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Allow us to remove Changeling organs via surgery as a way of stealing their powers! (As we can currently do with Xenos)Minor Feedback
Re: Minor Feedback
Let's make it so you can brain swap with a ling to access the give mind!!!
In second thought let's not because that's what we agreed was a shitty exploit and banned Dante for.
Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
In second thought let's not because that's what we agreed was a shitty exploit and banned Dante for.
Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Minor Feedback
Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
Re: Minor Feedback
Orly
I should really learn ntl, it's embarrassing that a former coder doesn't know how to replace every word with honk
Edit: hang on, wouldn't that display the message to everyone, every time someone arrives. That would get annoying fast, unless there's a way to pda the message to the individual?
I should really learn ntl, it's embarrassing that a former coder doesn't know how to replace every word with honk
Edit: hang on, wouldn't that display the message to everyone, every time someone arrives. That would get annoying fast, unless there's a way to pda the message to the individual?
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Minor Feedback
i could be wrong but i'm pretty sure NTSL and the PDA messaging servers are two different things. as far as i know there's no way to automatically PDA anyone- you can set up fake messages using the server but i've never seen automated messaging.
i love public logs
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Feedback
The automated announcer allows for easy configuration of the arrival message. NTSL is not required, although I have done this quite often as AI using NTSL before the machine was added.newfren wrote:Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
An issue with wording and policy - I was, today, as a human cultist, accosted and dragged to Nar-Sie by a harvester. The wording is unclear, but the opening prompt for a harvester could either be read as retrieving "all living creatures" (which doesn't make much sense, but the harvester was happily acting on because he could, ignoring the non-cultists around me) or "non-cultists" (which is how I've always looked at it).
Yes, Nar-Sie is a round-ender, but it really, really doesn't make sense that harvesters would turn on their own faction - even constructs, by what I've been told. Interestingly, a group of harvesters was stuck in robotics, pounding one window to escape when a human would've been able to let them out in seconds.
Yes, Nar-Sie is a round-ender, but it really, really doesn't make sense that harvesters would turn on their own faction - even constructs, by what I've been told. Interestingly, a group of harvesters was stuck in robotics, pounding one window to escape when a human would've been able to let them out in seconds.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Minor Feedback
If you're stuck as a harvester, just ghost and go back to nar nar and click on him.
It'll respawn you.
Works for any ghosts, too. Some people still aren't aware
It'll respawn you.
Works for any ghosts, too. Some people still aren't aware
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
Footprints are absolutely EVERYWHERE. WAY too prevalent.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Minor Feedback
I agree, they would be better if they lasted for a much shorter amount of tiles from the source. 4, maybe?AnonymousNow wrote:Footprints are absolutely EVERYWHERE. WAY too prevalent.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Minor Feedback
Foot prints have the exact same issue as dirt station. It just gets fucking everywhere, and looks ugly as fuck.
Yes in some rare situation bloody print could help you track a murderer or some shit.
But most of the time you just end up with 50,000 footprints everywhere and you can't see shit.
Yes in some rare situation bloody print could help you track a murderer or some shit.
But most of the time you just end up with 50,000 footprints everywhere and you can't see shit.
Re: Minor Feedback
Don't get the point of bloody foot prints.
We already have blood trails from dragging bodies... which are also completely useless because 10 minutes in the floors have reached saturation point.
We already have blood trails from dragging bodies... which are also completely useless because 10 minutes in the floors have reached saturation point.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
PAI doorjacks are functionally useless; they need to be upgraded, ideally.
In fact, a PAI overhaul which gives them a list of neat features would be cool.
EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.
In fact, a PAI overhaul which gives them a list of neat features would be cool.
EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
Feature request - simple animal HUDs, for life and verbs unique to that creature.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Minor Feedback
A couple of things:
Botany got it's third equipment locker replaced with a clothing locker a while back - while it's nice that all that extra shit is out of the equipment lockers, there are 3 botanist slots at roundstart and as it is now, one of those three will have to walk to the public garden to get the tools they need to actually do their job.
