Ninjas have an ability called Energy Net" which
Give traitors the ability to order Energy Nets for 5-6 telecrystals, which can teleport people caught in it to Ninja Prison, instead of gibbing them. This also doesn't work if the person is carrying the disc.entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. During this period they and others can attack the energy net to remove it, so make sure to restrain or sedate them beforehand. Cost: 20% energy
This can be used for fun with a couple things. Like
•Give Traitors the objective to Fulton people
•Give Rev Heads one net for free, so they can maroon heads without having to kill them. On the other hand, rev heads who are caught can also be fultoned off the station
•If the traitor has taken hostages (Fultoned people) and is killed/in perma, a message is sent to the communications console, stating that a prisoner exchange is being offered. If the traitor is brought to the gateway alive/not in crit, and pushed through, the hostage is teleported back to the station. This message is only sent if the prisoner is alive.
The last one is a bit of a pain to code, but could be a neat addition
As for reasons to stay in prison/not immediately go braindead, there could be a couple.
•Eventually they get subverted and indoctrinated by syndicates, get sent back to the station as an operative.
•Gulag mechanic, they have to mine for telecrystals, and once they've gotten 10 (which are sent back to the traitor's PDA), they are free.
•They have a chance of getting released in a prison exchange