Tornadium wrote:Malkevin wrote:Theres a keycard swiper in every head's office, as well as one of the bridge.
That's not too bad then, However it does require two heads to swipe at the same time am I right?
Meaning for security to be even remotely effective combating any kind of threat where those weapons are needed (see: all of them) you're reliant on non-security personel.
I feel that's kinda shitty with the amount of nerfs they've already gotten and how many buffs antags have.
> Security.
> Nerfs in recent mind.
> Not just reversions of massive retarded buffs (headcams).
And so the cycle begins anew. Antags haven't gotten severely buffed in recent mind either, sans lings. Stop strawmanning.
Traitors especially have been shit on constantly, and the only way you can have some form of fair ground is by abusing cheesy strategies like water/lube.
Regardless of what you do, even though !FREE! ballistic weapons for security is going to create a trillion and one balance problems (i.e. the tator esword should have it's cost slashed in half, since half the allure is gone [being able to shut down standard ranged stunning/damaging capabilities of security at the cost of forcing yourself into melee range, good for baiting a baton]. It also means the syndicate pistol should be made 3-4 TC, if all of security get the exact same gun, but for fucking free with replenishable ammo since, unlike Random McTraitor, they can usually just ask cargo / R&D to make more)]. Also, they must be made thievable, and not be located in the armory unless behind snowflake forcefields that only deactivate in red alert; and if not located in the armory, in emaggable cases that can be broken with force 10+ weapons, but raise alarms and bolts the door in response. A second, perhaps more interesting option, would be to have them forcefielded. This forcefield would be unbreakable, but would deactivate in red alert OR when power is lost (EMP works!) OR when emagged. The AI would have control over it as well.
I feel like this gives opportunity for tators to use it, while at the same time providing opportunity for security to use it as well when they need to. That said, I feel the armory is not the right place for this, given how much valuable equipment is easily found there as-is.
Without these caveats, adding a projectile lethal weapon with decent brute is a massive fucking buff to security, finishing what is and has been essentially a better traitor loadout, but for free, with no counterweight, i.e. potential for an antag to use it without killing officers to obtain that equipment.
I still personally think it's just a plain bad idea. The best idea here is to replace the shotgun rubber bullets in the locker with slugs, which means you have 3 riot shotguns that can be used in a situation, but not every fucking security guard would have them, and there would be fairly limited ammo.