Detective Revolver sidegrades
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Detective Revolver sidegrades
The det revolver skins are really nice as it allows you a little bit of customization, but when I saw some of the skins, I got an idea:
Revolver sidegrades/replacements. Not everyone prefers using the revolver (I see detectives just leaving them in their office and getting tasers or eguns from the warden), so I feel that being able to choose your starting weapon from a gun case that appears in your cabinet would be interesting:
Firearms
1) Det. Revolver
+\- no difference
2) Double-tap Derringer
+ fires as fast as Stetchkin
+ fits in your pocket
+/- 25 damage, stuns for a second less
- holds only two bullets
- spawns with two two-round speed loaders, can't be made at lathe but can be reloaded with .45 ammo
3) Single-Action Revolver
+\- uses 'Peacemaker' skin
+\- uses .45 ammo
+ does 30 damage, stuns for a second more
- needs to be cocked after every shot, makes a sound effect
-if clicked again after being cocked, ejects a single round from the cylinder for reloading (no spamming Z in combat to cock it)
-can't use speed loaders, only single bullets
-spawns with a small box of .45 ammo that can be put in shoulder harness
Non-firearms
1) Rubber ball pistol
+does only 5 brute damage so relatively non lethal
+does fatigue damage equivalent to three disabler shots
+\- comes with two four round speed loaders, ammo can be made at lathe
-only four shots
-projectile is still relatively slow but faster than the taser's electricity bolt
2) Detective's Stun Revolver
+ it's a stun revolver
+ fits in shoulder holster
+ can be modified with a high capacity power cell to allow it to be recharged in exchange for no reloading and lowered 6 shot capacity
+\- requires batteries that need to be charged, comes with three (one in the gun)
- can't be recharged by itself, batteries need to be recharged
a lot of these can be given to sec anyways but having more depth is always nice
Revolver sidegrades/replacements. Not everyone prefers using the revolver (I see detectives just leaving them in their office and getting tasers or eguns from the warden), so I feel that being able to choose your starting weapon from a gun case that appears in your cabinet would be interesting:
Firearms
1) Det. Revolver
+\- no difference
2) Double-tap Derringer
+ fires as fast as Stetchkin
+ fits in your pocket
+/- 25 damage, stuns for a second less
- holds only two bullets
- spawns with two two-round speed loaders, can't be made at lathe but can be reloaded with .45 ammo
3) Single-Action Revolver
+\- uses 'Peacemaker' skin
+\- uses .45 ammo
+ does 30 damage, stuns for a second more
- needs to be cocked after every shot, makes a sound effect
-if clicked again after being cocked, ejects a single round from the cylinder for reloading (no spamming Z in combat to cock it)
-can't use speed loaders, only single bullets
-spawns with a small box of .45 ammo that can be put in shoulder harness
Non-firearms
1) Rubber ball pistol
+does only 5 brute damage so relatively non lethal
+does fatigue damage equivalent to three disabler shots
+\- comes with two four round speed loaders, ammo can be made at lathe
-only four shots
-projectile is still relatively slow but faster than the taser's electricity bolt
2) Detective's Stun Revolver
+ it's a stun revolver
+ fits in shoulder holster
+ can be modified with a high capacity power cell to allow it to be recharged in exchange for no reloading and lowered 6 shot capacity
+\- requires batteries that need to be charged, comes with three (one in the gun)
- can't be recharged by itself, batteries need to be recharged
a lot of these can be given to sec anyways but having more depth is always nice
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Detective Revolver sidegrades
With the exception of the rubber ball pistol (1 hit stamina stun, nice) everything else is a straightforward downgrade. They're interesting but none of them are better: the detective's revolver is supreme because of its superb balance of brute force, stamina damage, and stunning capacity. 1 hit will down and slow every crew member, 2 hits will down them for longer, and 6 hits will bring them to the brink of crit. It is a weapon of the gods, and a detective that refuses to use it is making a mistake.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Detective Revolver sidegrades
Also by grace of god it hasn't been nerfed into oblivion like everything else. It's the jagged nail in the otherwise foam padded station.
