Bottom post of the previous page:
Does the amount of damage you receive from overpressure/overheating scale directly with the pressure/temperature?Simple Questions Thread
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Simple Questions Thread
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
Re: Simple Questions Thread
Yes, although the min-max margins are pretty narrow considering you're either suffering temps just shy of absolute zero or baking in sun gas.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Simple Questions Thread
Fun fact about EMP'd/emagged defibs, disarm is long enough to cuff, and harm intent EMP defib gives people heart attacks which cannot be stopped without another defib charge on help intent to restart their heart, so it's a guaranteed death. Very robust for Ops that order the medical kit or for traitors on Metastation due to there being an EMP grenade in maint.
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Simple Questions Thread
How do the new fusion reactions in toxins work and how do I use them to make deadlier bombs or other dangerous stuff?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Simple Questions Thread
Preliminary research suggests they work at insanely high temperatures with a mix of greater than 90% purity (that is, less than 10% of non-plasma/non-CO2 gas).
Presumably, gas can only be heated to such temperatures via burn chamber, which is problematic - any burn process capable of achieving this will most likely automatically result in fusion right in the chamber, unless a large volume of non-reactive gas is added, which further delays the heating process and slows reaction speed.
Presumably, gas can only be heated to such temperatures via burn chamber, which is problematic - any burn process capable of achieving this will most likely automatically result in fusion right in the chamber, unless a large volume of non-reactive gas is added, which further delays the heating process and slows reaction speed.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Simple Questions Thread
How do I create a meatspike?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Simple Questions Thread
it's a metal sheet recipe, and then you add rods to the frame.CPTANT wrote:How do I create a meatspike?
私は完璧
-
- Joined: Thu Aug 14, 2014 5:50 pm
- Byond Username: Antimattercarp
Re: Simple Questions Thread
Law 211 is insubordination, meaning that when one disobeys a direct order from their superiors they are demoted or incarcerated.
Assistants' superiors are all other jobs.
Therefore I can tell an assistant to do something inane and if he refuses sec can shove him in the brig? Can I get rid of annoying assistants with this?
Assistants' superiors are all other jobs.
Therefore I can tell an assistant to do something inane and if he refuses sec can shove him in the brig? Can I get rid of annoying assistants with this?
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Simple Questions Thread
Their job text (you know the one that says "You are the Assistant!", just before the "You are the Traitor! Here's your code and passwords...") says it's literally everyone. I kinda like the idea of Assistant jobbans being handed out for not following this.
(Your task now is to work out if I said that ironically or not.)
(Your task now is to work out if I said that ironically or not.)
Last edited by TheNightingale on Mon Dec 21, 2015 10:56 pm, edited 1 time in total.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
TheNightingale wrote:Their job text (you know the one that says "You are the Assistant!", just before the "You are the Traitor! Here's your code and passwords...") says it's literally everyone. I kinda like the idea of Assistant jobbans being handed out for not following this.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Simple Questions Thread
Assistants should be valid at all times without question to be very honest my friends.
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Simple Questions Thread
Probably not. Let's lawyer this. Here's the full text: "To disobey a lawful direct order from one's superior officer."Antimattercarp wrote:Law 211 is insubordination, meaning that when one disobeys a direct order from their superiors they are demoted or incarcerated.
Assistants' superiors are all other jobs.
Therefore I can tell an assistant to do something inane and if he refuses sec can shove him in the brig? Can I get rid of annoying assistants with this?
"Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion."
Now the intention of this is relatively clear, it's about getting demoting staff from departments. It's a crime security can't normally police because they're not hanging around to see it. Ignoring someone is not nearly as obvious as assault or trespass, and indeed lots of it will just be not noticing something on the radio, or whatever. Very easy to do if you're focused on a task, examining stuff, anything that might make your chat scroll up quickly. Unusually, this is a law that says "probably don't brig them", and it's also something the Head of Staff has to agree with: after all, not all disobedience is deliberate.
