brainstorm on making power matter

A place to record your ideas for the game.
Post Reply
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

brainstorm on making power matter

Post by PKPenguin321 » #260272

the RUS-T thread got ultra cucked so let's talk about this here instead

ideas so far:
Spoiler:
PKPenguin321 wrote:We need to improve the current power system here's a small idea that would help a lot

Console in the SMES room that displays current power draw from the power grid so you know how much power you need to be outputting, the amount of power outputting, the peak power draw for the shift, and the average power draw for the shift

Then make a bunch of machines like cryo tubes and microwaves and auto/protolathes and cloners and botanys gene machine take more significant amounts power when used so if engineering is outputting bare minimum power to meet the average and then somebody turns on a microwave while somebody is being cloned then bam brief short range power outage

Make it happen gamers
Luke Cox wrote:This seems like the best approach to me. It seems a little silly that they're about as significant as lightbulbs in terms of how much power they require. Medical and Science especially should be gigantic power sinks, which could serve as a pretty major nerf to science too. Perhaps engineering could have a console that allows them to cut off power to individual departments until they can meet the demand, which could also make for some fun traitoring.
- make certain machines take a significant amount of power drain from the APC (cloning, microwaves, protolathe, autolathe, cryo tubes, botany's dna machine, chem dispensers/bar drink dispensers, maybe heaters/coolers, etc)

- give engineering a console that shows power drawn by station, power output by engineering, average power drawn, peak power drawn

- maybe also give a console that lets them remotely depower certain areas
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: brainstorm on making power matter

Post by D&B » #260280

Make broken lights spit out sparks and consume more energy
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: brainstorm on making power matter

Post by ShadowDimentio » #260281

Give them something to use all the energy for like a giant laser that mines/destroys stuff/sells power.

Port Goon overpowering mechanics where pumping shitloads of power into the system makes very bad thing happen, like APCs shooting out lightning, and doors/equipment fucking exploding when you use it to incentivize rogue engineers not just always releasing the engine.

Rehaul the engines to require more active maintenance if you're churning out power as hard as you can by replacing parts that burn out in equipment, refueling collectors, monitoring power surges/power failures and solving them.

Really we have all the tools (ba dum tss) to make engineering more involved and fun.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
User avatar
TribeOfBeavers
In-Game Game Master
Joined: Wed Jun 15, 2016 6:54 pm
Byond Username: TribeOfBeavers
Location: Canada

Re: brainstorm on making power matter

Post by TribeOfBeavers » #260288

Maybe let engineering overclock machines (through hacking?) to draw a lot more power and become more dangerous to use in exchange for some extra features and speed?

It'd give engineering the goal of producing enough power to overclock everything important (or just everything on the station) and add a little bit of crew interaction.

You could even have multiple levels, with things becoming less stable as you run more power into them. So like at the highest setting the cloner could shoot out clones in 5 seconds, but you need insulated gloves so you don't die while operating it. Kinda adds to the whole "complete lack of workplace safety" theme the game has.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: brainstorm on making power matter

Post by CPTANT » #260289

I think one of the first steps would be having actual control over where power goes, that way choices can be made which areas to power in case of shortages.

And in general the engine and solars need to produce way less power.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
User avatar
Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: brainstorm on making power matter

Post by Shaps-cloud » #260290

Remove the engines other than SM and balance all power requirements around that
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Image
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: brainstorm on making power matter

Post by ShadowDimentio » #260301

>Remove the singu

Remove this man's admin rights he's clearly insane
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: brainstorm on making power matter

Post by onleavedontatme » #260303

You need to standardize power drain across all maps (your plan already failed at this step, nobody is going to fo the math to make sure their machines and lights play nice)

You need a single engine per map

You need to let engineering direct power flow remotely

You need to let people unplug/flip off machines in their departments

You need to make all machine upgrade consumption scale along with engine upgrades

You need people to find it fun when engineering turns off their job because it isnt important enough

Finally you need to argue bitterly on github for the next few years making sure nobody fucks up your formulas

I dont think it will happen given we dont have a single sane resource system in our codebase, and maintaining one would require maintainers to be far more restrictive than we are
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: brainstorm on making power matter

Post by Luke Cox » #260306

Things like cloning pods, cryo tubes, protolathes, etc. should use a large amount of power. Engineering should have a power control console that lets them shut off high voltage items per department until they can meet the demand.
Image
User avatar
IcePacks
Joined: Sun Apr 20, 2014 4:46 am
Byond Username: IcePacks

Re: brainstorm on making power matter

Post by IcePacks » #260307

the big issue with any of these things is that engineers would be even more of a required job
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: brainstorm on making power matter

Post by Luke Cox » #260308

It's pretty rare for all of engineering and the AI to go unstaffed
Image
Cik
Joined: Thu Oct 30, 2014 2:24 pm
Byond Username: Cik

