Bottom post of the previous page:
PKPenguin321 wrote:buff the everloving fuck out of antags, especially the stealthy shitdrunkas wrote:Where'd it go?
What's the easiest way of bringing it back?
make it so at any moment a traitor could just out and drop you dead in a second flat
This used to be what changelings did. They'd cuck you in single combat no matter what, and that made everyone paranoid of everyone because WHAT IF THIS GUY IS A LING STAY AWAY FROM MY PERSONAL SPACEKor wrote:Something being super lethal doesn't cause paranoia by itself.
Nor do consequences (sitting in deadchat for an hour). A wizard warping to station, cheesing stuns to kill everyone, and recalling the shuttle for 45 minutes is not fun or interesting for anyone involved.
Paranoia comes from not knowing.
But we know everything. We have brightly lit areas, cameras, universal radio, secHUDs that see your job and whether or not you have the AntagFree implant, meta tells for all antags, spammable antag tests/deconversion, team huds/private chat for most antag types, etc.
It is not about lethality, it is about information, and trust, and we have a ton of both.
Playing a game of Mafia or Trouble in Terrorist Town doesn't require the badguy to be able to shrug off bullets and rampage to be scary, and the games only last 15 minutes at most. But it exploits everyones lack of information, to sow mistrust and confusion. It is a race against time to figure things out as people get picked off.
We lack confusion, because our players desire clarity, in rules and in gameplay.
Until the butthurt players that hated parasting had it removed.
Then ling lost it's shtick of "1v1 gods" and wandered around different gameplay ideas that were all shit, slowly dying, until people got so sick of it that it was removed.
Bring back parasting, bring back ling, bring back paranoia, bring back fun.