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The central heating has failed, parts of the station has been rapidly cooled, several crew members are talking about feeling faintly cold and hungry, and the Mime was seen with a very pale looking lady.
Just what's going on here?
This mode makes the winter clothing and boots actually useful, it makes space heaters extremely important and forces players to work together.
All departments are involved in some way in this game mode.
As a human, they can spread small patches of frost (which acts like alien weeds, and wet floors) and slowly freeze someone (this requires the jumpsuit slot to be empty so they can actually put their hand on their chest and channel coldness).
The Kingdom of Frost will have a group of leaders. They're functionally equivalent, but hold massive power. Crippling or killing one will greatly reduce the effectiveness of the Kingdom.
The colder you are and the hungrier you are, the more likely you'll succumb to the cold.
Hunger rates are increased in this game mode, so you can't fight off the frost legion with as little as winter coat and a space heater.
Scions to the Kingdom of Frost can make Ice based weapons, which are deadly but melt to high heat and salt - this reduces massive attrition based warfare in which the Kingdom of Frost would win.
Scions are technically ice, and take more damage from burn (laser) and brute damage, but they heal extremely quickly in the ice and will be difficult to fight without succumbing to the cold.
Ice is slippy. But melts quickly. Unfortunately this makes the floor wet. Fortunately the Scions doesn't slip and freeze the water they walk over, and they can create frost boots that freeze the water back into ice and prevent slipping.
Scion's abilities (disguised):
Spread frost.
Chilling grasp (requires intent grab Aggressive or higher, takes a while, target must be without a jumpsuit).
Transform.
Potential abilities post transformation (food and drink vending machines will no longer work):
An ability that snuffs flames, stabalises local air temperature, instantly turns airborn plasma into solid plasma.
An ability that purges cold resistant abilities and chemicals from the body.
An ability that rapidly reduces the temperature around them, making them difficult for a lone wolf to kill.
Equipment for the Pawns that protect against lasers.
Weapons for pawns that freeze the target too.
Abilities for Scions to heal and stabalise themselves or their pawns.
Pawns and Scions passively drain energy weapons of their power by picking the weapon up.