The cure for most simple viruses has been changed from nutriment to salt - while this is great for kitchen/viro relations, there's now nothing to cure those viruses in virology, whereas before there was the donk pockets in the break room. It would be great if there was like... a beaker of salt or something somewhere.
Botany got it's third equipment locker replaced with a clothing locker a while back - while it's nice that all that extra shit is out of the equipment lockers, there are 3 botanist slots at roundstart and as it is now, one of those three will have to walk to the public garden to get the tools they need to actually do their job.
The cure for most simple viruses has been changed from nutriment to salt - while this is great for kitchen/viro relations, there's now nothing to cure those viruses in virology, whereas before there was the donk pockets in the break room. It would be great if there was like... a beaker of salt or something somewhere.
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- Byond Username: Zilenan91
Re: Minor Feedback
If you managed to infect yourself with a disease in virology that actually hurts you then you're doing it wrong.
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- Location: the wardens office bitching about armory layouts
Re: Minor Feedback
But if you can't aim at surfaces you can't use it for its main purpose and having it only loss charge when used on something ruins my inversions.PKPenguin321 wrote:you can get laser pointers from mining vendors with your mining pointsAnonmare wrote:Well the Queen is empowered by God so I suppose getting her blessing could technically be called God's blessing too
Back on topic: Could anything be done about laser pointer's hit rate? I mean, I know they're essentially ranged flashes but the success rate of a hit seems really weird. Like, I could be standing right next to someone and expend an entire charge trying to point it in their eyes and miss every single time, yet I could get lucky and blind somebody on the very edge of the screen on the first try.
Granted you don't want to make them too powerful but, correct me if I'm wrong, but only 2 jobs actually get laser pointers and they can't be found/made on the station. Plus it let's the Librarian be the hero we all deserve when the borgs go nuts and start going wild and unlikely heroism is what /tg/station is all about.
also could you make it so you can't waste charges by pointing at the floor, that shit's annoying. at least when you miss with guns the bullet keeps travelling and can still hit, but laser pointers have almost no cooldown and no actual projectile, meaning you can just poop away all your charges in an instant on accident
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- Location: the wardens office bitching about armory layouts
Re: Minor Feedback
Pause should be first and foremost a friend for the lonely spacemanAnonymousNow wrote:PAI doorjacks are functionally useless; they need to be upgraded, ideally.
In fact, a PAI overhaul which gives them a list of neat features would be cool.
EDIT: Can we also fix cyborg super-stun, please? A flash shouldn't be able to disable a cyborg for 20 seconds, including blinding, from two tiles away. Thanks.
There perfect as they are now (well they need the ability to sign up as one in advance but that's not so much an in game issue) they could have more features yes but they need to be along the same lines as what we have already.
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- Joined: Fri Jul 03, 2015 6:01 pm
- Byond Username: Blobbernaut
Re: Minor Feedback
spear embedding.
60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.
Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing
60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.
Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Feedback
pAI are pretty weak right now, i think giving them all of the possible abilities with maybe the exception of the HUDS withut needing to choose would make them better but not OP. However i think this has been suggested a hundred times
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Confined to the shed
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- Byond Username: Zilenan91
Re: Minor Feedback
blobbernaut wrote:spear embedding.
60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.
Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing
You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.
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- Location: the wardens office bitching about armory layouts
Re: Minor Feedback
i have not had any problems with ahelps being ignored mesages to the syndicate have a pitiful response rate though.AnonymousNow wrote:Adminhelp response rate is pathetic. The server could have four, even six admins on it without even so much as an acknowledgement from the admins involved.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
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- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
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Re: Minor Feedback
Taking it out just deals brute dam, as does leaving it in (although leaving it in deals more over time)Zilenan91 wrote:blobbernaut wrote:spear embedding.
