Make space slightly radioactive
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Make space slightly radioactive
Currently its bizarrely easy to just stay in space indefinitely and survive any threat to the station. The big oxygen tanks last ages and there is nothing else you need.
Let cosmic rays very slowly irradiate you in space, so it isn't really an issue for short trips but prevents you from staying in space forever.
Let cosmic rays very slowly irradiate you in space, so it isn't really an issue for short trips but prevents you from staying in space forever.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Qbopper
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Re: Make space slightly radioactive
Actually an interesting idea, the rate would need a lot of tweaking and there's a lot of questions that come up (does being on a non-space/lattice tile shield you? if not what constitutes shielding? etc) but it's not the worst idea I've ever heard
Limey wrote:its too late.
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- Lumbermancer
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Re: Make space slightly radioactive
Because blood red hardsuit has radiation shielding like CE's.
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Re: Make space slightly radioactive
¯\_(ツ)_/¯
- CPTANT
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Re: Make space slightly radioactive
If nuke ops hardsuits don't have rad protection then it is easy to add.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- IcePacks
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Re: Make space slightly radioactive
This is the logical extension of this ridiculous realism movement that I've seen lately, it even includes stamina damage on top of regular damage! What does this add to the game, besides some more stuns and damage?
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- Anonmare
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Re: Make space slightly radioactive
You could just make rad damage work on a threshold. Like 30 rad protection will protect you from a rad blast of 15 but won't stop a rad blast of 50 from penetrating. Then just give every spacesuit just enough rad protection to overcome the background radiation of space around the station. Maybe have radiation get worse the further out you are from the station that EVA suits and other basic softsuits can no longer overcome.
- IcePacks
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Re: Make space slightly radioactive
the issue here is that radiation in-game causes impromptu mutation and chain knockdowns instead of actual stuff like cancer
adding bullshit stuns or random tourettes doesn't improve space travel, and unprotected space exposure is harrowing enough
adding bullshit stuns or random tourettes doesn't improve space travel, and unprotected space exposure is harrowing enough
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- MisterPerson
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Re: Make space slightly radioactive
If you're in space or anywhere that connects to space without a wall or similar in the way, you slowly build up rads. Once you leave space, you slowly dispel rads.
Goal: Stop people from hanging out in space forever. Force people to go inside sometimes.
Wouldn't actually work though since you could just hang out in various space ruins. Would need to be tied to something directly located on the station only but not something you can carry around either.
Goal: Stop people from hanging out in space forever. Force people to go inside sometimes.
Wouldn't actually work though since you could just hang out in various space ruins. Would need to be tied to something directly located on the station only but not something you can carry around either.
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Re: Make space slightly radioactive
No one explores space anyways, why make space a pain? We should want people to go out into the byond.
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: Make space slightly radioactive
It's a heavy-handed solution to a non-issue. Everybody going into space either has gear to do so or is about to die, this is dumb.
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- Qbopper
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Re: Make space slightly radioactive
you have a point here I didn't considerIcePacks wrote:the issue here is that radiation in-game causes impromptu mutation and chain knockdowns instead of actual stuff like cancer
adding bullshit stuns or random tourettes doesn't improve space travel, and unprotected space exposure is harrowing enough
EDIT: I guess I was thinking if rads were a threat that could result in death eventually it would ben eat, but as anyone who's been trapped in a rad storm can tell you rads are a bit of a meme
Limey wrote:its too late.
- CPTANT
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Re: Make space slightly radioactive
Yeah why does radiation of all things stun you?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- MisterPerson
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Re: Make space slightly radioactive
Radiation itself can and probably should be changed.CPTANT wrote:Yeah why does radiation of all things stun you?
The concern isn't people exploring, it's people hiding out in space so they don't get caught.ExcessiveCobblestone wrote:No one explores space anyways, why make space a pain? We should want people to go out into the byond.
This is a legitimate concern though and probably a deal-breaker to the whole concept to begin with. You can't allow space explorers AND discourage people from camping out. If anything encouraging explorers by making it easy to find interesting things like people and ruins out in space would solve the problem better anyway.
