Holding hardsuit in hand slowdown
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Holding hardsuit in hand slowdown
Why did someone insist on making the lives of engies, atmos techs and miners that much more painful?
What good does it actually bring to the game?
Revert it
What good does it actually bring to the game?
Revert it
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- Confined to the shed
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Re: Holding hardsuit in hand slowdown
The change was a side-effect of making in-hand items have slowdown, so people wouldn't move at sanic speeds while they're blasting away with a minigun, as an example.
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- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
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Re: Holding hardsuit in hand slowdown
The new meme is to drag them
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- Confined to the shed
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Re: Holding hardsuit in hand slowdown
Nah, then a greyshit would steal it. Just leave it on.
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- PKPenguin321
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Re: Holding hardsuit in hand slowdown
yeah, this is a horrible change
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Re: Holding hardsuit in hand slowdown
I wanted heavy weapons to be possible, and originally exempted hardsuits, but it was pointed out that istype checks every mob step was retarded, so I made it do everything.
I lost interest in heavy weapons anyway so I will revert this when the freeze is over
I lost interest in heavy weapons anyway so I will revert this when the freeze is over
- Remie Richards
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Re: Holding hardsuit in hand slowdown
No, it isn't.Gun Hog wrote:This is technically a bug.
They were made exempt, and then their special exemption was removed, intentionally.
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- MisterPerson
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Re: Holding hardsuit in hand slowdown
Personally I would rather just remove hardsuit slowdown outright but maybe that's just me.
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- tedward1337
- Joined: Thu May 15, 2014 12:54 am
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- Location: Ontario, Canada
Re: Holding hardsuit in hand slowdown
Agree with you here tbhMisterPerson wrote:Personally I would rather just remove hardsuit slowdown outright but maybe that's just me.
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- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Holding hardsuit in hand slowdown
The worn slowdown does serve a purpose. I say this as someone who values a space suit above almost any other item too.
Being able to flee into space is a huge advantage when properly leveraged, it absolutely needs some kind of tradeoff on station so you don't have turbohitlers sprinting in and out of airlock to murder people and then run out of a broken window and basically being unstoppable to anyone without a suit.
The slowdown is an elegant tradeoff.
The hand-slowdown shit is not.
Being able to flee into space is a huge advantage when properly leveraged, it absolutely needs some kind of tradeoff on station so you don't have turbohitlers sprinting in and out of airlock to murder people and then run out of a broken window and basically being unstoppable to anyone without a suit.
The slowdown is an elegant tradeoff.
The hand-slowdown shit is not.
- Super Aggro Crag
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Re: Holding hardsuit in hand slowdown
i agree with this fucking guyOldman Robustin wrote:The worn slowdown does serve a purpose. I say this as someone who values a space suit above almost any other item too.
Being able to flee into space is a huge advantage when properly leveraged, it absolutely needs some kind of tradeoff on station so you don't have turbohitlers sprinting in and out of airlock to murder people and then run out of a broken window and basically being unstoppable to anyone without a suit.
The slowdown is an elegant tradeoff.
The hand-slowdown shit is not.
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Re: Holding hardsuit in hand slowdown
So the old method didn't require a check every step and the new method doesn't need a check every step.
So can't they both co exist as independent things? I mean I know you hate snowflake code but maybe for one of the integral items to a space setting it would be worth it?
So can't they both co exist as independent things? I mean I know you hate snowflake code but maybe for one of the integral items to a space setting it would be worth it?
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Re: Holding hardsuit in hand slowdown
Hand slowdown is fine, For items that are meant to be used while in hand. Items that provide their benefit when worn should also only provide their speed penalty when worn as well. Holding a minigun could slow you because it provides its benefit by being a powerful weapon, ready to use. Spinning it up and firing it could increase the slowdown to the point where the user is essentially only capable of a few sidesteps. It is not due to the mechanics of firing a huge weapon with a heavy recoil, it is simply to make the user more vulnerable to attack.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Holding hardsuit in hand slowdown
Incredibly strong weapons that give you a slowdown is a cool idea just to be clear, just adding slowdown to hardsuit items when held was silly.
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- Super Aggro Crag
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Re: Holding hardsuit in hand slowdown
why do we fucking need miniguns? who's going to get it? syndies? syndies are already quite capable of killing every fucking thing.
