Malkevin wrote:
Combat in E:D is a bit wank, flying is a lot more forgiving because you don't run the risk of stalling your plane, losing tons of altitude, spinning out and then lawn darting. Maneuvering is all about keeping your throttle in the magic blue zone. Weapons are either instant hit lasers or you're using ballistic weapons that do the hard part of aiming for you. Not to mention that the massive power differences between the various craft.
As they've stated lots of times. ED wasn't made/built to be a PVP game, it just wasnt built up that way. If i'm honest It doesnt really know what it wasnt to be, its a kinda space sim, which it does a lot of things well, but its also lacking in a lot of things. If it was somehow combined with the mechanics of EVE, like trading, stock markets, setting up bases, warp bubbles, corps, large groups, larger ships (carrier sizes) then it might be more in depth.
Or to be honest larger, multi pilot ships could be awesome, or some idea of a carrier that you can dock small ships into.
Braincake wrote:
As for the game itself, it feels a bit empty around the non-starter places, even after last week; around Sol I rarely ran into another human player.
Yeah I found that too, maybe more obvious trade routes, with NPC cargo ships would be nice to help it feel more "crowded" and give you something to hijack.
Also Sol system is probably empty ish as you have to get a permit to travel there. I've yet to visit it, which is a real shame cause I kinda want to see how they modelled it all.
Hopefully planetary interaction will add some more interesting things.