Little things you learned that are game changing

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peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
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Location: UK

Re: Little things you learned that are game changing

Post by peoplearestrange » #147852

Bottom post of the previous page:

PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Steady on there Satan...
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.
Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
bandit wrote:you are now manually GLORFing
MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.
PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"
I'm a box
Malkevin

Re: Little things you learned that are game changing

Post by Malkevin » #147862

PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Conveyer belts work in a similar way

Useful when some retard keeps disposaling themselves to make a nuiscience of themselves.

Airlocks work best so you can rig them open when you want them to open to allow the trash to pass.
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Little things you learned that are game changing

Post by Gun Hog » #147870

kevinz000 wrote:The best armor IMO is reactive TESLA ARMOR
25 /ARMOR PIERCING/ burn per activation
It activates 4 times, everyone in your screen is now in crit.

Goodluck getting it without a 20TC trade
It is admin only. Admin items do not need to be balanced. If people did not hate Science so much, I would make it a researchable, where it uses electrocute_act() and the tesla_shock ver to deal damage instead. This means that glove users take 1/2 damage, and hardsuit users take nearly no damage, but a stun. Engineers would be invulnerable due to having both items at once.
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #147952

Malkevin wrote:
PKPenguin321 wrote:Using an air syphon/a space tile to create wind and placing an electrified grille in front of it creates one of the most lethal environmental hazards I have ever seen. It sucks you in like a vortex and shocks you at an incredibly fast rate, killing in mere seconds, with each shock stunning the victim and the wind immediately pulling them into the grille before they have a chance to get away. Not to mention the damage the victim sustains from lack of pressure/temperature due to the wind.
Conveyer belts work in a similar way

Useful when some retard keeps disposaling themselves to make a nuiscience of themselves.

Airlocks work best so you can rig them open when you want them to open to allow the trash to pass.
sure, but setting up an airlock assembly/conveyor belt line is a lot harder to do than just dropping a wire, a grille, and RCDing away one floor. not to mention conveyors don't suck you in or do atmospheric damage.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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nsos
Joined: Sat Apr 19, 2014 4:09 pm
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Re: Little things you learned that are game changing

Post by nsos » #148010

real game changing thing you can do in the game here, i debated as to whether or not to reveal this for months as it could completely change the metagame and combat system and totally paradigm shift what is considered "robust", but after a long internal debate i am sure that the playerbase will know how to use this information for good, i have spoilered it if you are uninterested in learning this, it is completely and totally esoteric and rarely mentioned outside of banned skype metagroups and was discovered in an old build from 2012 that turned out to be a glitch in the atmos system you could use to your advantage, anyway here is the tip:
Spoiler:
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IrishWristWatch0
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Re: Little things you learned that are game changing

Post by IrishWristWatch0 » #148013

nsos wrote:real game changing thing you can do in the game here, i debated as to whether or not to reveal this for months as it could completely change the metagame and combat system and totally paradigm shift what is considered "robust", but after a long internal debate i am sure that the playerbase will know how to use this information for good, i have spoilered it if you are uninterested in learning this, it is completely and totally esoteric and rarely mentioned outside of banned skype metagroups and was discovered in an old build from 2012 that turned out to be a glitch in the atmos system you could use to your advantage, anyway here is the tip:
Spoiler:
Image
game breaking stuff
╔═══════════════════ ೋღ☃ღೋ ══════════════════╗
<Shaps> I still firmly believe a drunk kor is more responsible than a sober irish
Zoey Webb(Firecage): Irish. You can break any coherent discussion by mentioning 2 words
420weedscopes: I once proposed to a girl with my dick in her ass
Lzimann's best friend.
° ☾ ☆ ¸. ¸  ★  :.  . • ○ ° ★  ° ○ • .  .:  ★  ¸ .¸ ☆ ☾ °
╚═══════════════════ ೋღ☃ღೋ ══════════════════╝
onleavedontatme
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Re: Little things you learned that are game changing

Post by onleavedontatme » #148023

It doesn't use eletrocute act because it'd be crazy if it stunned.

