Plasmaman, Playable race.
- VincVsVincent
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Plasmaman, Playable race.
Recently I´ve seen the Fly race being added onto the server so I thought to myself; Why aren't plasmama here yet? I mean I can see them on the wiki and it might not be too hard to implant them onto the server.
https://tgstation13.org/wiki/Plasmaman
https://tgstation13.org/wiki/Plasmaman
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- Wyzack
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Re: Plasmaman, Playable race.
This was originally planned. Seemed like it was getting close too, until the people working on it abruptly stopped. Not sure what still needs to be done, they seem to work fine to me
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Re: Plasmaman, Playable race.
No. You have flymen. You have lizardmen. You have plantmen. You have slimemen. You have humen. Is enough.
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Re: Plasmaman, Playable race.
I never asked to be human,
also I indentify myself as a plasmaman and if you won't add it I'll sue you for racism.
also I indentify myself as a plasmaman and if you won't add it I'll sue you for racism.
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Re: Plasmaman, Playable race.
We had them, you could roundstart play them for a while. But they were bugged and generally a grief fest since they were basically bonfires setting everything on fire when they died.
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Re: Plasmaman, Playable race.
I loved playing as them in the short time we had them. There's no reason they can't be polished and added. Having a hardmode race was great, and really spiced up the game for me.
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Re: Plasmaman, Playable race.
If they just weren't a purple skeleton producing everlasting plasma while exposed to oxygen even on deathKnaive wrote:We had them, you could roundstart play them for a while. But they were bugged and generally a grief fest since they were basically bonfires setting everything on fire when they died.
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Re: Plasmaman, Playable race.
So make them burn to dust or something, code solutions were how everything else to do with plasmamen was being resolved.
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Re: Plasmaman, Playable race.
The issue plasmamemes have has to with the way humans breath. They breath in oxygen, use 1/5 of it, and then breath out 4/5th oxygen and 1/5th co2. This goes straight into the enviroment.
Well... with oxygen that's fine.... with plasma.... UH OH.
Well... with oxygen that's fine.... with plasma.... UH OH.
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Re: Plasmaman, Playable race.
So why do they have to exhale plasma? They're plasmamen, we can make them exhale whatever the fuck we want them to exhale.
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Re: Plasmaman, Playable race.
Mostly because breathcode a shit. Anyways, the bug with plasmamen that got them disabled was that nukeops plasmamen would spawn without gear and die. I thought i fixed it but that fix somehow got broken, and then i got caught up in fusion and feature freeze and such. I am actively working towards bringing back plasmamen.
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Re: Plasmaman, Playable race.
I have an idea - bring back fusion, but it only works if you have have a bucklecuffed straight-jacketed muzzled plasmamen in the middle of the fusion chamber for the reaction to happen.
While wearing a cakehat, of course.
While wearing a cakehat, of course.
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Re: Plasmaman, Playable race.
Cant you just disable nukeops for plasmaman and tell people its bugged and youre actively working on it but in reality you aren't, sounds good right?
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- Luke Cox
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Re: Plasmaman, Playable race.
I would rather make plasmamen ineligible for nuke ops than remove them entirely. Besides, they would be a liability for the whole team.
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Re: Plasmaman, Playable race.
ThisLuke Cox wrote:I would rather make plasmamen ineligible for nuke ops than remove them entirely
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Re: Plasmaman, Playable race.
Nuke op plasmamen are forced to be humans (as is any other race with the 'unsafe' flag. However this is only plasmamemes for now).VincVsVincent wrote:Cant you just disable nukeops for plasmaman and tell people its bugged and youre actively working on it but in reality you aren't, sounds good right?
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Re: Plasmaman, Playable race.
So there's basicly no reason to not add them?neersighted wrote:Nuke op plasmamen are forced to be humans (as is any other race with the 'unsafe' flag. However this is only plasmamemes for now).VincVsVincent wrote:Cant you just disable nukeops for plasmaman and tell people its bugged and youre actively working on it but in reality you aren't, sounds good right?
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- Luke Cox
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Re: Plasmaman, Playable race.
Disqualify them from wizard or ops. Both of those are one-person or small group antags that monopolize the round, so you can't afford to have one member gimped. Otherwise, there are no problems with plasmamen
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Re: Plasmaman, Playable race.
i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
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Re: Plasmaman, Playable race.
my plasmaman is named Krypton Thirty-Six, his hobbies include wheezing and making bad chemistry jokes.
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Re: Plasmaman, Playable race.
Plasmamen are a pretty different case than lizards. Unlike lizards, there was a clear intent behind their design, which was to function as a "hardmode" race. Playing one is actually a pretty fun challenge.PKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
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Re: Plasmaman, Playable race.
posting to agree that pmen should be brought back and either reworked or removed from previously discussed round types
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Re: Plasmaman, Playable race.
Well put. It's not just "hmm, what can we add that's vaguely sci-fi", it's a proper gameplay proposition.Luke Cox wrote:Plasmamen are a pretty different case than lizards. Unlike lizards, there was a clear intent behind their design, which was to function as a "hardmode" race. Playing one is actually a pretty fun challenge.PKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
- Luke Cox
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Re: Plasmaman, Playable race.
