!
anyways when i'm less burned out from coding random bs i'll code the stuff i listed for maybe a testmerge to see how it goes.
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Re: FLASHBANG SEMI-REWORK
False equivalence.captain sawrge wrote:So is the reaction of water freezing.Lumbermancer wrote:The chemical reaction is exothermic.
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