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Detective Revolver sidegrades
i'll drop 10 dollars on the rubber ball pistol if the projectile richochets off walls and can accidentally stun you if you hit yourself with it
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Detective Revolver sidegrades
I just would like a 1911. Ain't detected in awhile though.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Detective Revolver sidegrades
Yeah I'd like a purely lethal detective revolver for when shit's going down. Probably stechkin levels at 30 damage
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Detective Revolver sidegrades
just use a screwdriver on your gun.Zilenan91 wrote:Yeah I'd like a purely lethal detective revolver for when shit's going down. Probably stechkin levels at 30 damage
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Detective Revolver sidegrades
jesus christ the rubber ball pistol is fucking insane
this gun's already basically the best gun on the station, does it really need all this
this gun's already basically the best gun on the station, does it really need all this
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Re: Detective Revolver sidegrades
yeah and itll explodeSuper Aggro Crag wrote:just use a screwdriver on your gun.Zilenan91 wrote:Yeah I'd like a purely lethal detective revolver for when shit's going down. Probably stechkin levels at 30 damage
i've literally never seen it not explode after being screwdrivered
also all of these are SUGGESTIONS, changes can be made depending on what people think is op or not
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
*cough* gunsmithing when *cough*
neat.
neat.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Re: Detective Revolver sidegrades
Revisions
Single-Action:
+ damage at 35 as to offset the extremely slow fire rate and slower reloading
Derringer:
+ instantly downs someone like det revolver
- damage is now 20
Det Stun Revolver
the same
Rubber-ball gun.
+/- projectiles have a chance to ricochet back at you if you shoot at a wall, ricocheted shots bounce twice off of walls before disappearing unless they hit someone (kinda silly)
+/- damage scales over tiles away, for example if point blank it'll do 25 brute, 2-3 away 10, and everything over that 5 cuz in real life people have been killed with these things at close range
NEW ADDITION: Traumatic 1911 (here you go thanatos)
It's a 1911 that fires rubber balls
+/- balls can still ricochet but as soon as they hit a wall they are destroyed instead of being able to bounce
+/- uses magazines that have to be loaded with the same rubber ball ammo as the rubber-ball gun from the lathe, ammo needs to be loaded into magazines
+/- comes with an extra magazine and a small box of ammo
+ acts as a disabler that damages, does twice as much stun damage on hit compared to a disabler beam but no instant knockdown
+ does 15 damage
+ same firerate as Stetchkin and derringer
+ 7 round magazine
+ can be modded to fire normal .45 ammo (and .45 ammo can be loaded into mag at any time) at a risk of it exploding (aka almost all the time)
there we go
Single-Action:
+ damage at 35 as to offset the extremely slow fire rate and slower reloading
Derringer:
+ instantly downs someone like det revolver
- damage is now 20
Det Stun Revolver
the same
Rubber-ball gun.
+/- projectiles have a chance to ricochet back at you if you shoot at a wall, ricocheted shots bounce twice off of walls before disappearing unless they hit someone (kinda silly)
+/- damage scales over tiles away, for example if point blank it'll do 25 brute, 2-3 away 10, and everything over that 5 cuz in real life people have been killed with these things at close range
NEW ADDITION: Traumatic 1911 (here you go thanatos)
It's a 1911 that fires rubber balls
+/- balls can still ricochet but as soon as they hit a wall they are destroyed instead of being able to bounce
+/- uses magazines that have to be loaded with the same rubber ball ammo as the rubber-ball gun from the lathe, ammo needs to be loaded into magazines
+/- comes with an extra magazine and a small box of ammo
+ acts as a disabler that damages, does twice as much stun damage on hit compared to a disabler beam but no instant knockdown
+ does 15 damage
+ same firerate as Stetchkin and derringer
+ 7 round magazine
+ can be modded to fire normal .45 ammo (and .45 ammo can be loaded into mag at any time) at a risk of it exploding (aka almost all the time)
there we go
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Detective Revolver sidegrades
Give the detective a Judge.