60 damage, huge bleed, can't remove it yourself, you're just dead. Why not just change the embed chance to kill the person instead, because that's basically what it does.
Think about it, it's not a javelin, it's not balanced for throwing. It's a metal rod with a piece of glass tied to it, being able to throw it 1) In a straight, aerodynamic path and 2) with enough force to completely lodge itself inside somebody, is stupid as hell and only remotely likely if the person has an Olympic medal in javelin throwing
You can take it out but it does some damage to you. Click on yourself with help intent, then click on the underlined line saying where it imbedded into you. Once it's out, or before, gtfo to the medbay, because I'm not sure if taking it out makes you bleed even more.
HOWEVER, when bleeding code notices embedded items, it increase the amount of bleeding, which makes embedded items cause you to bleed, if the item isn't in you anymore, blood code doesn't find it and thus no extra blood, you'll only blood for the reasons you were before/stop bleeding.
私は完璧
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- Confined to the shed
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- Byond Username: Zilenan91
Re: Minor Feedback
That's some really strange code. Huh. Guess I was right with taking it out immediately.
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- Remie Richards
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Re: Minor Feedback
Blood loss is recalculated for every drip, without leaving some kind of permanent wound system, there's no way to keep the blood flowing.Malkevin wrote:Uhh... thats not how things should work.
Hence "remove item = remove bloodloss", the idea is having it in you has it coming along for the ride shaking around in your body stabbing and cutting new pieces.
私は完璧
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- Github Username: Incoming5643
Re: Minor Feedback
For the record I also think how blood loss recalculates every tick is dumb and it was the determining feature that made me give up on reimplimenting risky self surgery, because it was either "lose a ton of blood every time you make a mistake but no bleeding over time" or "starting a surgery starts blood loss that can't be stopped by any means except finishing the surgery".
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Minor Feedback
What if you could cauterise while doing the surgery to stop bleeding? Like with a cautery or a lighter?
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- Byond Username: TheNightingale
Re: Minor Feedback
The pinpointer should point to the Wizard's phylactery if it exists.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Minor Feedback
Store the jetpacks in separate rooms to each other. As is a traitor breaks in takes one chucks the other out an airlock and becomes the certified space god.
It is like if we still had cloakers and had them laying in an unmanned room just sitting right next to each other how has this stayed this way for so long?
It is like if we still had cloakers and had them laying in an unmanned room just sitting right next to each other how has this stayed this way for so long?
- Steelpoint
- Github User
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- Github Username: Steelpoint
- Location: The Armoury
Re: Minor Feedback
The alternative is to make Jetpack more accessible to people that need them.
The Captain already spawns with one in his quarters, perhaps look to giving Security a single Sec Jetpack for their own use as well?
Better than removing them or remapping EVA to be a mini-armoury.
The Captain already spawns with one in his quarters, perhaps look to giving Security a single Sec Jetpack for their own use as well?
Better than removing them or remapping EVA to be a mini-armoury.
- Steelpoint
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- Github Username: Steelpoint
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Re: Minor Feedback
Correct me if I'm wrong but don't Engineering Hardsuits already have inbuilt Jetpacks? So its not as stretch to grant a physical pack to Sec.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Minor Feedback
Wait, did Steelpoint just go from "jetpack storage is a bit pants" to "we could give security a jetpack"?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
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Re: Minor Feedback
I'm still fucking disgusted that such a high value spends half the time being thrown away.
Even putting it in another of the rooms in eva would be an improvement.
Even putting it in another of the rooms in eva would be an improvement.
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: Minor Feedback
You could give it to another head, CMO perhaps, because she has the suit with a lesser slowdown. That, or perhaps in the Command EVA storage room - that way one jetpack for general EVA, and one jetpack for any head to take should it be needed. Hardly anything stands in the way of an EVA intruder just breaking into that section as well, though.
