Crawling
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Crawling
When you lay down your crippled and basically dead
What if you could crawl around
Add a way to crawl around under tiling
You pop the tile open then lay down
And crawl around under it, good luck getting out though I hope nobody put that tile back down
While crawling in the sub floor you make a sound like shhhhhh shh shh shh
What if you could crawl around
Add a way to crawl around under tiling
You pop the tile open then lay down
And crawl around under it, good luck getting out though I hope nobody put that tile back down
While crawling in the sub floor you make a sound like shhhhhh shh shh shh
you're gonna carry that weight
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Crawling
A way to crawl out of the ditch they left me bleeding out in? Make it happen!
I haven't logged into SS13 in at least a year.
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Re: Crawling
Wasn't there a bug that let you walk around in critPsyentific wrote:A way to crawl out of the ditch they left me bleeding out in? Make it happen!
Sounds like a feature to me
you're gonna carry that weight
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- Joined: Fri Apr 18, 2014 11:25 am
- Byond Username: Lobstercake
Re: Crawling
goon kinda has it, works good.
- Rolan7
- Rarely plays
- Joined: Wed Apr 23, 2014 6:51 pm
- Byond Username: Rolan7
Re: Crawling
Having a really slow movement rate while down doesn't sound that bad. It wouldn't affect much except plastic flaps.
Though why plastic flaps are impassable at all, I don't understand. Just that mapping is done under the assumption that they *are* impassable. I liked how you could slide under them before, with momentum. If a crate can get through, and a body can be carried through, I don't know why a person can't.
Though why plastic flaps are impassable at all, I don't understand. Just that mapping is done under the assumption that they *are* impassable. I liked how you could slide under them before, with momentum. If a crate can get through, and a body can be carried through, I don't know why a person can't.
The EMPEROR OF MANKIND wants YOU to squash bugs. They are symptoms of CHAOS.
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Crawling
If a MECH can go through, why cant a 2D spessman?
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Crawling
I hate plastic flaps. They're this utterly invulnerable impassable spot that would otherwise be considered a chink in the defenses of any room.Rolan7 wrote:Having a really slow movement rate while down doesn't sound that bad. It wouldn't affect much except plastic flaps.
Though why plastic flaps are impassable at all, I don't understand. Just that mapping is done under the assumption that they *are* impassable. I liked how you could slide under them before, with momentum. If a crate can get through, and a body can be carried through, I don't know why a person can't.
Spoiler:
- Mono
- Joined: Fri May 09, 2014 9:55 pm
- Byond Username: Mon0
Re: Crawling
Can it only be done to go under the floor or under plastic flaps? If we could also make it so you can crawl around at a similar speed to walk I would vote yes for this.
Also, inb4 a new depth is added to erp
Also, inb4 a new depth is added to erp
Spoiler:
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