Bottom post of the previous page:
Keep this in if only to spite them.MAP ROTATION
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: MAP ROTATION
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: MAP ROTATION
People are like lemmings and mass suicides are a meme that will not last
plplplplp WOOOOooo hahahhaha
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- Joined: Tue Nov 11, 2014 9:34 pm
- Byond Username: Shadowlight213
- Github Username: Shadowlight213
Re: MAP ROTATION
If you suicide and demand swarmers or other ghost stuff, expect admins to laugh at you. You decided to suicide. Deal with your boredom.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: MAP ROTATION
Oldman Robustin wrote:snipSaegrimr wrote:
Also how do you know they didn't suicide just so they could get their antag roll then ghost around and learn the map instead of protesting about it.
Spoiler:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: MAP ROTATION
Every "major gamebreaking fault" that I have seen Metastation is some stupid detail (that may or may not effect how you play).
Its a perfectly fine map, grow up.
Its a perfectly fine map, grow up.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Xhagi
- Joined: Tue Jun 02, 2015 2:45 am
- Byond Username: Aliannera
- Location: Cat Place
Re: MAP ROTATION
70 players on Ministation with Rev/10
I like seeing the different maps, it takes some time but you can relearn them. A change of scenery is nice, and provides more challenge when I don't know where everything is right at round start.
Also no, after a mass suicide at the HoP line I will not spawn swarmers because the round is dull. You decided to quit the round, I'm not going to just let you back in because, surprise, your bored.
I like seeing the different maps, it takes some time but you can relearn them. A change of scenery is nice, and provides more challenge when I don't know where everything is right at round start.
Also no, after a mass suicide at the HoP line I will not spawn swarmers because the round is dull. You decided to quit the round, I'm not going to just let you back in because, surprise, your bored.
Professional Catgirl and Gayboy Supreme.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: MAP ROTATION
I like it.
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: MAP ROTATION
im not used to this layout of ministation the one we have at d20 is so difrent
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: MAP ROTATION
Yeah, and the round after when we played box, 15% of the crew gibbed themself in the HOP line at roundstart, too, including half of the sec team.Oldman Robustin wrote:Only thing that's beyond question here is the ability of the average player to have competent knowledge of several maps. I research maps more than 99% of the players here and I still doubt my ability to become map competent on more than 3-4 maps.
First round of map rotation:
http://imgur.com/tCjREQ7
20% of the crew suicides off the bat. This is not a healthy round and doesn't enhance the game. Many veteran players do not want Dora the Explorer rounds and treat non-Box rounds about as seriously as you treat Meteor rounds.
Edit: Deadchat started mass chanting for swarmers so that we could destroy this abomination of a map.
Edit 2: 40 people in dead chat now, most of their own free will.
Airtank HOPline mass-suicides are a meme at the moment, especially when the first thing in every single round is
[Common] Oldman Robustin yells, "MASS SUICIDE AT HOP LINE EVERYONE COME EXPLODE"
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
>Actively tries to start mass suicides
>Makes a complaint about it
Dude fucking what.
>Makes a complaint about it
Dude fucking what.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: MAP ROTATION
you should probably add a lobby message about the new map rotation thing because the preference is hidden in "game preferences" and you can only set it before joining, since it's not in the "preferences" tab
- Danowar
- Joined: Wed May 27, 2015 7:04 pm
- Byond Username: Danowar
- Location: WA
- Contact:
Re: MAP ROTATION
If we don't end up with a dedicated box station, then I'm moving on. I don't see why we keep a dedicated meta server around when no one plays on it.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: MAP ROTATION
Map rotation for basil when
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
We don't need dedicated servers for any map.
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: MAP ROTATION
Non-0.5x vote weighting for Box when? Getting real sick of this shit.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
Hey other people are actually really enjoying not playing box all the time.Amelius wrote:Non-0.5x vote weighting for Box when? Getting real sick of this shit.
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: MAP ROTATION
I guess all I can say is that those 20% of the crew are fucking stupid and could have just, you know, opened up a map our God forbid, explore and taken in some of the new sights. Immediately killing yourself and taking yourself out of the round permanently just because "waaah I don't know this map layout by heat yet" is just being a huge baby.Oldman Robustin wrote: 20% of the crew suicides off the bat. This is not a healthy round and doesn't enhance the game. Many veteran players do not want Dora the Explorer rounds and treat non-Box rounds about as seriously as you treat Meteor rounds.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: MAP ROTATION
[youtube]LHpdgHTINik[/youtube]Jacough wrote:I guess all I can say is that those 20% of the crew are fucking stupid and could have just, you know, opened up a map our God forbid, explore and taken in some of the new sights. Immediately killing yourself and taking yourself out of the round permanently just because "waaah I don't know this map layout by heat yet" is just being a huge baby.Oldman Robustin wrote: 20% of the crew suicides off the bat. This is not a healthy round and doesn't enhance the game. Many veteran players do not want Dora the Explorer rounds and treat non-Box rounds about as seriously as you treat Meteor rounds.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: MAP ROTATION
This is some next level memery hereTornadium wrote:>Actively tries to start mass suicides
>Makes a complaint about it
Dude fucking what.
