Clown needs a cannon only he can climb into, or be stuffed inside of by someone else. It functions like a mass driver but does incredible damage both to the clown himself and anything he impacts.
Syndicakes running amok on the station with an exosuit?
GET THE CLOWN.
Massive Alium Queen tearing everyone to pieces in arrivals?
GET THE CLOWN.
Rev round and the heads have barricaded themselves somewhere on the station?
ALLAHU HONKBAR.
Singulo is loose? Clown just being a real piece of shit? He slipped the captain? Told a joke that wasn't funny enough? etc. etc.
Make it required to be connected to an air system with the force being dependent on the pipe pressure it's wrenched down to, and have it connect to a connector valve like all the big tanks.
Then nobody could say it's completely unbalanced as it's pretty hard to get into the normal air systems due to excessive air pressure making them unwrenchable not long after round start, and even after that would have to wait for distro loop to build up while guarding the cannon pointed straight at the brig, or they'd have to build a closed system with one of the many air tanks hidden in maint/closets to use it, which could take a while to get the materials, Namely by robbing the parts from the sec closed air system or incinerator.
Also, tie this to genetics not access, like the bits that interfere with gunplay, When the clown interacts with the cannon it says "This can't possibly go wrong!" in text, if anyone else does it "One would have to be utterly mad to climb into this thing" using similar code to retards staring and drooling at computers.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
1) It would already require someone else to light the fuse/pull the cord to shoot it after someone has loaded it. Getting two people to cooperate on something like this is restrictive enough already. The clown should come out of this like a railgun, and probably gib on whatever he impacts (which also gets devastated/explodes/gibs).
2) Yeah I meant the round-start genetic clown, not any ol' access holder. Only one person per round is getting put in this thing unless there's major collusion to clone up a bunch of CLOWN BOOLITS or maybe a changeling figures out some shit.
3) The clown has to voluntarily throw himself into this thing or be captured, restrained, and loaded into it. Between that and the coordination required to use it (and the fact that nobody will ever fucking hit anything with it anyway) basically make it just a fun way for the clown to commit suicide (or be put to death). Balancing it beyond that is kind-of stupid and un-fun.
EDIT: I dunno maybe make some kind of bicycle helmet (flavor-text: "For special needs spacemen") that if the clown puts it on he has a slim chance of surviving the impact.
I want this. Because I just had a twisted idea of using the clown to execute a traitor Mime. Bonus points if it's a traitor clown that was trying to kill a traitor mime.
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Requiring it to be on an air pipe is pretty restrictive. I say give it a canister port. You plug in the canister, push the button, and the clown is ejected with force proportional to the tank pressure, leaving behind a trail of whatever is in the canister. Normally this will be nitrous, so you can MAKE 'EM LAUGH. But superheated plasma is pretty funny too.