Steelpoint wrote:I can tell removing Tasers as standard issue will be controversial.
One advantage of doing that however is that it might encourage Officers to avoid using their firearm on anything, or even have them use other equipment such as Stun Batons or Pepper Spray to conserve their ammo.
I REALLY like the idea of removing tasers tbh, or atleast just making it so the only tasers are the ones that spawn in the armory, they're honestly just not good for the game as a whole. If we were to go with the stamina damage non-lethals, I say it would have to be a 2 shot or 3 shot knockdown. Though as I said earlier, the armor values of many items in the game would need their bullet resistance raised to compensate, because as it stands right now, armor is balanced around having higher laser resistance and lower ballistic resistance due to their scarcity, and also buffing the combat eshield to have a much higher bullet block chance because Ops would get destroyed by the pistol.
A way for officers to get these pistols at round start could be either replacing them with tasers in their suit storage slot if we decide to remove tasers, or removing tasers out of round start sec officers and instead putting 1 pistol in their lockers for them.
Also if I have to ask, are the nonlethal bullets for the pistol a special type of ammo or is it like switching modes on an egun.
Another side effect of removing tasers and replacing them with these would be a gradual shift into moving away from stun combat, which I think everyone is for.