Whats up with the map vote weightings? why not just let the popular maps win?
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: MAP ROTATION
Git gud, just because you're a one trick pony that only plays on Boxstation doesn't mean others aren't.
I can powergame in over 300 different ways, and that's only on ministation.
Looks like you need to step your game up.
I can powergame in over 300 different ways, and that's only on ministation.
Looks like you need to step your game up.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: MAP ROTATION
map weights was changed for the first round only, to get it to actually rotate to something.
other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: MAP ROTATION
pls mso i want birdboatstation to make bagil rounds more bearable
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: MAP ROTATION
what the literal fuck are you chinwagging about you unrobust dirtback. back to your wheelstation.J_Madison wrote:Git gud, just because you're a one trick pony that only plays on Boxstation doesn't mean others aren't.
I can powergame in over 300 different ways, and that's only on ministation.
Looks like you need to step your game up.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: MAP ROTATION
can we please add efficienty station too?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: MAP ROTATION
So what amelius has been sperging all over OOC and the forums was completely wrong?MrStonedOne wrote:map weights was changed for the first round only, to get it to actually rotate to something.
other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
Cuck.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
It feels about right at the moment.
Seeing plenty of Dream Station, Meta and Ministation (On 90 fucking pop for some reason) but it's on box often enough for it to be the "main" map.
Seriously though 90 man ministation is FINAL DESTINATION for security. I'm going to have nightmares about that 50 man greytide assaulting the brig.
Seeing plenty of Dream Station, Meta and Ministation (On 90 fucking pop for some reason) but it's on box often enough for it to be the "main" map.
Seriously though 90 man ministation is FINAL DESTINATION for security. I'm going to have nightmares about that 50 man greytide assaulting the brig.
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: MAP ROTATION
to be fair i have not been in game much the last few days so i dont have much idea of the map rates.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: MAP ROTATION
Asking again because I never got answered, when will we get this on basil? Will we ever? I wana try birdboatstation
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: MAP ROTATION
If I can ask, what was wrong with the test outside of some maps not compiling? It seemed mostly working and ready to merge as it was.
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: MAP ROTATION
There are a few bugs that remain to be fixed, but don't panic, this is basically locked in
- Danowar
- Joined: Wed May 27, 2015 7:04 pm
- Byond Username: Danowar
- Location: WA
- Contact:
Re: MAP ROTATION
oranges wrote:There are a few bugs that remain to be fixed, but don't panic, this is basically locked in
will you at least turn the other server into 24/7 box so I won't have to hang myself whenever meta gets picked.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: MAP ROTATION
Oh yeah I have full confidence this will get merged eventually, I was just wondering what the bugs were.
Spoiler:
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: MAP ROTATION
I think the problem is with the maps not the map rotation system itself. Missing tiles, pipes etc.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: MAP ROTATION
I'll say it again: The difficulty of maintaining maps scales exponentially with the number of maps to maintain.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: MAP ROTATION
Everything I've seen in map rotations exhibits the problems I mentioned.
Nobody knows where anything is and every round just feels like a chaotic free for all since a random bluespace anomaly is more likely to show up and save your life than security.
Do you really think any number of rounds is going to give the average crew member competence on every map on rotation?
When I yell "HELP CULT SMES" or "ENEMY DOMINATOR PLACED IN SMES" or plain old-fashioned "BEING MURDERED IN SMES ROOM", take a look at Dreamstation and tell me that you honestly believe that the average security officer will ever know how to find that room.
Of course the first two examples are less likely since I found that rallying team antags is equally shit since everyone just gets lost trying to find you.
The new map novelty is going to wear off far sooner than sub-par round experiences because of crew+map incompetence.
Nobody knows where anything is and every round just feels like a chaotic free for all since a random bluespace anomaly is more likely to show up and save your life than security.
Do you really think any number of rounds is going to give the average crew member competence on every map on rotation?
When I yell "HELP CULT SMES" or "ENEMY DOMINATOR PLACED IN SMES" or plain old-fashioned "BEING MURDERED IN SMES ROOM", take a look at Dreamstation and tell me that you honestly believe that the average security officer will ever know how to find that room.
Of course the first two examples are less likely since I found that rallying team antags is equally shit since everyone just gets lost trying to find you.
The new map novelty is going to wear off far sooner than sub-par round experiences because of crew+map incompetence.
