Stickymayhem wrote:Hell fuck no steelpoint
Shotgun cases still true best solution
Well no. Giving all of sec access to slightly worse revolvers that nobody but them has any chance of getting access to in a million years would
FUCK the balance of the game. It
WILL be like macrobomb week except it'll take 5x more time to fix. I can guarantee you 100% that Ops would be almost impossible to win even without any flukes, wizards will get instantly shrekt the second they teleport in, traitors will get btfo'd instantly through a taser shot and subsequent shotgun shots gained through the free cargo access security has via department guard.
But lings. Lings would be
FUCKED
Lings
HAVE NO RANGED STUN and since EMP screech
ONLY DISABLES ENERGY WEAPONS they would pop armblade, pop screech, get stunned, fleshmend, then get instantly shrekt by a shotgun because they literally cannot defend against ballistics. Shotguns would absolutely kill this game, even if to get them the shotguns would require red alert. Sec WILL get violent and WILL cause problems by either flat out attacking heads who don't swipe, or even just intimidating them/demoting them for not swiping. As I said before, the AI would also get absolutely fucking destroyed consistently, all borgs blown, and it carded and wiped because of it objecting to the egregious harm that is shotguns. Use of robocop would skyrocket, as would ahelps against security. Give them stetchkins or energy pistols at the very most.
If they were given stechkins, as I said earlier, many antagonists would
NEED to be buffed to accomodate the increased number of ballistic weapons. Lings would need a way to deal with ballistics, wizards might need a bullet buff on their hardsuit but would otherwise be perfectly fine, traitors would need an item that protects against bullets that is relatively cheap, and Ops would also need bullet resistance buffs on their armor and an increased block chance of about 5% on their energy shield.