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- Anonmare
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Re: Make space slightly radioactive
What about making something like Pods? Sort of like what Goon has.
Maybe Mining and Cargo could buy a build-your-own pod kit at a steep cost (with the mining pod having some features the cargo one wouldn't have) and let R&D/Robotics be able to print off the essential parts after a little bit of research.
I'm firmly of the opinion that the action should remain on the station but I don't want space to languish either. Space exploration was more common when their was definitely a ship you could find if you got lucky/knew where you were which made space exploration far less of a pain
Maybe Mining and Cargo could buy a build-your-own pod kit at a steep cost (with the mining pod having some features the cargo one wouldn't have) and let R&D/Robotics be able to print off the essential parts after a little bit of research.
I'm firmly of the opinion that the action should remain on the station but I don't want space to languish either. Space exploration was more common when their was definitely a ship you could find if you got lucky/knew where you were which made space exploration far less of a pain
- Shaps-cloud
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Re: Make space slightly radioactive
Is there an actual problem with people hiding out in space? You can't really do much out in space other than float around, if someone wants to try and dodge the cops, space is probably the best place to do it. Who cares if a traitor kills someone then jets off to space to safety from sec? Props to that guy for having an escape strategy
- Durkel
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Re: Make space slightly radioactive
>make space radioactive
>normal space suits don't have rad shielding.
>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.
hmmmm
>normal space suits don't have rad shielding.
>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.
hmmmm
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
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Re: Make space slightly radioactive
The only real design issue with space travel is something that nobody's touching on, the spess traitor who skims the station and tries to kill the few people who can stop him so he can pick people off the rest of the round. Why do we want to punish people for going further AWAY from the station, where nothing they do hurts anybody?
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Re: Make space slightly radioactive
The solution to that is to nerf jetpacks but that would cause a riot.
- D&B
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Re: Make space slightly radioactive
On second thought I support this because it makes perma escapes riskier.
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- CPTANT
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Re: Make space slightly radioactive
We could give the station its own van Allen belt.Cheridan wrote:The only real design issue with space travel is something that nobody's touching on, the spess traitor who skims the station and tries to kill the few people who can stop him so he can pick people off the rest of the round. Why do we want to punish people for going further AWAY from the station, where nothing they do hurts anybody?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Armhulen
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Re: Make space slightly radioactive
should not be escapable.D&B wrote:On second thought I support this because it makes perma escapes riskier.
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Re: Make space slightly radioactive
>make space radioactive
>hardsuits inevitablly buffed to be rad proof
>further hardsuit power creep
>everyone has hardsuits
op die
>hardsuits inevitablly buffed to be rad proof
>further hardsuit power creep
>everyone has hardsuits
op die
- CPTANT
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Re: Make space slightly radioactive
beerobot wrote:>make space radioactive
>hardsuits inevitablly buffed to be rad proof
>further hardsuit power creep
>everyone has hardsuits
op die
The entire point is that hardsuits don't fully protect you so hanging in space isn't actually the most easy way to just survive everything that threatens the station. Or traitors hanging out in space forever. Or that last head in rev hiding somewhere.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive
I don't see the reason why this change should be added to the game.
The only people this change will affect are people who are exploring space or engineers who are in space doing construction/repair work for a extended period.
Antagonists who use space for their evil deeds won't be as affected by this since either they'll be wearing suits that are immune to this radiation, or they can simply get inside maintenance for half a minute to 'cool off' so to speak.
I don't see enough people leaving the station to explore space to warrent such a drastic change to the game.
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The real crux of the issue here seems to be antagonists being in space and being very hard to stop. I like to think my Sec HoS Jetpack was a step in the direction to cut this down, but if the issue is still the dominance of antagonists in space, then nerf jetpack speeds and/or increase the price of traitor space suits and remove the Ops hardsuit for purchase.
This change won't affect antagonists at all, it'll just affect non-antags exploring space, however rare they are.
The only people this change will affect are people who are exploring space or engineers who are in space doing construction/repair work for a extended period.