Now the phrase used is "superior officer", which implies not just your superior, but the superior assigned to manage you. This means the Head of Personnel, not the Captain above him or anyone below him. Assuming there is a HoP, or course: if not, the captain is the direct superior. Remember, subverting or overthrowing the chain of command (without a good reason) is a different crime, mutiny, and that one's capital. That can be applied to an individual too.
As for "getting rid of" someone, it's only a 2 minute/100 point crime. That's not a lot of time. Why is the assistant being annoying? Theft, pickpocketing, assault, vandalism, trespass, major trespass? Many of these will result in longer briggings. But if you want to use it: get the HOP to issue a direct and lawful order, get the assistant to disobey it, get the HOP to agree to the "insubordination" charge and issue it, and then get security to arrest and brig the individual.
Are laws applied like this in game? No, but in game a security officer can pretty much make up crimes and assign an arbitrary number of minutes in the brig, so long as it's under 10. Most people won't disagree.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Simple Questions Thread
How do put the det revolver to someone's head, and can this be done with any firearm?
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Simple Questions Thread
Works for most guns, be on help intent, target the mouth, then click on them with the gun in your hand
Spoiler:
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Simple Questions Thread
Tablecrafting with a lizard tail I thinkThe unloved rock wrote:How do I make a lizard tail hat?
Spoiler:
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Simple Questions Thread
tried that, tried activating the item in my hand too.Zilenan91 wrote:Tablecrafting with a lizard tail I thinkThe unloved rock wrote:How do I make a lizard tail hat?
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Simple Questions Thread
How do you remove a syndibomb's payload?
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
-
- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Simple Questions Thread
Disarm it with your superior luck1g88a wrote:How do you remove a syndibomb's payload?
Cut all the wires maybe?
Crowbar at some point that's the last step.
You have to have the panel open.
Hope I helped!
-
- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Simple Questions Thread
It's important to make the bomb buzz three times. Use a multitool.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Simple Questions Thread
TL;DR: Get a multitool, remember that you can space it, and you've got a 2/3 chance of making it out alive. Pulse until you find "The bomb seems to hesitate for a moment" or "The bolts spin in place for a moment", then cut that wire (and if it was the bolts wire, space it).
Bomb defusal time (If I disappear, it's because the MoD arrested me for this):
How to disarm an active bomb.
If you want to disarm it entirely (as opposed to disarming or spacing), you've got a 50% chance of dying, by the way (since 'bolts' counts as 'other'). This increases if you don't use a multitool.
If you have time (over a minute):
Pulse the first wire. If you get the "An alarm sounds! It's go-" message, run for the hills and hope you're far away enough to not be gibbed. That's the boom wire.
If you get "The bomb buzzes ominously!", this is the proceed wire. This makes the bomb go faster - examine the bomb to see how much time you have left. Don't touch this wire until the bomb is defused, and move onto the next wire.
If you get "The bolts spin in place for a moment", this is the bolts wire. Cut that wire to deactivate the floor bolts, allowing the bomb to be pulled. Now move onto the next wire... or just space it.
If you get "The bomb chirps", this is the delay wire. This is also a very nice wire. Every time you pulse it, you get ten more seconds to disarm the bomb. Cutting this does nothing. Now move onto the next wire. (If you ever need more time, pulse this wire.)
If you get "The bomb seems to hesitate for a moment", this is the activation wire. This is the best wire. Pulsing it adds five seconds to the timer... and cutting it defuses the bomb, allowing you to cut all the other wires without it exploding. Cut this wire.
Congratulations, you've disarmed a bomb, if you're reading this. Or you're dead. Or preparing to disarm a bomb, in which case, good luck.
When using wirecutters, the delay wire does nothing. You've got a 20% to hit bolts, 20% to hit activation, 20% to hit delay (nothing happens), and 40% to hit either proceed or boom (both of which explode when cut).
