https://github.com/tgstation/-tg-station/pull/11951
- Vampires are a mini-antag spawned through various actions (i.e. events, drinking a goblet of Lilith's blood...)
- They are immortal to normal means, and are physically incapable of death to most objects
- Their prime weakness is the sun, which will rapidly kill them
- Holy things also hurt them, and they will be severely weakened in consecrated areas
- The objective of vampires is to steal a large amount of blood from the crew
- Blood extraction can be done on non-braindead, player-controlled humans
- While extracting blood, the human is paralyzed and will not remember anything about the extraction
- Players that are unconscious when the extracting begins will remain unconscious until after it has ended
- Players who have had their blood drained will have an examine text of two small punctures on their neck, though this will quickly fade
- To extract blood, a vampire clicks on a human while targeting the head, on harm intent, with an empty hand
- Extraction takes a few seconds to begin, during which the target can escape
- Draining blood will never drain enough to be fatal
- Health analyzers bug out when used on a vampire, giving a method of detection against them
- Vampires can select a coffin and use it as their home - while lying in this coffin, they will rapidly regenerate life but will be asleep until their health is fully restored
- Upon death, vampires drop all their items and turn to dust; they will respawn in their coffin
- Sprinkling garlic salt onto a coffin will 'unmark' it and make it unsuitable for use as a home
- Botany has a new crop, Garlic
- Garlic is just food to normal humans, but to vampires, will cause a little burn damage in small amounts, and set them on fire in high amounts
- Garlic can be ground up to create garlic salt, which can be used as food seasoning and sprinkled onto certain objects