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- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: MAP ROTATION
You know, maybe players should get good by actually learning maps? You've stagnated and played box to the point of it being a routine. Try something new, try figuring out the map, enjoy the new weakspots and secrets etc. There's more content to explore now than ever before.
Apparently I was an director or something.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: MAP ROTATION
Rounds don't progress when servers are completely empty, and restart votes never seem to trigger the map rotation. The net effect here is that if a server ends up empty with an unpopular map it can remain abandoned for a long time.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: MAP ROTATION
All I can contribute to this is that we tried map rotation before in the gateway era and it was a colossal failure. I don't think we need to try it again. Sounds great on paper, but in reality, people have preferences and map rotation only makes a small but loud minority whine that their favourite map was not selected - at every single round start.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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- Joined: Tue Aug 05, 2014 2:48 pm
- Byond Username: Absalom526
Re: MAP ROTATION
Just had a rev "round" with 30+ people on ministation.
Yeah it didn't last long
Yeah it didn't last long
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
Sec must have been shit.Absalom wrote:Just had a rev "round" with 30+ people on ministation.
Yeah it didn't last long
They did pretty damn well vs a 40 man gray tide wave that one round.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: MAP ROTATION
We had a Nuke Op round where three of the Ops could not find the station.
Amusingly this was because the Op Ship lied on their location, meaning they went the wrong way due to the ship telling them they were in the wrong place.
Also it seemed hard for the remaining Ops, or station personal, to coordinate due to them not knowing the layout.
Amusingly this was because the Op Ship lied on their location, meaning they went the wrong way due to the ship telling them they were in the wrong place.
Also it seemed hard for the remaining Ops, or station personal, to coordinate due to them not knowing the layout.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: MAP ROTATION
These sound like teething problems and not problems with the concept of a map rotation.Steelpoint wrote:We had a Nuke Op round where three of the Ops could not find the station.
Amusingly this was because the Op Ship lied on their location, meaning they went the wrong way due to the ship telling them they were in the wrong place.
Also it seemed hard for the remaining Ops, or station personal, to coordinate due to them not knowing the layout.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: MAP ROTATION
Did those nuke ops not have a fucking pinpointer.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: MAP ROTATION
Again, Ops make fundamental mistakes on BOX and they're one of the oldest gametypes and their basic mechanics haven't changed in half a decade.Tornadium wrote:These sound like teething problems and not problems with the concept of a map rotation.Steelpoint wrote:We had a Nuke Op round where three of the Ops could not find the station.
Amusingly this was because the Op Ship lied on their location, meaning they went the wrong way due to the ship telling them they were in the wrong place.
Also it seemed hard for the remaining Ops, or station personal, to coordinate due to them not knowing the layout.
Map rotation only aggravates the problem.
Sure some things will get better but you'll see a disparity develop as powergaymen crew learn all the secrets and have a stun baton, grenade, pneumatic cannon, and all sorts of goodies after 2 minutes in maint while the security tasked with stopping them can't even find major departments.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: MAP ROTATION
Can we get birdboatstation into the rotation for basil?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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- Joined: Wed Dec 10, 2014 1:55 am
- Byond Username: Tsaricide
Re: MAP ROTATION
Anyway to make it so if an admin hits random rotation button it won't select the same map?
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: MAP ROTATION
Not at the moment, The rotation system has no way of linking the current map to its internal map list.
I might change this by giving maps a new define listing the name of the loader file, since the name of the dm map loader file is how the rotation system internally identifies maps.
I might change this by giving maps a new define listing the name of the loader file, since the name of the dm map loader file is how the rotation system internally identifies maps.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: MAP ROTATION
Dreamstation is kind of a clusterfuck. I'd remove it from rotation. Ideally, the choices should be Box, Meta, and a third choice that gets cycled out every few weeks. Ministation and Birdboatstation should only be available for low population rounds.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: MAP ROTATION
The current map vote config (taken from sybil, basil's is mostly the same with the default set to metastation)
A map must have at least 1 vote to count for random rotation.
Code: Select all
map tgstation2
friendlyname Box Station
default
endmap
map metastation
friendlyname Meta Station
endmap
map ministation
friendlyname Mini Station
maxplayers 20
voteweight 0.5
endmap
map birdstation
friendlyname Bird Boat Station
maxplayers 30
endmap
map dreamstation
friendlyname Dream Station
endmap
map DiscStation
friendlyname Disc Station
voteweight 0
endmap
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: MAP ROTATION
There's kind of a problem with choosing a low pop map as your preferential, because it means that for any round above the player threshold (which on sybil can be most of them) you're effectively wasting your vote. As a side effect I think most people won't pick a low pop map as their preferential, which would mean that even at low pop, it'd probably stay on maps more suited for high pop.
An option for a fallback choice might be a decent idea.
An option for a fallback choice might be a decent idea.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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