Maths ahead.
Bomb defusal time (If I disappear, it's because the MoD arrested me for this):
How to disarm an active bomb.
If you want to disarm it entirely (as opposed to disarming or spacing), you've got a 50% chance of dying, by the way (since 'bolts' counts as 'other'). This increases if you don't use a multitool.
If you have time (over a minute):
Pulse the first wire. If you get the "An alarm sounds! It's go-" message, run for the hills and hope you're far away enough to not be gibbed. That's the boom wire.
If you get "The bomb buzzes ominously!", this is the proceed wire. This makes the bomb go faster - examine the bomb to see how much time you have left. Don't touch this wire until the bomb is defused, and move onto the next wire.
If you get "The bolts spin in place for a moment", this is the bolts wire. Cut that wire to deactivate the floor bolts, allowing the bomb to be pulled. Now move onto the next wire... or just space it.
If you get "The bomb chirps", this is the delay wire. This is also a very nice wire. Every time you pulse it, you get ten more seconds to disarm the bomb. Cutting this does nothing. Now move onto the next wire. (If you ever need more time, pulse this wire.)
If you get "The bomb seems to hesitate for a moment", this is the activation wire. This is the best wire. Pulsing it adds five seconds to the timer... and cutting it defuses the bomb, allowing you to cut all the other wires without it exploding. Cut this wire.
Congratulations, you've disarmed a bomb, if you're reading this. Or you're dead. Or preparing to disarm a bomb, in which case, good luck.
When using wirecutters, the delay wire does nothing. You've got a 20% to hit bolts, 20% to hit activation, 20% to hit delay (nothing happens), and 40% to hit either proceed or boom (both of which explode when cut).
Maths ahead.
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
how the fuck do you track people with the camera bug, people keep saying it can be done but i had one the other day and i saw no option to do so
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Simple Questions Thread
What's up with all the logs? Why do they just end after december the 20th?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Simple Questions Thread
What do the R&D machines' (Circuit imprinter, protolathe etc.) wires do? They affect the lights in the hack interface but I can't tell what the lights represent.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Simple Questions Thread
does increasing the pressure on pneumatic cannons increase the imbed chance of the fired objects?
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Simple Questions Thread
Admin PM from-Shaps: You have my express Shaps(tm) permission to do murderfy or whatever any ERP'ers next round and you can frame this on your wall as proof if anyone asks
can this be my sex police badge
can this be my sex police badge
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
noIcePacks wrote:Admin PM from-Shaps: You have my express Shaps(tm) permission to do murderfy or whatever any ERP'ers next round and you can frame this on your wall as proof if anyone asks
can this be my sex police badge
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Simple Questions Thread
Can the clown use the mining shuttle to reach the clown planet? The quartermaster had a massive rant at me for giving clown mining access and cited clown planet as the reason why.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Simple Questions Thread
No, but you have to set the pressure to at least 2 using a wrench to have any embed chance.Super Aggro Crag wrote:does increasing the pressure on pneumatic cannons increase the imbed chance of the fired objects?
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
nopeReece wrote:Can the clown use the mining shuttle to reach the clown planet? The quartermaster had a massive rant at me for giving clown mining access and cited clown planet as the reason why.
although iirc there's an item in the code that appears to be a centcomm ID and it's labelled "coordinates to clown planet" (although as far as i can tell it does nothing)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Simple Questions Thread
Ages ago it allegedly used to be teleporter or gateway or whatever coordinates, and an ancient Research guide had this as one of the reasons to get to the White Ship.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
i'm pretty sure before i started playing there was a clown planet off-station z-level (kinda like the derelict but clown planet)
i guess it's been removed and that coordinates ID is just unused memorabilia
i guess it's been removed and that coordinates ID is just unused memorabilia
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Simple Questions Thread
Let's replace it with a Honkrender, same results.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Simple Questions Thread
ya shittin me no wonder my glass cannon wasn't glass cannoning enoughDrynwyn wrote:No, but you have to set the pressure to at least 2 using a wrench to have any embed chance.Super Aggro Crag wrote:does increasing the pressure on pneumatic cannons increase the imbed chance of the fired objects?
