[MERGED] Zero gravity bouncing.
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[MERGED] Zero gravity bouncing.
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- Remie Richards
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- paprika
- Rarely plays
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Re: [PR Up] Zero gravity bouncing.
Awesome as fuck. Can you make it not happen with magboots tho? I want to feel glued to the ground with them.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: [PR Up] Zero gravity bouncing.
Second gif shows it working with magboots.
Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
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- Rarely plays
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Re: [PR Up] Zero gravity bouncing.
Gaah, now I want to be able to drag myself across the floor...
Actually, why not add that? When in walk mode with zeroG have the person go twice as slow as the normal walkmode but not slip anywhere or float?
Actually, why not add that? When in walk mode with zeroG have the person go twice as slow as the normal walkmode but not slip anywhere or float?
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- danno
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Re: [PR Up] Zero gravity bouncing.
adorable and really helps with the whole atmosphere of the game ahahahahaha wow did you see what i did there because its an atmos simulator hahaha golly
- Steelpoint
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Re: [PR Up] Zero gravity bouncing.
Great addition.
Its the little things that help build the atmosphere.
I'm really digging how Magboots work in relation to bouncing.
Its the little things that help build the atmosphere.
I'm really digging how Magboots work in relation to bouncing.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
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Re: [PR Up] Zero gravity bouncing.
It's a great addition that will hopefully lessen the about of OOC "Why can't I move?"
- paprika
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Re: [PR Up] Zero gravity bouncing.
This is three cool five me.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Thu Apr 24, 2014 1:47 pm
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Re: [MERGED] Zero gravity bouncing.
Bouncy-Bouncy.
Make it so stabilizers on jetpacks and active magboots stop it.
Make it so stabilizers on jetpacks and active magboots stop it.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Sat Apr 19, 2014 8:49 pm
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Re: [MERGED] Zero gravity bouncing.
Active magboots do stop it, no reason for jetpacks to stop it though.
Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
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Re: [MERGED] Zero gravity bouncing.
Really like it. I think the bouncing on downed mobs is a tad wonky though. Not sure if that was intentional or not.
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