Bottom post of the previous page:
Because its video gamesLovecraft wrote:Yes
I even remove pens and papers from perma as well as soap
Why should a player be allowed to have fun as an antagonist when I'm Security
Bottom post of the previous page:
Because its video gamesLovecraft wrote:Yes
I even remove pens and papers from perma as well as soap
Why should a player be allowed to have fun as an antagonist when I'm Security
It's not a problem, it's what it's designed for.Steelpoint wrote:The biggest problem with the Perma Wing as it stands if that it ends someone's round for what may well be several hours.
Exactly how much thought went into thisTheTerbs wrote:isn't putting someone in a room where they get bored and kill themselves a rule 1 violation?
Exactly, I mean imagine its a 3 hour ling traitor round and you get random checked ten minutes in, under usual circumstances this is buttmad rage because you got caught by sec officer dicknose completely randomly, now with new Perma, you go to the gulag and work in a mine/refinery, legends of a wish granter eminate from the halls, it's littered with blood and corpses an suicide notes, you clear out the bodies and put up some walls, make some new beds and spend that round making yourself at home, when others get sent there you share the legend of the wish granter, the next hour is spent digging the tunnels, returning to smoke and eat, after digging for what feels like eternity you strike it, a bright light blinds you and you have the choice of starting a colony and becoming the gulag czar with ceremonial dress and crown and essentially a geck, or leaving your brothers to escape to a decrepit space station for a hope to make it back, you only get one. Or you dont find anything at all, which you probably won'tSteelpoint wrote:Prison is essentially going brain dead, as that is what happens 90% of the time in my experience.
Think of a new Gulag as life after death, your basically dead to the round but you have something to do. Its an improvement.
What I hope to do is essentially create a mini-sandbox for prisoners where they can't escape (Unless they used the Uplink Implant) so it achieves the same effect of execution or permaing.
Instead of creating something to do for victims of parapen+c4 you want to create something to do for the criminals?Steelpoint wrote:Prison is essentially going brain dead, as that is what happens 90% of the time in my experience.
Think of a new Gulag as life after death, your basically dead to the round but you have something to do. Its an improvement.
What I hope to do is essentially create a mini-sandbox for prisoners where they can't escape (Unless they used the Uplink Implant) so it achieves the same effect of execution or permaing.
That's absolutely separate problem. It has nothing to do with the prisons. By default, people in prison deserve it. The fact that you may get there because shit happened doesn't mean that we should change it.TheTerbs wrote:you get random checked ten minutes in, under usual circumstances this is buttmad rage because you got caught by sec officer dicknose completely randomly
Everything else is pretty fucking babbied already, whats so babby about hard laborMalkevin wrote:Dude, perma is meant to be game over, its meant to suck.
Stop trying to babby it.
I'd rather we get stuff for ghosts to do, like respawning as a MoMMI
Oldman Robustin wrote:It's an established meme that coders don't play this game.
This is what some people here can't seem to get.Rolan7 wrote:Permabrig/gulag is supposed to be punishment for the character, there's no reason it can't be fun for the player..
Removing paper is actually not even powergamey, it's just stupid.Lovecraft wrote:Yes
I even remove pens and papers from perma as well as soap
"Oh you're an antag, you got antag. I'm a sec, I can't get antag. I'm now going to leave you dead in a room bucklecuffed with nothing to do for the rest of the round."Lovecraft wrote:Why should a player be allowed to have fun as an antagonist when I'm Security
TheTerbs wrote:shitcurity
Back on topic:Da Rulez - Rule 1 wrote:We’re all here to have a good time. If you’re intentionally trying to ruin everyone else’s good time, you won’t have a place here.
You would have a good point if there wasn't a suicide>succumb and ghost commands.Cipher3 wrote:This is what some people here can't seem to get.Rolan7 wrote:Permabrig/gulag is supposed to be punishment for the character, there's no reason it can't be fun for the player..
"Oh you're an antag, you got antag. I'm a sec, I can't get antag. I'm now going to leave you dead in a room bucklecuffed with nothing to do for the rest of the round."
Really, bucklecuffing? What do you think I'm going to do to escape without help anyways?
Really with execution you seem to be acknowledging them far more than bucklecuffing someone in perma and ignoring them forever. I mean, I really really tried the first few times I got in perma to actually do something minorly interesting. Being a ghost is far more entertaining, especially with bucklecuffs.
I'm certainly not denying the suicide and ghost commands. But perma right now is effectively the same as execution without any of the red tape for Security - you're still removing them from the round and any chance of them doing anything at all without extenuating circumstances. So they have an easy way to get around the restrictions because nobody's going to sit around for half an hour to an hour and hope.Malkevin wrote:You would have a good point if there wasn't a suicide>succumb and ghost commands.Cipher3 wrote:This is what some people here can't seem to get.Rolan7 wrote:Permabrig/gulag is supposed to be punishment for the character, there's no reason it can't be fun for the player..
"Oh you're an antag, you got antag. I'm a sec, I can't get antag. I'm now going to leave you dead in a room bucklecuffed with nothing to do for the rest of the round."
Really, bucklecuffing? What do you think I'm going to do to escape without help anyways?
Really with execution you seem to be acknowledging them far more than bucklecuffing someone in perma and ignoring them forever. I mean, I really really tried the first few times I got in perma to actually do something minorly interesting. Being a ghost is far more entertaining, especially with bucklecuffs.
And sec doesn't execute people because its not worth the hassle of dealing with the admins... or worse - the AI.
Not sure if you planned to, but it'd be nice to see newscasters and (receive only?) intercoms, maybe a holopad. Maybe paper. Not sure. I've been awake for more than a day.Steelpoint wrote:...
Can it be terbal tech mining outpost c:Steelpoint wrote:Overt player references tend to be disliked on /tg/ code which is where I intend to deploy this initially. What I can do is a plaque with the following text...
"TerbMineral Co. Mining Outpost #23-B. Operational on 2549" (Current year is 2554 lore wise)
Thank you based steelpointSteelpoint wrote:Either way works, really though the references should be as subtle as possible.
Users browsing this forum: No registered users