- SJ212
- Joined: Sun Apr 20, 2014 3:59 am
- Byond Username: Seanjohn212
Re: Minor Feedback
Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.
Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.
Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Minor Feedback
You have to hover on the rune for like half a second, and it lights up.SJ212 wrote:Replace popup prompts with a chat prompt(eg posibrains) or a HUD based system. Irritating as shit to be typing something and all of a sudden YOU'RE THE HOLOPARASITE OF JOHN MCTATER or ERT.
Give golem runes a prompt or make it a preference. Irritating as shit to be following someone and all of a sudden YOU'RE THE ADAMANTINE GOLEM OF JOHN MCTATER.
I spent half an hour teasing a xenobiologist by triggering runes and jumping away on lowpop
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Minor Feedback
that is true but i agree that sec needs jetpacks i want epic space laser shootouts damitTakeguru wrote:He's got a bad case of sec bias, that's well known.
- Steelpoint
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Re: Minor Feedback
I was initially responding to the person before me who suggested that EVA Jetpacks be better secured so that it takes more effort to steal both of them than just one of them, I said that it would require a lot of remapping and effort just to secure two items.
Then I suggested that if there is a problem, which it can be, with antagonists ditching any excess Jetpacks and having control of the outside, then why not look to plopping down a single Sec Jetpack for Security to use. Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
A Hardsuit is not worth much if the other guy can jetpack around in three dimensions and move faster than you.
Then I suggested that if there is a problem, which it can be, with antagonists ditching any excess Jetpacks and having control of the outside, then why not look to plopping down a single Sec Jetpack for Security to use. Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
A Hardsuit is not worth much if the other guy can jetpack around in three dimensions and move faster than you.
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Re: Minor Feedback
what steel said
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- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Minor Feedback
Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
Mime: Depresso
- Jacquerel
- Code Maintainer
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- Byond Username: Becquerel
Re: Minor Feedback
I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.
- Steelpoint
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- Location: The Armoury
Re: Minor Feedback
I'm stating that its Security's job to maintain order and law on the station. If you want to push some nonsense about antags versus security go ahead, but I'm just stating Security's job.invisty wrote:Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
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Re: Minor Feedback
Are you saying this is not the case? People very quickly get bored when the antagonists die or take too long to do anything. Security is very much the Cop side of things, and will gladly go out of their way to stomp on anyone they think is a bad guy. Similarly, it seems that most unarmed crew are just loot sacks, converts, and kill counts to antagonists. What you have described is very much how things seem from an observer's point of view. Sec is there to defeat antags; they are not mall cops. Antags are there to cause chaos. If they fail to do so, the shuttle gets called or assistants and the clown take their place. I would not at all be surprised to think that dedicated Security/Antagonist players see everyone else as support or sources of increased power - because it really does look that way when playing as a ghost.Jacquerel wrote:I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.
Re: Minor Feedback
Its because non-sec's combat tools are pretty shit, gone are the days of quick tabling, quick choking, and stun gloves
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- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Minor Feedback
What do you do during extended?Gun Hog wrote:Are you saying this is not the case? People very quickly get bored when the antagonists die or take too long to do anything. Security is very much the Cop side of things, and will gladly go out of their way to stomp on anyone they think is a bad guy. Similarly, it seems that most unarmed crew are just loot sacks, converts, and kill counts to antagonists. What you have described is very much how things seem from an observer's point of view. Sec is there to defeat antags; they are not mall cops. Antags are there to cause chaos. If they fail to do so, the shuttle gets called or assistants and the clown take their place. I would not at all be surprised to think that dedicated Security/Antagonist players see everyone else as support or sources of increased power - because it really does look that way when playing as a ghost.Jacquerel wrote:I swear some people think of this game as a team of "good guys" (security) fighting a team of "bad guys" (antagonists ans assistants) while everyone else is just there to play the part of the bystanders to protect or terrorise.
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