Random Thoughts
- NikNakFlak
- In-Game Admin
- Joined: Thu Apr 17, 2014 5:08 pm
- Byond Username: NikNakflak
Random Thoughts
Put them here! Someone may come along and end up stealing/coding your idea or expand it. Things you wish were a thing or just random thoughts about ideas for the game. More or less,an Idea throw-up general thread.
- Myroc
- Joined: Fri Apr 18, 2014 10:42 am
Re: Random Thoughts
I posted this right at the start of the previous forum's minor suggestions thread. Still hasn't been implemented, so here it goes:
A magical circlet available for wizards, for those who wish to flaunt their fabulous hair while still being able to utilize their magic arsenal.
A magical circlet available for wizards, for those who wish to flaunt their fabulous hair while still being able to utilize their magic arsenal.
Characters I play:
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Random Thoughts
More berets in more colours. Engineering berets. Command Berets. Cargo berets. Blue berets, yellow berets, white berets and black berets. Green berets.
I haven't logged into SS13 in at least a year.
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- Joined: Fri Apr 18, 2014 11:25 am
- Byond Username: Lobstercake
Re: Random Thoughts
Bay has many off those sprites, we could steal those.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Random Thoughts
Reduce the number of telecrystals double agents get to 5.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: Random Thoughts
It'd turn DA rounds from "shitfest" to "espionage the round".Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
- Myroc
- Joined: Fri Apr 18, 2014 10:42 am
Re: Random Thoughts
I get the feeling it'll turn to "parapen+c4 the round".Vekter wrote:It'd turn DA rounds from "shitfest" to "espionage the round".Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
Characters I play:
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
Angel Hawke - Chief Engineer, Pacifist, Comparatively Sane
Damien Hawke - Detective, Compulsive Hero, Ladies Man
Kaylin Stern - Roboticist, Survivalist, Sociopathic Bitch
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- Joined: Tue Apr 15, 2014 1:27 pm
- Byond Username: Jalleo
Re: Random Thoughts
Nah solution is tell the antags they are traitors because seriously your just a traitor confirmed to target another traitor atm. Also meta knowledge you know someones after you.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Random Thoughts
How to fix doubleagents? Make it indistinguishable from Traitor. Alternately, just weight the normal Traitor Kill objectives to favor people with Be Traitor set to On.
Wizard/Traitor and WizLing round types. If a Changeling eats the Wizard, he gains his power. Add Wizard as a random event, commonality on par with Xenos.
Wizard/Traitor and WizLing round types. If a Changeling eats the Wizard, he gains his power. Add Wizard as a random event, commonality on par with Xenos.
Last edited by Psyentific on Wed Apr 23, 2014 12:57 pm, edited 2 times in total.
I haven't logged into SS13 in at least a year.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Random Thoughts
Rev Heads start with five TCs, but no flash. Rev Head items are limited to 'Covert' Traitor items - Noslips, Chameleon Jumpsuit, Voice Changer, Agent ID, AI-Detector Multitool, Freedom Implant. Rev Heads get special Rev-Head Only Items - Loyalty Implant Negation Implant for three TCs, and a Syndicate Radio Key for one TC - The former is to allow precisely one loyalty implanted person (example, Sec) to be converted, while still pinging as Implanted on a Sechud - Something you'd use for a targeted double-agent; I want this person on my side, no matter what. The latter is to allow team-minded revheads to (potentially) communicate with other revheads. Rev Heads may order a flash for one TC, otherwise they must rely on on-site procurement - This cockblocks the initial round-start flurry (Preventing Rev from being blown open right away), curtails the flash meta, and encourages Revheads to be Robust and Resourceful (Which is always good).
Maximum Revheads = Number of Command - 2 or One, whichever is greater.
If, at any point, there is one living/nonexiled Command or one living/nonexlied Revhead, each Head is given a stock message from Nanotrasen Command or Syndicate Command - "Good Job!" or "You're fucked!" - The "Losing" message encourages a blaze-of-glory run, taking as many of them with them as you can, and definitely discourages a surrender, because you will fight to the last. The "Winning" message encourages open operations, storming the headquarters, and taking no prisoners. One of the biggest problem with Rev is that it can devolve into a thirty-minute headhunt for the last guy, after the round has already been decided and drawn to a close.
Maximum Revheads = Number of Command - 2 or One, whichever is greater.
If, at any point, there is one living/nonexiled Command or one living/nonexlied Revhead, each Head is given a stock message from Nanotrasen Command or Syndicate Command - "Good Job!" or "You're fucked!" - The "Losing" message encourages a blaze-of-glory run, taking as many of them with them as you can, and definitely discourages a surrender, because you will fight to the last. The "Winning" message encourages open operations, storming the headquarters, and taking no prisoners. One of the biggest problem with Rev is that it can devolve into a thirty-minute headhunt for the last guy, after the round has already been decided and drawn to a close.
I haven't logged into SS13 in at least a year.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Random Thoughts
>It'd turn DA rounds from "shitfest" into "snorefest".Vekter wrote:It'd turn DA rounds from "shitfest" to "espionage the round".Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
FTFY
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Random Thoughts
Do the above, but when they kill there target and/o there hunter they get an extra five.
Labcoats with pockets (like the detective coat), being able to open the webbing while on person.
Labcoats with pockets (like the detective coat), being able to open the webbing while on person.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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- Joined: Fri Apr 18, 2014 2:28 pm
- Byond Username: Lunchboxkilla
Re: Random Thoughts
Turn R&D gun factory into experimenting with different parts made out of different ores/items to make new weapons. Also make all guns modular and upgrade.
Maybe one gun frame with a matter bin and micro manipulator with a few spare iron sheets could be one of them mass effect guns?
Maybe one gun frame with a matter bin and micro manipulator with a few spare iron sheets could be one of them mass effect guns?
- tunderchief
- Joined: Thu Apr 24, 2014 12:15 pm
Re: Random Thoughts
Vekter wrote:It'd turn DA rounds from "shitfest" to "espionage the round".Ikarrus wrote:Reduce the number of telecrystals double agents get to 5.
Have them actually be creative instead of spawning shitloads of bombs and weapons.
More like Extended: the round
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- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Random Thoughts
Five crystals is still enough for a gun.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: Random Thoughts
DA is already snorefest.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
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