I'm probably gonna lower the damage to 15 or so before it starts appearing in game.
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FantasticFwoosh
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #148164

If you can chokegrab someone or atleast temporarily throw them away from their weapon, you can body block them relatively well on top of getting some extra damage in from the collision and air-time.

Spoiler:
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Little things you learned that are game changing

Post by Anonmare » #148366

You can scan a xeno's ass on the photocopier
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Davidchan
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Re: Little things you learned that are game changing

Post by Davidchan » #148480

Hacked mules are the easiest way to clear the station of greyshits, especially the tunnel dwelling rat kinds.
Law 0: Secborg din do nuffin.
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #148492

Anonmare wrote:You can scan a xeno's ass on the photocopier
drones, too
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
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Re: Little things you learned that are game changing

Post by Drynwyn » #148919

Lizards can use ayylien weaponry. At first I thought this was a bug but there's a comment in the alien firing pin code about stealth lizard buff, therefore it is a feature.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
Zilenan91
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Re: Little things you learned that are game changing

Post by Zilenan91 » #148972

Huh I was wondering why I was able to fire ayy weapons and humans couldn't
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #148975

Time to inform Github of this "bug"
:^))))
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #148981

If you do this I will personally mail a hungry komodo dragon to your IP address.
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non-lizard things:
Spoiler:
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #148989

DemonFiren wrote:If you do this I will personally mail a hungry komodo dragon to your IP address.
it's too late the coders have already seen it
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #149080

https://github.com/tgstation/-tg-station/issues/14909
Being fixed, don't worry everyone!
:^]]]]]]]]]]]]
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Reece
Joined: Tue Dec 08, 2015 7:02 pm
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Re: Little things you learned that are game changing

Post by Reece » #149083

Dammit! Why can it not just be a funny little feature?
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #149101

Because everyone is envious of us beautiful people.
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non-lizard things:
Spoiler:
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Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
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Re: Little things you learned that are game changing

Post by Drynwyn » #149136

closed, all is well
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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MMMiracles
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Re: Little things you learned that are game changing

Post by MMMiracles » #149145

Expanding onto a tile with a beer keg as a blob causes it to explode.

Only as a blob, though. Nothing else does this but the blob.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #149158

Blobs can't destroy the vault safe
Seriously, I spent about an hour wailing on the damn thing in my test server and it did not give, even as I expanded all around it.
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Drynwyn
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Re: Little things you learned that are game changing

Post by Drynwyn » #149681

If you fill a pneumatic cannon with Syndicate Throwing Stars, you can kill anyone.*

*provided you set the cannon power to 2 or 3.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
Zilenan91
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Re: Little things you learned that are game changing

Post by Zilenan91 » #149769

You can kill anyone with glass shards like that, no need to spend TCs on your murder needs.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Drynwyn
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Re: Little things you learned that are game changing

Post by Drynwyn » #149917

If you shoot someone holding a grenade with a projecile weapon (thing that fires bullets, not lasers/disabler beams/taserbolts/whatever), you have a 15% chance to hit the grenade and set it off immediately. However, the actual bullet won't hurt the person with the grenade.

This incidentally means that holding a smoke grenade can allow you to block bullets then escape unharmed.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
One Seven One
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Re: Little things you learned that are game changing

Post by One Seven One » #149981

Just a few from a folder of tips I keep.


Crushing a bluespace crystal will teleport you a small distance, crushing one while wearing a Bag of Holding will send you a LONG distance
---
Weekly reminder from #FullStopConspiracy:

You can use . and : interchangeably for radio channels.
IE: .g absorbing the AI is the same as :g absorbing the AI.
The upside? No need to hit shift, and you can't accidentally do ;g Absorbing the AI since they use different keys
---
DEAD: ADMIN(Hornygranny) says, "the shuttle will actually auto-call if it's no longer possible to call it"
---
Becoming a slime person (not an actual slime) draws from your alien color preference. Thus, you can become a spoopy ghost by setting it to white.
---
If you stunbaton an AI, it will stammer for rest of it's life
---
DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
DEAD: Hanz-Leonid says, "So throwing clowns into singularities has a point"
DEAD: ADMIN(NikNakflak) says, "engineers make it icrease more than usual"
---
OOC: Incoming: weird mechanic tip: When you throw something, you actually drop it at your feet, then it flies across the floor
---
Engiborgs can open and close their own cover with a crowbar module.
Earlier today I was emagging one and it closed its cover at the last second so I couldn't lock it.
---
Transit tubes carry atmospherics
---
(F) DEAD: Peter Prevaux asks, "how do I point a gun at a head, ready to pull a trigger, though?"
(F) DEAD: Phoebe Lotsu says, "aim for the mouth on help intent, click at point blank range"
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #149988

you can wear bread on your head slot
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
TheNightingale
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Re: Little things you learned that are game changing

Post by TheNightingale » #149996

Engiborgs can self-repair by using a welder.
If you autocall the shuttle, the timer is twenty-five minutes (it's easy to do when there's no AI by deconstructing both comms consoles). It takes over twice as long as usual, though, so it's quicker to red-alert and then call it when it refuels.
A chemistry bag (from the chemistry locker) can hold patches, pills and bottles in huge amounts, and is a small item.
An RCD can be loaded with metal and glass instead of compressed matter cartridges, but it's most efficiently used to make floors and walls.
The Experimentor can increase the tech levels of objects if you irradiate it enough, but it's very rare, and it's mostly trial-and-error.
Science can upgrade the janicart to make it clean floors it moves over, like a janiborg.
Hardsuits and helmets protect against flashbangs, but nothing stops a stunbaton.
Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Bridge access doesn't just apply to the Bridge - it also opens the EVA/teleporter/gateway shutters on Metastation, and grants access to Secure Tech Storage. Keycard authentication access is always good to hand out, though, even to Assistants.
By using a spear and any type of grenade (including Syndicate minibombs), an explosive spear can be crafted, which explodes when thrown at something or when used to bash something. Attaching a maxcap nitroglycerine grenade will most likely catch you in the explosion, but a minibomb is ideal for a near-guaranteed kill.
The Library console can produce arcane tomes when emagged, and fire alarms will disable their sensors, stopping them from activating in a fire.
Atmospherics can be subtly sabotaged by changing the air composition to something other than 80/20, and then maximising the blue distro loop output.
A MULEbot can run people over when summoned to an area, dealing brute damage and leaving bloody tracks.
Destroying a floor (e.g. through an RCD or mech drill) will also destroy any wires on that tile, as wires must be placed on a surface.
The AI satellite is vulnerable to metal foam grenades, which foam up the floor and block turret and camera line of sight.
The camera outside the Armory in space is motion-sensitive, but the ones outside the AI satellite catwalks aren't.
R&D can produce universal suppressors to attach to SABRs, Stetchkins, C20rs and sniper rifles. Silencing a stetchkin makes it a normal-sized item.
A medigun can heal dead people to within defibrillation range, but is hard to acquire.
Showers can be wrenched to 'freezing' temperature to provide the cold environment necessary for cryoxadone to function.
If a gang tag is sprayed on a wall, the wall will have the prints and fibres, not the tag.
By pressing "New Record" and editing the record New Record (it's called that), you can create new security records to set to Arrest - e.g. the wizard, or Unknown.
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Helios
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Re: Little things you learned that are game changing

Post by Helios » #150035

TheNightingale wrote: Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Emagging the crate destroys the contents though
Actionb
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Re: Little things you learned that are game changing

Post by Actionb » #150091

TheNightingale wrote: The AI satellite is vulnerable to metal foam grenades, which foam up the floor and block turret and camera line of sight.
On that note, anything that blocks LoS helps vs turrets, so smoke grenades/spell fall under that category as well.
I wonder if teargas has the same effect: due its 'It's just tea-- OH MY GOD THE ENTIRE ROOM IS FULL OF RED SMOKE!!' behaviour, it could be pretty good at breaching turret defenses.
Helios wrote:
TheNightingale wrote: Abandoned crates from the asteroid can be opened using a RIPLEY, a kinetic accelerator (given enough time in a zero-pressure environment), gibtonite explosions, or by dragging them in front of a goliath.
Emagging the crate destroys the contents though
That is weird. You'd think exposing it to a gibtonite explosion would destroy its contents, yet it doesn't.
Maybe it's an emag bug?