Antagonists who use space for their evil deeds won't be as affected by this since either they'll be wearing suits that are immune to this radiation, or they can simply get inside maintenance for half a minute to 'cool off' so to speak.
I don't see enough people leaving the station to explore space to warrent such a drastic change to the game.
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The real crux of the issue here seems to be antagonists being in space and being very hard to stop. I like to think my Sec HoS Jetpack was a step in the direction to cut this down, but if the issue is still the dominance of antagonists in space, then nerf jetpack speeds and/or increase the price of traitor space suits and remove the Ops hardsuit for purchase.
This change won't affect antagonists at all, it'll just affect non-antags exploring space, however rare they are.
- leibniz
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Re: Make space slightly radioactive
This wouldnt make anything better.
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- cedarbridge
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Re: Make space slightly radioactive
The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
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Re: Make space slightly radioactive
HEY GUYS THE EVA SUITS DON'T SUCK ENOUGH LET'S MAKE THEM SLOWLY KILL YOU!
- Arianya
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Re: Make space slightly radioactive
Just replace EVA suits with hardsuits tbh
Its been coming for a while.
Its been coming for a while.
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- ShadowDimentio
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Re: Make space slightly radioactive
Exactly, modern space suits are bulky pieces of shit but even they're able to keep rads out. I get that NT are cheap but there's no way their suits would be even worse than modern suits.cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
This idea belongs in the shit ideas thread.
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- CPTANT
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Re: Make space slightly radioactive
cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
Probably for the same reason they have their station powered by a black hole without any kind of failsafe.
that is: It's a game.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive
The real gorilla in the room is why are people trying to valid antags not even doing anything in the godforsaken depths of space via code under the guise of "it's realism!"cedarbridge wrote:The gorilla in the room, why the fuck would suits not have adequate protections for what would be an expected space hazard? Not even NT is that stupid.
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- CPTANT
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Re: Make space slightly radioactive
"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Make space slightly radioactive
Also this would make the thermal genetic power suck
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- danno
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Re: Make space slightly radioactive
it's a fucking space station gameCPTANT wrote:"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
it's in the name
why would they not be able to
- MisterPerson
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Re: Make space slightly radioactive
Guys don't descend into name calling about this. You can make points without it, thank you.
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- Shaps-cloud
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Re: Make space slightly radioactive
They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be thereCPTANT wrote:"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
- ShadowDimentio
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Re: Make space slightly radioactive
I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.Shaps wrote:They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be thereCPTANT wrote:"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
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- CPTANT
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Re: Make space slightly radioactive
Do you want to pay cash or credit?ShadowDimentio wrote:I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.Shaps wrote:They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be thereCPTANT wrote:"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Make space slightly radioactive
Still waiting for that money, I got this idea while the station was burning down and I was hanging in space, which made me realize how boringly easy it is to just survive everything by just wearing a spacesuit and waiting everything out in space.ShadowDimentio wrote:I think he means it's not fun for the assblasted players that got dunked and want justice enacted on the antag that dunked them who, in lieu of rampaging, hid in space all round.Shaps wrote:They aren't hurting anyone by standing in space, what do you have against them? Who is it "not fun" for, the people standing in space? They don't care, otherwise they wouldn't be thereCPTANT wrote:"removes fun" Yes people hiding in space around the station the entire round is "fun"confused rock wrote:You can't use the "its a game" argument for a "realism" thing like this that removes fun, retard.
This is such a non-issue though. I've literally never seen an antag willingly spend their whole round just wandering around space, but I'll bet you money that's what happened to OP-- they got dunked and the perp hid in space until the shuttle docked, and instead of accepting it they demanded coderbus nerf something.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
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Re: Make space slightly radioactive
You didn't pinky promise me so the contract is void
Also the reason nobody does this is because it's zero fun at all. I love some greentext, but I ain't wasting my antag round squatting in space when I could be causing chaos and destruction.
Also the reason nobody does this is because it's zero fun at all. I love some greentext, but I ain't wasting my antag round squatting in space when I could be causing chaos and destruction.
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Re: Make space slightly radioactive
>guys I'm really bad at antag roles and always hide in space, you have to make all of space travel awful because of this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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