Bottom post of the previous page:
Steelpoint wrote:I
I understand not wanting combat between Security and Ops, for example, to not be heavily weighted towards Sec. But right now Auto Rifles are/were the only reliable way to attack a Op who has a energy shield <- falsehood/inaccuracy 1. Also, there was nothing wrong with eshields for literally years. People just bumrushed, disarmed, stunprodded/stunbatoned (and now they can telebaton too) the ops until they dropped it., and even then its still sub par. Good thing too, sec had 4 of them for free roundstart and the ops paid over 10% of their supplies for this piece of kit!
The Energy Shield effectively shuts down 100% of Security's ranged attack options, leaving you with a Stun Baton and maybe a clutch Flashbang if the Op walks onto it. <- Falsehood/inaccuraccy 2 And also the detective's pistol, or a riot shotgun (Beanbag rounds are an instant knockdown for 1/2 a second, plenty of time to rush his shield! Slug rounds are, I believe, a 3-hit down, too), or possibly even stun revolvers (Are their shots energy or ballistic, I don't remember. Either way, the station can make them from scratch in the time between ";HALP NUKE OPS BORG IN CORE" and the nuke ops getting the disk, assuming they haven't stuck 2 mech tasers in the DA already.
I want Security, and by extension the Captain, to be able to offer at least some form of resistance to Ops, except of a Token resistance of firing Lasers that come back to hit you. But as it stands unless Sec orders in Rifles then all they can do is shield the Captain and hope for the best. Lie/reassertion of a previous falsehood.inaccuracy 3. This is only true of unless, like most op teams, the ops didn't bring a/multiples of a super-expensive piece of kit, or sec don't abandon their "Must be sniper" pride, act like assistants and bumrush the ops with batons, which is almost 100% effective if you get tactical and use the old corner stunbaton.
Fortunatly right now Op win rates are at around 50% overall, though this is 100% on low pop and still around 30% to 50% on higher pop. However as discussed I still think, and this comes from other people, that Ops lose due to manpower overwhelming them or straight up incompetence. Exactly like when you added them! I guess they can't be such saviours of security against the evil commie eshield menace if they don't make sec win more against ops. In any case, the point is that these only a justification if the ops buy multiple eshields (Or give a guy both, for 39+ TCs), which they rarely do now that the combo they were proposed to deal with in the first place (Eshield Nodrop FUCK YOU ops) is gone.
If we're perfectly fine with Sec being ineffectual against Ops Except for all the counters they have access to and the fact that ops don't always take the piece of kit you want to add a gun to every single round to add an extra counterthen sure, I just dislike how most of your inventory is worthless.