Morph
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Morph
I just played a round with a Morph Event and Noticed there wasn't an actual place to talk about it [at least I didn't see one, may have overlooked]
________________________________________
I think Morph should be focused more about surprising someone trying to use <whatever you morphed into> and being covert. As of now, Morph can 1v1 most civilians without being subtle whatsoever and I don't really think that's what I had in mind when I heard morphs were being implemented. I shouldn't fear the Morph, I should fear picking up the object that MAY be a morph.
To handle this, I think the damage uncloaked should be lowered. You should be focusing on GTFOing or slowing that guy who is running for you so you CAN gtfo, not getting a free meal. However, If someone touches you while cloaked, you automatically give them significant amounts of damage along with latching onto them, stunning them and continually doing more damage until you can eat them [AKA forcing someone else to save them].
AKA The Morph shouldn't be 1v1ing toe to toe, it should have to rely on the stealth mechanic to get kills.
________________________________________
I think Morph should be focused more about surprising someone trying to use <whatever you morphed into> and being covert. As of now, Morph can 1v1 most civilians without being subtle whatsoever and I don't really think that's what I had in mind when I heard morphs were being implemented. I shouldn't fear the Morph, I should fear picking up the object that MAY be a morph.
To handle this, I think the damage uncloaked should be lowered. You should be focusing on GTFOing or slowing that guy who is running for you so you CAN gtfo, not getting a free meal. However, If someone touches you while cloaked, you automatically give them significant amounts of damage along with latching onto them, stunning them and continually doing more damage until you can eat them [AKA forcing someone else to save them].
AKA The Morph shouldn't be 1v1ing toe to toe, it should have to rely on the stealth mechanic to get kills.
Voted best trap in /tg/ 2014-current
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Morph
For reference: a robust morph on sybil just scry-and-died ten people before the captain lasered it down.ExcessiveCobblestone wrote:I just played a round with a Morph Event and Noticed there wasn't an actual place to talk about it [at least I didn't see one, may have overlooked]
________________________________________
I think Morph should be focused more about surprising someone trying to use <whatever you morphed into> and being covert. As of now, Morph can 1v1 most civilians without being subtle whatsoever and I don't really think that's what I had in mind when I heard morphs were being implemented. I shouldn't fear the Morph, I should fear picking up the object that MAY be a morph.
To handle this, I think the damage uncloaked should be lowered. You should be focusing on GTFOing or slowing that guy who is running for you so you CAN gtfo, not getting a free meal. However, If someone touches you while cloaked, you automatically give them significant amounts of damage along with latching onto them, stunning them and continually doing more damage until you can eat them [AKA forcing someone else to save them].
AKA The Morph shouldn't be 1v1ing toe to toe, it should have to rely on the stealth mechanic to get kills.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Morph
Ah so mainly braindeads will die! Mostly like pathetic oldling then how riveting.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Morph
Also for reference: This round is basically my first time experiencing the morph. I've been in other rounds before where I didn't see it despite it's presence [Which I'd think that would make for a 'good morph'].Not-Dorsidarf wrote:For reference: a robust morph on sybil just scry-and-died ten people before the captain lasered it down.ExcessiveCobblestone wrote:I just played a round with a Morph Event and Noticed there wasn't an actual place to talk about it [at least I didn't see one, may have overlooked]
________________________________________
I think Morph should be focused more about surprising someone trying to use <whatever you morphed into> and being covert. As of now, Morph can 1v1 most civilians without being subtle whatsoever and I don't really think that's what I had in mind when I heard morphs were being implemented. I shouldn't fear the Morph, I should fear picking up the object that MAY be a morph.
To handle this, I think the damage uncloaked should be lowered. You should be focusing on GTFOing or slowing that guy who is running for you so you CAN gtfo, not getting a free meal. However, If someone touches you while cloaked, you automatically give them significant amounts of damage along with latching onto them, stunning them and continually doing more damage until you can eat them [AKA forcing someone else to save them].
AKA The Morph shouldn't be 1v1ing toe to toe, it should have to rely on the stealth mechanic to get kills.
Voted best trap in /tg/ 2014-current
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Morph
Stealth plus being a terrible combatant was thoroughly explored in changelings.
It was extremely common for oldlings who were just starting out and wanted evolution points to trawl the station looking for braindeads to kill.
It was extremely common for oldlings who were just starting out and wanted evolution points to trawl the station looking for braindeads to kill.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Morph
I think we could use an antag not focused on killing.
My personal objective as a morph is to eat everything not nailed down on the station. Maybe accumulating mass, varied materials or specific kinds of object.
There's nothing more fun than eating an entire department and having them screaming chasing you around to whack you like a pinata.
My personal objective as a morph is to eat everything not nailed down on the station. Maybe accumulating mass, varied materials or specific kinds of object.
There's nothing more fun than eating an entire department and having them screaming chasing you around to whack you like a pinata.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Morph
abductors can do this if they're goodStickymayhem wrote:I think we could use an antag not focused on killing.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Morph
Yes, but the mechanic being discussed here is that the morph only hurts you if you interact with the object it's cloaked as. It's literally impossible for this to affect braindeads. Morph in its current form is more like what you are discussing.Incomptinence wrote:Stealth plus being a terrible combatant was thoroughly explored in changelings.
It was extremely common for oldlings who were just starting out and wanted evolution points to trawl the station looking for braindeads to kill.
Also if you go braindead you are willingly submitting to be fucked with by antags but that's beside the point
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Morph
this thread is super dead but i'm gonna necropost anyways by saying that morphs should be able to regurgitate at will
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Morph
Yeah Morphs don't end rounds or kill tons of people unless they can find people who are alone. They're fine how they are right now tbh, and if you think you'll have problems with them just carry around a spear or a pneumatic cannon or something.
Spoiler:
Who is online
Users browsing this forum: No registered users