iamgoofball wrote:Do you honestly think that "make it more difficult just because" is a good way to go about things?
Hey, there's that absolutism! Either we never increase the difficulty or complexity of anything, or we "make it more difficult just because". Nobody has an actual
reason for wanting to make changes.
Do you even fucking PLAY medical?
On other servers, it's one of my favorite jobs, because there's almost always stuff to do, and unlike most of the other jobs it heats up as the round progresses.
On this server, I try, and give up in frustration around the fifth time someone runs past me and jumps in a cryo tube. We don't HAVE medical. We have "medbay doormen", until someone inevitably breaks the door down halfway through the round.
There's a pattern that's been repeated in a bunch of areas: every time someone trips over some feature of the game mechanics and cries about it, we sand it down, until we have no mechanics left. Some people found it inconvenient that you can't get out of a cryo tube while inside, so we let you eject yourself. (Now doctors don't need to monitor people in cryo, cause they'll let themselves out.) Then it was inconvenient that the doctor can forget to turn the tube on, so we make it turn on automatically when there's someone inside. Then it's inconvenient that you need someone to close the door, so we fix that. Now you don't need the doctor at all; the self-service healing booth does it all. I'm sure at some point someone will propose that it not run out of drugs, "because sleepers don't".
What this does is leave everyone with nothing to do but (1) be antagonists, (2) fight antagonists, or (3) grief.
Remove the AI.