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Re: Holding hardsuit in hand slowdown
Wizard chaos miniguns that fire random magic projectiles when
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Re: Holding hardsuit in hand slowdown
50 brute per shot, 5-round burst, only works with a backpack-mounted ammunition holder (200 rounds, or 40 bursts). Heavy recoil unless held in both hands and spun up, which takes a few seconds - note you're already slowed down a lot by the gun. (You'd be undraggable too, so the other ops can't drag you around for 250-brute burst spam.)Super Aggro Crag wrote:why do we fucking need miniguns? who's going to get it? syndies? syndies are already quite capable of killing every fucking thing.
- Super Aggro Crag
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Re: Holding hardsuit in hand slowdown
they already have so many fucking guns why do they need AND THEN THERES THIS GUN THAT GUNS EVEN GUNNER THAN GUN EXCEPT FOR THIS DRAWBACK like fucks sake they already win 85 percent of rounds they're in, why not just give them a fucking High Intensity Gamma Burst Cannon that instantly kills everyone on the station no matter where they are hiding.TheNightingale wrote:50 brute per shot, 5-round burst, only works with a backpack-mounted ammunition holder (200 rounds, or 40 bursts). Heavy recoil unless held in both hands and spun up, which takes a few seconds - note you're already slowed down a lot by the gun. (You'd be undraggable too, so the other ops can't drag you around for 250-brute burst spam.)Super Aggro Crag wrote:why do we fucking need miniguns? who's going to get it? syndies? syndies are already quite capable of killing every fucking thing.
fuck i remember when these syndie assholes were just douchebags in turtlenecks and red pajamas with revolvers and they still managed to be some of the most threatening guys in the antag roster, now they've got pitchblack powerarmor made out of melted down neutronium katanas that makes them unstunnable and gives them 98 percent damage resistance and miniguns and the crew can't use anything they drop because it explodes.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Holding hardsuit in hand slowdown
The current machine gun the ops have is already useless so I have no idea why another one should be added.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Wed Dec 10, 2014 1:55 am
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Re: Holding hardsuit in hand slowdown
I'm glad this was added, trying to chase someone who can just take their hardsuit off instantly and speed away was really annoying.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Holding hardsuit in hand slowdown
In defense of old syndicate, those old did as much damage melee as they did ranged.Super Aggro Crag wrote:they already have so many fucking guns why do they need AND THEN THERES THIS GUN THAT GUNS EVEN GUNNER THAN GUN EXCEPT FOR THIS DRAWBACK like fucks sake they already win 85 percent of rounds they're in, why not just give them a fucking High Intensity Gamma Burst Cannon that instantly kills everyone on the station no matter where they are hiding.TheNightingale wrote:50 brute per shot, 5-round burst, only works with a backpack-mounted ammunition holder (200 rounds, or 40 bursts). Heavy recoil unless held in both hands and spun up, which takes a few seconds - note you're already slowed down a lot by the gun. (You'd be undraggable too, so the other ops can't drag you around for 250-brute burst spam.)Super Aggro Crag wrote:why do we fucking need miniguns? who's going to get it? syndies? syndies are already quite capable of killing every fucking thing.
fuck i remember when these syndie assholes were just douchebags in turtlenecks and red pajamas with revolvers and they still managed to be some of the most threatening guys in the antag roster, now they've got pitchblack powerarmor made out of melted down neutronium katanas that makes them unstunnable and gives them 98 percent damage resistance and miniguns and the crew can't use anything they drop because it explodes.
Re: Holding hardsuit in hand slowdown
Yep, istype checks every step is retarded.Kor wrote:I wanted heavy weapons to be possible, and originally exempted hardsuits, but it was pointed out that istype checks every mob step was retarded, so I made it do everything.
I lost interest in heavy weapons anyway so I will revert this when the freeze is over
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- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: Holding hardsuit in hand slowdown
We have shitty features we get stuck with every freeze. Can we count this as a bug and fix it?
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- CPTANT
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Re: Holding hardsuit in hand slowdown
As far as I now this is a bug to begin with and was never intended to apply to hardsuits.Wyzack wrote:We have shitty features we get stuck with every freeze. Can we count this as a bug and fix it?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Confined to the shed
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- CPTANT
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Re: Holding hardsuit in hand slowdown
I can hardly call this intended:Zilenan91 wrote:It's intended.
I wanted heavy weapons to be possible, and originally exempted hardsuits, but it was pointed out that istype checks every mob step was retarded
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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