Takes .45 rounds and 410 shells irl
Make it cause <5 brute on the arm when fired because they kick hard, applying a rifle stock to it would turn it into a carbine, which would increase it's size but remove the self-damage.
Takes .45 rounds and 410 shells irl
Make it cause <5 brute on the arm when fired because they kick hard, applying a rifle stock to it would turn it into a carbine, which would increase it's size but remove the self-damage.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Detective Revolver sidegrades
Give the detective an old style lemat revolver with a second barrel for a single shotgun shell
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Re: Detective Revolver sidegrades
i fuckin wish. it'd be more stylish than a judgeWyzack wrote:Give the detective an old style lemat revolver with a second barrel for a single shotgun shell
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
Why not just give him a 1911 that starts off with 2 magazines of rubber ball 45. one magazine in the gun, and a box of rubber 45?
then if he needs to get more hardcore, he can print out normal 45 from the autolathe and ramp things up a bit.
also, autolathe hollow points and armor piercing 45s when?
then if he needs to get more hardcore, he can print out normal 45 from the autolathe and ramp things up a bit.
also, autolathe hollow points and armor piercing 45s when?
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Detective Revolver sidegrades
why not just give him a pulse rifle that also does 1000 stamina damage
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
why not just give him a pulse pistol that ert has.
problem fucking solved.
problem fucking solved.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Detective Revolver sidegrades
can we just re-add the ability for detectives to rename their revolvers
being shot with pulse destroyer 9000s was a staple tg feature
being shot with pulse destroyer 9000s was a staple tg feature
The patched, dusty, trimmed, feathered mantle of evil +13.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Detective Revolver sidegrades
I just named mine "piece of corgi meat".
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Detective Revolver sidegrades
imblyings wrote:can we just re-add the ability for detectives to rename their revolvers
being shot with pulse destroyer 9000s was a staple tg feature
If they use a pen on it they can rename it
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Detective Revolver sidegrades
well fug i'm silly
The patched, dusty, trimmed, feathered mantle of evil +13.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
Why not make detective's revolver not explode instantly after modding for 357.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Detective Revolver sidegrades
It only explodes instantly if you haven't unloaded it. Taking a screwdriver to a loaded gun is just Darwin at work.Lumbermancer wrote:Why not make detective's revolver not explode instantly after modding for 357.
Making it not explode while you shoot it would be nice, though.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
That's what I was referring to.TheNightingale wrote:Making it not explode while you shoot it would be nice, though.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Detective Revolver sidegrades
Why not apply a plasma recoil dampener? (i know this makes no sense since its combustable but it'd probably help and make use of the material) meddling more with it to improve it should be a goal. (gold plated exterior case adding physical weight, diamond trigger firing mechanism, precision silver firing barrel etc.Lumbermancer wrote:That's what I was referring to.TheNightingale wrote:Making it not explode while you shoot it would be nice, though.
Spoiler:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Detective Revolver sidegrades
I am possibly the biggest detective fanboy ever but i will be the first to tell you that the det revolver is already god tier and making it any more powerful or versatile will just draw the ire of assblasted criminals and nerf hungry coders
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Detective Revolver sidegrades
Traitors can buy 'handcannon's as it were with TC already and store them + whatever else they want in a military belt meaning gunslinger memes.Wyzack wrote:I am possibly the biggest detective fanboy ever but i will be the first to tell you that the det revolver is already god tier and making it any more powerful or versatile will just draw the ire of assblasted criminals and nerf hungry coders
Plus the fact having it be so strong may attract attention to it being meaningfully balanced (as opposed to as you suggest lynched by 'nerf hungry coders')
Spoiler:
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Detective Revolver sidegrades
I don't think revolvers fit in military belts, do they? They're normal-sized items, and military belts accept anything small or tiny (like emags, crowbars, ammunition). They fit in shoulder holsters, though.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
Because that sounds like gunsmithing, and we threw that meme out of the window a long time ago.FantasticFwoosh wrote:Why not apply a plasma recoil dampener? (i know this makes no sense since its combustable but it'd probably help and make use of the material) meddling more with it to improve it should be a goal. (gold plated exterior case adding physical weight, diamond trigger firing mechanism, precision silver firing barrel etc.Lumbermancer wrote:That's what I was referring to.TheNightingale wrote:Making it not explode while you shoot it would be nice, though.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Detective Revolver sidegrades
How is gunsmithing a meme you can't just use meme to mean "thing I don't like" you goatherd
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
Yes I can.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Detective Revolver sidegrades
Super Aggro Crag wrote:How is gunsmithing a meme you can't just use meme to mean "thing I don't like" you goatherd
Lumbermancer wrote:Yes I can.