Re: brainstorm on making power matter

Post by Cik » #260309

engineering should be a required job

not that others can't do it, it's not like there's a skilltree that's necessary, just a skillset. assistants can fill in if they're not totally concerned with doing useless garbage elsewhere

i mean it's already required unless you want to be in a powerless nonworking station in 20 minutes but w/e
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: brainstorm on making power matter

Post by Luke Cox » #260314

Solars are a viable contingency in case engineers are unavailable/too incompetent to maintain the engine.
Image
User avatar
IcePacks
Joined: Sun Apr 20, 2014 4:46 am
Byond Username: IcePacks

Re: brainstorm on making power matter

Post by IcePacks » #260315

the biggie here is that a nonexistent or inactive engineering team fucks with the whole round enough as-is
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: brainstorm on making power matter

Post by kevinz000 » #260320

I was about to offer to code something but I suddenly got a brainache thinking about doing so so the best I can (not) promise is maybe a ptl and a rust port if I feel like it one of these days.
User avatar
leibniz
Joined: Sat May 17, 2014 6:21 pm
Byond Username: Leibniz
Location: Seeking help

Re: brainstorm on making power matter

Post by leibniz » #260321

We could add it together with a budget similar to goon's.
Passive systems like airlocks, lights wouldnt drain much, but if you want to operate cloning, gulag teleporter, slime consoles, whatever, you need resources.
As in, either the department head could spend the department budgets to bring stuff online for some time, because something something money buys telecrystal power beamed to the station;
Or engineering gets their shit together and produces lots of power.
We could have a power distributor whatever thing on the bridge where the heads of staff would fight to the death over who gets to turn on fun stuff.
And the HoP could manage the station budget, giving him a chance for revenge after years of disrespect.
Founder and only member of the "Whitelist Nukeops" movement
Reece
Joined: Tue Dec 08, 2015 7:02 pm
Byond Username: Reece1995

Re: brainstorm on making power matter

Post by Reece » #260346

Add energon so I can name my durand megatron.
One Seven One
Joined: Wed Jun 10, 2015 9:43 am
Byond Username: OneSevenOne

Re: brainstorm on making power matter

Post by One Seven One » #260475

What if upgraded machines costed more power?

What if things that messed with wiring: Rats, frayed wires, a grey shirt stuck on an electric fence
It would constantly drain power from the section until removed?

What if more power meant more output?
Brighter lights, faster charging without upgrades, faster printing from consoles.
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: brainstorm on making power matter

Post by Luke Cox » #260480

Machines like cloning pods, protolathes, etc. could have a low power mode that functions way slower
Image
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: brainstorm on making power matter

Post by Jacough » #260687

Port Goon overpowering mechanics where pumping shitloads of power into the system makes very bad thing happen, like APCs shooting out lightning, and doors/equipment fucking exploding when you use it to incentivize rogue engineers not just always releasing the engine.
This, maybe make it so the severity of the overload affects the chance of bad shit happening as well as what kind of bad things happen. MAXIMUM OVERDRIVE could be the round ender with shit just getting completely out of hand. Machines fucking malfunctioning like fucking crazy like chem dispensers spitting out random reagents with potentially deadly combinations, mules going haywire and charging around at ludicrous speeds crushing anything in their path until their charge runs out, cryotubes exploding and spewing extremely cold gases everywhere, the gateway activating and spilling out tons of highly destructive mobs that can break down walls, and tons more fun shit. Basically it makes everything go wrong in the most hilarious way possible.
Image
User avatar
IcePacks
Joined: Sun Apr 20, 2014 4:46 am
Byond Username: IcePacks

Re: brainstorm on making power matter

Post by IcePacks » #260695

Luke Cox wrote:Machines like cloning pods, protolathes, etc. could have a low power mode that functions way slower
This is a great start.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
User avatar
Swagbringer
Joined: Thu Dec 22, 2016 9:08 pm
Byond Username: Swagbringer

Re: brainstorm on making power matter

Post by Swagbringer » #260840

Gravity generation could be a big powersink, its not 100% necessary but great to have, make sense that it would take energy, plus you could supercharge it to make super strong gravity and force people to a crawl (good for traitors and give another use for vehicles)
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: brainstorm on making power matter

Post by Steelpoint » #260841

You could make it that engineers can 'overcharge' certain machines and equipment to increase their efficiency at the cost of a significant power drain? Such as making Cloning Machines produce clones much faster, or botany having quicker growing plants, etc etc. However as you increase the efficiency, the power requirement multiplies very quickly to the point where a single heavily overcharged machine could have the same power requirement as half the station.

Balancing it would require multiple things, such as making it extremely hard for someone to hack a machine to overcharge and making it really easy for engineers to see and find machines being overcharged.
Image
Post Reply

Who is online

Users browsing this forum: No registered users