Nevermind, apparently emagging it immediately activates the anti-tamper-mechanism.
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Re: Little things you learned that are game changing

Post by TheNightingale » #150096

I think it depends on whether or not the lock is destroyed, or the crate is destroyed. Using a RIPLEY/KA/gibtonite/goliath destroys the crate itself (probably qdel or something), dropping the contents. Using an emag short-circuits the lock (like an EMP), which triggers the explosion mechanism because the lock has been damaged.

It's the difference between smashing a car window and setting off the alarm, and welding through the roof.
Malkevin

Re: Little things you learned that are game changing

Post by Malkevin » #150105

My guess is that its technically an artifact from the days when crates didn't used to be shootable/explodable.
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Ricotez
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Re: Little things you learned that are game changing

Post by Ricotez » #150107

One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
ShadowDimentio wrote:I am the problem
Zilenan91
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Re: Little things you learned that are game changing

Post by Zilenan91 » #150125

Wew that's an old quote from me. Back when I still had the hyphen in my name.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
One Seven One
Joined: Wed Jun 10, 2015 9:43 am
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Re: Little things you learned that are game changing

Post by One Seven One » #150151

(F) DEAD: Simon Styles says, ">Ian is unharmed"
(F) DEAD: Brock Ryals says, "The tesla knows what's up"
(F) DEAD: Leeann Ewing says, "ian's body is a hardsuit"
(F) DEAD: Brock Ryals asks, "Is that why he can survive with only a helmet and an air tank?"
(F) DEAD: Leeann Ewing says, "yeah"
(F) DEAD: Brock Ryals says, "Well shit
---
If you take a picture of a room with disco lights, the picture (Object) flashes with disco lights.
---
For the traitor objective to steal documents, there's a neutral set in the vault.
---
Hivemind, alien larva (751) hisses, "If you bite people you evolve faster"
---
DEAD: Magni Bronzebeard asks, "Did you know that taser bolts drain mechs?"
---
OOC: ParadoxSpace: remember that if you wash a stunbaton/stunprod in the sink, the charge is stronger
---
The Staff of Animation can animate holographic objects. They retain their 'force' and do not disappear when they leave the holodeck/the holodeck is shut off. So you can load up the thunder dome simulation over and over for infinite E-sword buddies.
---
Ricotez wrote:
One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.
I'll need to update my notes then
Zilenan91 wrote:Wew that's an old quote from me. Back when I still had the hyphen in my name.
I've actually got a few from you, some are irrelevant because of changes.
---
OOC: Zilenan91: If you screwdriver the det revolver, do you need to load it with special ammo or does the ammo it already has good?
OOC: PKPenguin321: all modding it does is allows it to use 357
OOC: PKPenguin321: which is traitor revolver ammo
---
DEAD: Hanz Leonid says, "I think screwdrivering the doll stuns them"

Aiming for the head wacks the head
Aiming for the eyes lets you see through their eyes.
Aiming for the mouth lets you speak for them
Aiming for the legs makes them walk
Aiming for the chest takes out the object
Using a welder on them makes them burn up
Last edited by One Seven One on Sat Jan 30, 2016 10:39 pm, edited 1 time in total.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Little things you learned that are game changing

Post by DemonFiren » #150153

I wonder how many of those are bullshit, because I can hardly believe some of 'em.
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non-lizard things:
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One Seven One
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Re: Little things you learned that are game changing

Post by One Seven One » #150155

DemonFiren wrote:I wonder how many of those are bullshit, because I can hardly believe some of 'em.
I know the first four are.
Not so sure about the last three since I forget to ever test anything in this folder.

