Bottom post of the previous page:
That's because armor doesn't block stamina damage.And SMGs deal 65 stamina damage per bullet.
Increasing armor values isn't going to help you in this case.
Bottom post of the previous page:
That's because armor doesn't block stamina damage.NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
HoS armor and sec vests did not have their bullet resist touched. Not at all.Oldman Robustin wrote:stuff
Nor in most cases because their bodies have always been basically unprotected. Sec could probably stand to gain some bullet resist on their basic stuff honestlylumipharon wrote:hos hat and beret bullet res did go down though, not that it's relevent to that specific case.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Well as Ikarrus pointed out it happens to be a result of a different branch of stupid new code, still like the idea of HoS as the final boss of the crew. He still dies to every fucking kind of stun, but at least give him the perk of being able to take some hits if it comes to it.Kor wrote:HoS armor and sec vests did not have their bullet resist touched. Not at all.Oldman Robustin wrote:stuff
It's getting very frustrating repeating that. People died in 2 revolver shots before the update and they died in 2 revolver shots afterwards. Some people have heard the words "armor nerf" and now attribute all their deaths to it without reading the change at all, or the reasoning behind it. It probably doesn't help that the OP of this post presents my argument as "Kor wants eswords to hit harder" and little else.
(This does not apply to everyone, several people definitely understand the changes and have well articulated views disagreeing with me. Riot armor and bulletproof for example I agree I didnt balance properly)
(I'm assuming you mean shotgun slugs here, since buckshot is either awful or hilarious.)lumipharon wrote:Also sec has low bullet resist to let traitors/ops (and now gang) to actually be able to take them down. Any higher then their 15 bullet resist means 3 hit crits for revolvers/shotguns.
This is the main conundrum we face, one side advocates that security should be relativity easy for antagonists to kill while the other side advocates that security should be somewhat harder to kill. I should note that no one wants security to be extremely hard to kill, which is what I think Ikarrus might be mistaking my position to be.Ikarrus wrote:Good.
There were two circumstances that I died in recently that I can recall, the first was when a Nuke Op Syndi Borg fired off two 40mm rounds at me, before someone fired off one or two bullet rounds to finish me off. Admittedly 40mm and other uses bullet defence values but it was still sudden, the main concern is that I had no opportunity to react as I was knocked down instantly and could not get back up or even call for help.Kor wrote:Could you elaborate on the circumstances in which you died?
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
That says very little for time spent playing the role recently.Ikarrus wrote:But Security is my favourite role besides Command?
Then go try it.Ikarrus wrote:But Security is my favourite role besides Command?
They used to be pretty sweet, you were guranteed to stand up first due to sec helmet blocking it to a degree, now it's based on distance, So letting it go off too close means you're still stunned when you target gets up, It's too risky, hence it's only used for big obvious groups, and the shuttle.Scones wrote: Flashbangs IMO are the only questionable balance item in sec's arsenal but if those were nerfed/removed sec would just die
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Flashbangs only stun sec if they go off right under them, use them as room-clearers or a method to force retreat/repositioningFalamazeer wrote:-giant snip-
That's not the feeling it gives, at all. Moreso "holy fuck i am fragile god bless this box of flashbangs wouldn't want me to slip or anything"Ikarrus wrote:I just enjoy having my back pinned against the wall and being forced to fight tooth and nail for survival.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
But "rank and file" is misleading because there are usually 3 or 4 sec officers (not counting HoS) to at least twice as many antags in any given round on Sybil (excluding wizard and blob rounds obviously). There is never a situation where all of Sec isn't a tiny elite force dealing with a much larger threat. Their equipment needs to reflect that or Sec might as well just not exist.Kor wrote:I dunno where the idea that a single officer "should" have a massive advantage over a single traitor comes from anyway. It shouldn't take a massive amount of planning to kill the rank and file or else only the best players can dare do anything overt lest they be quickly swarmed by invincible MMO town guards.
Security still has batons, flashes (automatic win if they dont have glasses), flashbangs, and a gun so they're still at an offensive advantage in a straight fight. They'll just die if they slip up now, same as anyone else.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
And I'm sure you know more about this than an admin that helped form server policy.plenty of griefers escalate and retaliate until they are justified to kill. Or bait harder so they can ahelp it as a ban is the most delicious of them all.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Yes but the analogy still applies to almost every weapon. Armor only makes a difference for weaker weapons and even then its almost always just 1 more hit/bullet to crit.lumipharon wrote:Because that's not the only projectile weapon in the game, nightingale.
I do not believe that this is correct. Disabler potency is, or should be, reduced by the "energy" variable in the armor list.Oldman Robustin wrote: 1) Stamina damage kills security just as easily as it kills the clown
Yea and nobody shoots disablers at sec.Gun Hog wrote:I do not believe that this is correct. Disabler potency is, or should be, reduced by the "energy" variable in the armor list.Oldman Robustin wrote: 1) Stamina damage kills security just as easily as it kills the clown
For other sources, there is no defense. Perhaps there should be.
Yeah disablers are not a concern of sec, moreso things that will straight up kill or stun you, which is what armor is there to help againstOldman Robustin wrote:Yea and nobody shoots disablers at sec.Gun Hog wrote:I do not believe that this is correct. Disabler potency is, or should be, reduced by the "energy" variable in the armor list.Oldman Robustin wrote: 1) Stamina damage kills security just as easily as it kills the clown
For other sources, there is no defense. Perhaps there should be.
They shoot revolvers, bulldog slugs, stetchkins, etc.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
Not really. It's only relevent to ballistic weapons because default sec armor has intentionally low bullet resist. But if you look at bullet proof armor (or normal armor vs melee) it means you're noticably harder to put down.Oldman Robustin wrote: Yes but the analogy still applies to almost every weapon. Armor only makes a difference for weaker weapons and even then its almost always just 1 more hit/bullet to crit.
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