Getting off topic a bit here.Anonmare wrote:Yes he can.
Though in all honesty, putting in elements of gunsmithing would completely invalidate the means of actually adding full blown gunsmithing forever, appeasing all parties. (except John) as a arguement even if we ordered in or cooked up minor gun mods at R&D or the hacked autolathe so that they run a small amount better.
Spoiler:
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Detective Revolver sidegrades
Well the det's revolver exploding when firing .357 at least makes sense (although the chance of detonation may be too high from a gameplay perspective) as the .357 magnum cartridge was developed after it became clear that the public wanted more power in their .38s (with several enthusiasts causing their .38s to explode with handloads that were too powerful). Enter the .357 magnum, with a longer case so that it can't even fit in the cylinders of .38 special revolvers.
In fact, .38 special is actually .357 in diameter as well, so you can fire .38 special from .357 magnum revolvers just fine.
In fact, .38 special is actually .357 in diameter as well, so you can fire .38 special from .357 magnum revolvers just fine.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Detective Revolver sidegrades
Dismissing firearm modification altogether because of a suggestion John oxford made once is fucking retarded lumber
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Detective Revolver sidegrades
if this actually gets coded and merged, it will get reverted/nerfed so hard that the detective revolver will be even worse than it is now. just saying
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Detective Revolver sidegrades
What if
That's the goal
His revolver hasn't changed much over the years
Back in the past it was okay, but nowadays it's become a powerhouse.
That's the goal
His revolver hasn't changed much over the years
Back in the past it was okay, but nowadays it's become a powerhouse.
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Re: Detective Revolver sidegrades
the whole point of this thread was ideas for weaponry that could be used alongside the revolver, not 'nerf det revolver pls coderbus'
please stay on topic
please stay on topic
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
Lumbermancer wrote:Because that sounds like gunsmithing, and we threw that meme out of the window a long time ago.FantasticFwoosh wrote:Why not apply a plasma recoil dampener? (i know this makes no sense since its combustable but it'd probably help and make use of the material) meddling more with it to improve it should be a goal. (gold plated exterior case adding physical weight, diamond trigger firing mechanism, precision silver firing barrel etc.Lumbermancer wrote:That's what I was referring to.TheNightingale wrote:Making it not explode while you shoot it would be nice, though.
Fuck didn't even jump in quick enough to see it
*cough* gunsmithing when *cough*
Jesus, it doesn't even work now, i was to late.
Also, you're a meme, gunsmithing was fantastic.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Detective Revolver sidegrades
Gunsmithing is on the goofsecurity todo list
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
That was more of a joke. I dismiss stuff like this because I feel it's a gimmicky and fiddly micromanagement, and I prefer more "solid" and contained features. For example to illustrate what I mean:Wyzack wrote:Dismissing firearm modification altogether because of a suggestion John oxford made once is fucking retarded lumber
Gunsmithing, changing barrels triggers, modifying gun - a shit.
Having a button that would let you bluespace mail order a different kinds of gun at round start - acceptable.
Basically the more "moving parts" the feature has, the worse. In my opinion, of course.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
But why would you hate complexity if its optional?
If gunsmithing is merged, you don't -have- to modify your guns, all the guns on the station will stay the same way they are, but can be modified.
If gunsmithing is merged, you don't -have- to modify your guns, all the guns on the station will stay the same way they are, but can be modified.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
Well it would make the gun better, right? Therefore it would be mandatory, if you want to remain robust. Meaning you would be doing it every new round, going through the motions, making your firearm superior. That's not a good design in my opinion.