I think the last one would work.
If I recall the code for the staff of animation just replaces the object with a mob that looks like it. So it should work for holograms.
TheNightingale
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Re: Little things you learned that are game changing

Post by TheNightingale » #150157

The alien one is true. I think washing a stunbaton stuns you. Screwdrivering the .38 revolver (when it's unloaded) means you have to chamber .357s instead - you can't fire .38s out of it any more until you fix it by using a screwdriver again. You can stab someone in the eyes with a screwdriver to try and stun/blind them, but only if they don't have eye protection.
Taking a photograph of the blueprints works for the "station blueprints" objective; they don't have to be the actual blueprints.
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #150160

yeah, the stunbaton in the sink thing is just that guy pranking you. washing an active, turned-on stunbaton in a sink shocks you for a pretty significant amount of time. i learned this the hard way after a traitorsec murderbone :^)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Helios
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Re: Little things you learned that are game changing

Post by Helios » #150456

Welding as a shadowling stuns you as long as if you were wearing thermals, which is a lot
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #150527

Helios wrote:Welding as a shadowling stuns you as long as if you were wearing thermals, which is a lot
I believe you can avoid that by getting welding implants before hatching. Your eyes count as NVGs/thermals I believe
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Helios
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Re: Little things you learned that are game changing

Post by Helios » #152061

Wizard teleport scroll can be used from the away mission to get back to the station.
Away missions are usually full of corpses
Soulstone wizards can fill pile of stones there
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MrStonedOne
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Re: Little things you learned that are game changing

Post by MrStonedOne » #152397

Ricotez wrote:
One Seven One wrote:DEAD: Hanz-Leonid says, "Clowns can randomly decrease or increase the singulo size by -30 or +30"
I thought it was between -100 and +100? I think it's +30 for engineers.
https://github.com/tgstation/-tg-statio ... an.dm#L692

clowns do -300 to +300

Station engineers give +100

To put that in prospective, 200 is stage two, 500 stage 3, 1000, stage 4, 2000, stage 5, 3000 stage 6
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Actionb
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Re: Little things you learned that are game changing

Post by Actionb » #152400

Not quite sure if that's a bug (genetics code might as well be written in hieroglyphs for me):
Injecting somebody with a DNA injector gives you 'hints' as to what the power blocks are.
- grab a monkey
- turn into a human
- inject monkeyman with the clean se injector
- scan its blocks, look for any blocks with a value above 800
- these blocks contain powers
- whenever you get a power block high enough, inject the monkeyman with it to look for more pointers
- begin eating your hand because RNG hates you and you need 20 minutes to get the blocks to the proper values despite already knowing where the powers are

Just make sure you don't have the strangeness mutation, because that disability acts in a similar way - just for disabilities.
If this is a bug, feel free to make a git issue.
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #152406

If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Cuboos
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Re: Little things you learned that are game changing

Post by Cuboos » #152834

PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #152836

Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
Octupletly if there's a conveyor/spacewind pulling them into the grille. Makes the bodies harder to retrieve too and it's always fun to see Assistants degenerate into lemmings
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #152839

Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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confused rock
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Re: Little things you learned that are game changing

Post by confused rock » #153037

soap, newspaper, and fedora suicides are amazing memes.
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Ezel
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Re: Little things you learned that are game changing

Post by Ezel » #153109

PKPenguin321 wrote:
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
Not sure if i want to grab a guy with a esword or a taser stun baton tho
The future is horrible!
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #153116

Ezel wrote:
PKPenguin321 wrote:
Cuboos wrote:
PKPenguin321 wrote:If you throw someone at a wall its like tabling but with a much shorter stun and it does damage
So instead of relying on disarms like a plebian, just grab and throw for essentially a guaranteed damaging push
works even better if it's an electrified grill.

quadruply better if the power grid is wired directly into the singularity.
sure, but the thing about my tip is that it works with walls
which are, you know, literally everywhere but space
Not sure if i want to grab a guy with a esword or a taser stun baton tho
if you can do the inputs fast enough (click to grab, usekey to upgrade, throwkey, click on/behind a wall) it can be about as fast as a disarm
basically it's like a disarm except not RNG and harder to input (and i guess it wouldn't work if the target is actively moving)

that's right, SS13 has advanced inputs. we street fighter now
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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