I just want the hos to be the final boss when you're fighting sec. He should never come out if he has a fully working sec force, and he should be insanely strong. Like, adrenaline implant levels of strong.
The HoS represents the best of security, and in most circumstances the HoS is either leading from the front, or is organising security and the station against a larger threat.
A good HoS knows when to go in first and get his/her hands dirty, and when to pull back and act as a rear commander to organise the team.
E: Still really want to buff the HoS armour to actually be better than a standard armour vest.
I am the final boss as sec, I'm not a shit final boss that lets the antaprotagonists gear level up by throwing low-level goons at them until they have the gear levels to come and fuck my shit up, I go fuck them up before they have a chance.
In the space future RPGs aren't very fun.
Spoiler:
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WHAT MADNESS IS THIS? POETIC ANARCHY!"
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Lol"
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ShadowDimentio wrote:I am the final boss as sec, I'm not a shit final boss that lets the antaprotagonists gear level up by throwing low-level goons at them until they have the gear levels to come and fuck my shit up, I go fuck them up before they have a chance.
Not related to Security but does anyone else think the cargo SWAT Suits are worthless?
They cost 6000 points to order, and for that you get two suits of SWAT armour+helm that has virtually identical armour to a standard armour vest, sans it covers your limbs and offers good bio prot, BUT you also suffer a movement speed slowdown for wearing it.
Whereas you can order three standard armour vests for 1000 points that provide the same protection without the slow down?
I only see them being worn since they look cool and Cargo likes to spend their money on something, I was once tempted to order them to issue to Security but when I checked their stats later on I found it shocking how bad it is.
Use the system for ties & overcoats which sprite wise attach onto 'uniform' (below exosuit) clothes to create a combat system for armors which have functionalities and tradeoffs. In my example i highlight armor shoulder pads for standard armor sets which deflect melee strikes of a certain force & penetration as a useful tool for Wardens who have the SHITTIEST armor of all the high clearance sec (infact they can just wear the navy-seal marine officer suit and be safe with this suggestion.)
> I make a point that Steelpoint is contradicting themselves by relentlessly twiddling with exosuit armor values, when taking off that armor or having it degrade ("Remember that phil's damage PR makes armor break down via extended 'damage' that can be inflicted upon the user by using alternative damage types) in that raising the natural armor values to do this in the face of already varied types of INTENSE damage and antagonists who can change tactics on the fly is exactly copying the goon model of "INSANE ARMOR TO COUNTER INSANE WEAPONS" rather than something smart like attachments which bolster more lower tier balanced base armors.
When the armor is degraded, the attachments pop-off as a integrity feature.
Steelpoint wrote:Not related to Security but does anyone else think the cargo SWAT Suits are worthless?
They cost 6000 points to order, and for that you get two suits of SWAT armour+helm that has virtually identical armour to a standard armour vest, sans it covers your limbs and offers good bio prot, BUT you also suffer a movement speed slowdown for wearing it.
Whereas you can order three standard armour vests for 1000 points that provide the same protection without the slow down?
I only see them being worn since they look cool and Cargo likes to spend their money on something, I was once tempted to order them to issue to Security but when I checked their stats later on I found it shocking how bad it is.
They're space suits
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Welcome to the top ten most esoteric fetishes
1. Digital pixelated armor for an atmospherics in space simulator-turned murder mystery fest on a practically obsoleted obscure PC engine called "byond" that has slightly higher armor values than other armors
The armour PR was closed due to its controversial manner, which is fair considering I was going to close it for a similar reason, but you can't close a PR that has been locked to maintainers and oranges wanted others opinions.
Kor said he would entertain the idea of some kind of shielded armour, but I think that's a insane idea to put forward.
What if the warden and HoS some how passively became a harder target to hit while in hard points, like security checkpoints, ect
Like what if the tiles had conduits under them that ran power to the tiles, not a strong enough current to affect people wearing shoes, but those without shoes (prisoners) would get a 1-2 second knock down every step they took inside of the brig.
Following this, the warden and hos get red and white and black versions of a lightened swat armor, the warden's suit offers 45 brute resist, 45 burn resist, 85 bomb resist, 65 rad resist, and 75 bio resist. However, when standing on these energized tiles, the suit contains conductive plates on the bottom of it, the power is pulled from the tiles and used to harden a filling inside of the armor plates, that would otherwise be a gel like substance, but when put through a strong current, becomes a very hard ceramic, bumping up the armory values to 65 brute resist, 55 burn, 95 bomb, 85 rad, and 100 bio.
However, when these powered tiles are not present, the suit suffers from a overdraw in power consumption, resulting in a speed slightly faster than the old riot armor. Meaning this would encourage wardens and heads of security to stay back and receive a buff for being on their own turf, or go out in a severely down graded set of old armor.
Or. you can give them these suits, but have them require power cells that drain very quickly. However, the powered tiles automatically fill this cell, meaning that there is no need to recharge or replace them when inside of the brig. If this is done however, the suit gets much better bonuses, like something along the lines of a adrenal synthesiser, stun gloves that either take half the power cell and knock someone out, or take the entire power cell and put them into crit.
Either way, any form of a personal shield is beyond my abilities, unless you want to toss a SWAT suit with a crappy shield somewhere. If anyone more competent than me wants to take a stab at a personal shield, be my guest.
Its a shame the Warden and HoS armour are going to remain as is, but that's the way the cookie crumbles.
Steelpoint wrote:The armour PR was closed due to its controversial manner, which is fair considering I was going to close it for a similar reason, but you can't close a PR that has been locked to maintainers and oranges wanted others opinions.
Kor said he would entertain the idea of some kind of shielded armour, but I think that's a insane idea to put forward.
I egged him on.
Suggested to him about the clip on armor mods, he said he was cool with it as long as it was aesthetically visible in the case of a ablative armor pad for chance of deflecting laser shots.
> I also approached Gun-hog who wants something different, a full on shield "charge" for a suit or something.
Last edited by FantasticFwoosh on Sat Mar 11, 2017 12:18 pm, edited 1 time in total.