Bottom post of the previous page:
I think they both get hunting rifles.The Security Rifle is just a concept I'm throwing up, I'm more focused on the stock pistol and if we should make it standard issue or not. As well as the Security Auto Rifle.
Bottom post of the previous page:
I think they both get hunting rifles.Steelpoint wrote:About six or so non-lethal magazines in the general armoury with five lethal magazines in the secure armoury. HoS and Warden will spawn/have in locker their own lethal mags so as to not immediently draw on the Armoury's supply.
Proactive Warden's would be wise in ordering more ammo to supplement security's ammo reserve.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
Not-Dorsidarf wrote:Plus the AI will be anti-sec all the time, too
I've had mediborgs almost kill me by letting up Ops while I was trying to cuff them so some of them do.Takeguru wrote:I don't see the AI caring about detectives gunning people down.
I don't think a lot of them know that the detective's revolver causes brute, though
Or the titanic stink that opposing the use of the det revolver generates is just so tiresome and annoying they just let it pass.Takeguru wrote:I don't see the AI caring about detectives gunning people down.
I don't think a lot of them know that the detective's revolver causes brute, though
ExplosiveCrate wrote:You'd also have to drastically reduce the cost of an energy shield if you're replacing tasers, because then it's just a shittier esword unless the ops somehow give RnD enough time to manufacture energy weapons.
Steelpoint wrote:I'm going to clean it up, do the armoury map changes and then push a PR/Feedback Thread in the fullness of time.
Quick recap of the three guns. Feedback on damage numbers and whatnot would be appreciated.
Pistol: 10 rounds per mag. Defaults to stun rounds (60 Stam, 0 Dam), optional lethal rounds (25 dam).
Auto rifle: 20 rounds per mag. Lethal rounds (25 dam).
Marksman rifle: HoS Only. 5 rounds per mag, long refire time. Lethal rounds (80 dam, 55 stam).
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
no idea why they didn't show up in this thread when things were being discussed before any coding was doneWyzack wrote:For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE
They're showing up to bitch in the PR because they ignored the Idea Forum post, because they thought it was such an unbelievably bad idea it wouldn't be coded. Now it's been coded and put up for review, so they're signing up to github to say why they don't like itScreemonster wrote:no idea why they didn't show up in this thread when things were being discussed before any coding was doneWyzack wrote:For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE
OH WAIT WHAT DOES GITHUB SUCK AT
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
Most of their thought process is pretty invalid, shit and out of touch with the current state of the game.Not-Dorsidarf wrote:They're showing up to bitch in the PR because they ignored the Idea Forum post, because they thought it was such an unbelievably bad idea it wouldn't be coded. Now it's been coded and put up for review, so they're signing up to github to say why they don't like itScreemonster wrote:no idea why they didn't show up in this thread when things were being discussed before any coding was doneWyzack wrote:For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE
OH WAIT WHAT DOES GITHUB SUCK AT
Because adding new content is fun and interesting and just keeping the same shit and tweaking it gets stale?Tunder wrote:Honestly if we're discussing Sec being undergunned, it means that the base parameters of the game are being stretched too much and antags are becoming overpowered.
Why not just nerf the offending antag types before drastically overhauling Sec and unbalancing things even worse?
This will turn into an arms race before it actually fixes anything. Balance helps the game, and giving Sec lethals isn't really balance.
Tornadium wrote:
Because adding new content is fun and interesting and just keeping the same shit and tweaking it gets stale?
TechnoAlchemist wrote:If sec gets standard lethals it should be laser based, not ballistic based.
Addressing the thread not the PRZilenan91 wrote:TechnoAlchemist wrote:If sec gets standard lethals it should be laser based, not ballistic based.
They don't get standard lethals, they spawn with nonlethal stamina damage bullets.
Oh boy, armor that costs precious TC to get acceptable levels of resistance instead of being able to swipe some from a locker! Boy oh boy, it fixed EVERYTHING!Steelpoint wrote:I'm going to make a chameleon armour for traitors that has some protection.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
It's 4 shots with 50% resist.Tunder wrote:>2 shot stamina stun
Nope.
Users browsing this forum: DaBoss