-
- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Re: Detective Revolver sidegrades
I'm just going to point out that .45 is an automatic pistol round (used in the 1911 and all common modern models) and .45 long colt is an entirely different round for revolvers that for all intents and purposes for SS13 should basically be the same as .357.
And having a revolver drop cartridges from excessive cocking(?) makes no sense. What would make sense is a semi-auto known for poor reliability (ie, Baby Eagle or full Desert Eagle) that jams about every mag or so.
Also having the Deagle in the game as the piece of garbage it actually is instead of T3H ULTIMATE W3APON would be neat.
And having a revolver drop cartridges from excessive cocking(?) makes no sense. What would make sense is a semi-auto known for poor reliability (ie, Baby Eagle or full Desert Eagle) that jams about every mag or so.
Also having the Deagle in the game as the piece of garbage it actually is instead of T3H ULTIMATE W3APON would be neat.
-
- Joined: Fri Feb 20, 2015 6:34 am
- Byond Username: RedMcCloud
Re: Detective Revolver sidegrades
I know all of this, I'm a firearms collector and historian. Also the Deagle isn't unreliable in the slightest, it's just bulky, and saying the Baby Eagle (Jericho 941) is unreliable is downright retarded.rdght91 wrote:I'm just going to point out that .45 is an automatic pistol round (used in the 1911 and all common modern models) and .45 long colt is an entirely different round for revolvers that for all intents and purposes for SS13 should basically be the same as .357.
And having a revolver drop cartridges from excessive cocking(?) makes no sense. What would make sense is a semi-auto known for poor reliability (ie, Baby Eagle or full Desert Eagle) that jams about every mag or so.
Also having the Deagle in the game as the piece of garbage it actually is instead of T3H ULTIMATE W3APON would be neat.
Also revolvers exist in .45 ACP that are single action (Ruger Blackhawk) or double action (M1917) and having it and the 1911 fire the same ammo is more to not have another bullet type be made than historical accuracy. If I wanted to be accurate is go into more detail.
And the revolver doesn't 'drop rounds from excessive cocking', it's you ejecting a cartridge with the ejector rod. If you use the hotkey after firing it cocks it, using it again makes you eject a round, or you could right click and do either at the cost of speed. It's more to stop someone from pretty much fanning a cylinder and killing someone than ease of use.
But it could be alt-click to eject a round instead if you want it to be alternate buttons.
"What the FUCK is Carbon Dioxide?" guy
I write a web serial about aliens: https://pseudofunk.wordpress.com
I write a web serial about aliens: https://pseudofunk.wordpress.com
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Detective Revolver sidegrades
No, because the attachments arent 100% "YOUR GUN IS BETTER DIMITRI, YOU HAVE ZE TACTICAL GRIP"Lumbermancer wrote:Well it would make the gun better, right? Therefore it would be mandatory, if you want to remain robust. Meaning you would be doing it every new round, going through the motions, making your firearm superior. That's not a good design in my opinion.
They have downsides and upsides, 357. barrels on a revolver, would switch to a traitor aquired caliber which is harder to come by, would do more damage, but not stun.
Polymer grips would do less damage when you hit someone with a gun, but it lowers the chance of a disarm taking the gun out of your hand.
Foregrips would require two hands, but stabilize aim and lower the chance of disarms making you drop the gun.
>tfw if you people would have actually read the 5 gunsmithing threads i made
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Detective Revolver sidegrades
Cargo hacks lathe within fist 2 minutes of round making .357 as easy to get as .38. Detective would also snatch taser from brig for maximum robust.barrels on a revolver, would switch to a traitor aquired caliber which is harder to come by
No one hits people with guns. Clear cut upgrade.Polymer grips would do less damage when you hit someone with a gun, but it lowers the chance of a disarm taking the gun out of your hand.
What does that mean?stabilize aim
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Detective Revolver sidegrades
If you don't pistol whip as detective you are doing something very wrong
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
Who is online
Users browsing this forum: Bing [Bot], Google [Bot]