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Simple Questions Thread
There is a clown asteroid still there with a crashed clown shuttle and a tonne of bannanium ore.PKPenguin321 wrote:i'm pretty sure before i started playing there was a clown planet off-station z-level (kinda like the derelict but clown planet)
i guess it's been removed and that coordinates ID is just unused memorabilia
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
yep. that same shuttle has a note referencing ye olde clown planet tooReece wrote:There is a clown asteroid still there with a crashed clown shuttle and a tonne of bannanium ore.PKPenguin321 wrote:i'm pretty sure before i started playing there was a clown planet off-station z-level (kinda like the derelict but clown planet)
i guess it's been removed and that coordinates ID is just unused memorabilia
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Simple Questions Thread
Oh, I thought it meant the place where the shuttle crashed. Man I kind of want to see the clown planet now.PKPenguin321 wrote:yep. that same shuttle has a note referencing ye olde clown planet tooReece wrote:There is a clown asteroid still there with a crashed clown shuttle and a tonne of bannanium ore.PKPenguin321 wrote:i'm pretty sure before i started playing there was a clown planet off-station z-level (kinda like the derelict but clown planet)
i guess it's been removed and that coordinates ID is just unused memorabilia
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Simple Questions Thread
it was a green field full of npc clowns and nanners and bananium minesReece wrote:Oh, I thought it meant the place where the shuttle crashed. Man I kind of want to see the clown planet now.PKPenguin321 wrote:yep. that same shuttle has a note referencing ye olde clown planet tooReece wrote:There is a clown asteroid still there with a crashed clown shuttle and a tonne of bannanium ore.PKPenguin321 wrote:i'm pretty sure before i started playing there was a clown planet off-station z-level (kinda like the derelict but clown planet)
i guess it's been removed and that coordinates ID is just unused memorabilia
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Simple Questions Thread
That sounds both terrible and brilliant. Bring back the cluwn legion to flood the station.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Simple Questions Thread
Yes. No. Sort of. There's no clown planet (anymore), but there is a clown asteroid that you need a hardsuit to reach. There is, however, a much easier and less anal way to do it than getting mining access and hoping you'll end up on the right z-level.Can the clown use the mining shuttle to reach the clown planet? The quartermaster had a massive rant at me for giving clown mining access and cited clown planet as the reason why.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Simple Questions Thread
Yeah just go to the derelict and go in an upward direction from the middle of it. You should hit the asteroid from there.
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Simple Questions Thread
nah nah, you got it backwardsZilenan91 wrote:Yeah just go to the derelict and go in an upward direction from the middle of it. You should hit the asteroid from there.
you wanna go to the EVA airlock just south of where the white ship used to dock at the derelict, and just float straight south
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Simple Questions Thread
why do people keep posting threads instead of this topic
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Simple Questions Thread
Does lamarr have eggs?
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Simple Questions Thread
Who came up with the lore for the different syndicate factions? How far back does it go?
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Simple Questions Thread
According to Factions.dm and the Github Blame log, they go all the way back to the Before Time (when we were still on google code)Cheimon wrote:Who came up with the lore for the different syndicate factions? How far back does it go?
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Simple Questions Thread
The factions need to be played up more, like ops/traitors being given bonus objectives styled after each faction that don't count towards or against their greentext.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Simple Questions Thread
On mech-mounted weapons, does the light or the heavy laser have a higher DPS?
I mean, the heavy laser has higher damage, but if I recall correctly, it fires much more slowly.
I mean, the heavy laser has higher damage, but if I recall correctly, it fires much more slowly.
Who is online
Users browsing this forum: No registered users