So, anybody from coderbus here willing to re-add them and make them ineligible for nuke ops and wizard? This seems pretty unanimous.
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Re: Plasmaman, Playable race.
They're already ineligible for nuke ops (I don't know about wizard)- they're still in the code, the change to enable them would be done in the server config, not the codebase. IE, talk to MSO or a headmin.Luke Cox wrote:So, anybody from coderbus here willing to re-add them and make them ineligible for nuke ops and wizard? This seems pretty unanimous.
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Re: Plasmaman, Playable race.
while true, this doesn't invalidate the "le racism" that will happen anywaysCheimon wrote:Well put. It's not just "hmm, what can we add that's vaguely sci-fi", it's a proper gameplay proposition.Luke Cox wrote:Plasmamen are a pretty different case than lizards. Unlike lizards, there was a clear intent behind their design, which was to function as a "hardmode" race. Playing one is actually a pretty fun challenge.PKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
when they were enabled for a bit a while back i saw at least two rounds where plasmamen were declared illegal and to be killed on sight by the captain
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Luke Cox
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Re: Plasmaman, Playable race.
Then adminhelp shit like that. You aren't allowed to do that to lizards, you can't do it to plasmamen either. People breaking the rules is no reason to gut a feature.PKPenguin321 wrote:while true, this doesn't invalidate the "le racism" that will happen anywaysCheimon wrote:Well put. It's not just "hmm, what can we add that's vaguely sci-fi", it's a proper gameplay proposition.Luke Cox wrote:Plasmamen are a pretty different case than lizards. Unlike lizards, there was a clear intent behind their design, which was to function as a "hardmode" race. Playing one is actually a pretty fun challenge.PKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
when they were enabled for a bit a while back i saw at least two rounds where plasmamen were declared illegal and to be killed on sight by the captain
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Re: Plasmaman, Playable race.
The captain's executing his own crew? I think nanotrasen would be interested to hear that, and fire the captain.PKPenguin321 wrote:while true, this doesn't invalidate the "le racism" that will happen anywaysCheimon wrote:Well put. It's not just "hmm, what can we add that's vaguely sci-fi", it's a proper gameplay proposition.Luke Cox wrote:Plasmamen are a pretty different case than lizards. Unlike lizards, there was a clear intent behind their design, which was to function as a "hardmode" race. Playing one is actually a pretty fun challenge.PKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
when they were enabled for a bit a while back i saw at least two rounds where plasmamen were declared illegal and to be killed on sight by the captain
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Re: Plasmaman, Playable race.
you'd think that
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- Luke Cox
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Re: Plasmaman, Playable race.
IC-wise, it makes more sense for people to be fearful and distrustful of plasmamen, since they're so creepy looking and dangerous. Regardless, there is zero reason for them to not be re-enabled.
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Re: Plasmaman, Playable race.
as far as I'm aware this is entirely a config issue
HG turned them off, so you probably need to bug the headmins to have them turned back on.
Why did he do it? Who the fuck knows maybe he was on his period.
HG turned them off, so you probably need to bug the headmins to have them turned back on.
Why did he do it? Who the fuck knows maybe he was on his period.
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Re: Plasmaman, Playable race.
They were super unbalanced tbh. Plasmamen were very very overpowered for antag use because if they ever got ahold of a dead plasmaman, they could strip him and carry around an infinite firestack death machine that they were immune to because of their auto-extinguishing jumpsuits.
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- Wyzack
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Re: Plasmaman, Playable race.
That is a pretty good idea actually, they already cannot be cloned. Although this means they cannot be defibbed either
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Re: Plasmaman, Playable race.
Well they're not uncloneable, they're just a pain in the ass to clone do to them being on fire in the clone pod. You can defib them under a cold shower with a cryoxodane injection and it'll heal all their damage cellular damage and keep them extinguished.
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Re: Plasmaman, Playable race.
Crumbling to ash on death is a no-brainer. Seriously, can we please get somebody from coderbus to take the 5 minutes required to do this so we can re-enable plasmamen?
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Re: Plasmaman, Playable race.
except that i still think they're a bad influence on the game, and no theory crafting will overcome thatLuke Cox wrote:No excuses now, badmins
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tell the best admin how good he is
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Re: Plasmaman, Playable race.
ElaboratePKPenguin321 wrote:except that i still think they're a bad influence on the game, and no theory crafting will overcome thatLuke Cox wrote:No excuses now, badmins
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Re: Plasmaman, Playable race.
just an FYI this happened in the brief time we had them on the server we had before, im not pulling this out of my assPKPenguin321 wrote:i for one got sick of the "muh race! i'm different race than u! le race war xD" mindset the third day after lizards came out because it made the server redundant and boring as shit and am not looking forward to Racism 2: Struggle of the Plasmemes.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Luke Cox
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Re: Plasmaman, Playable race.
If plasmamen were just another snowflake race I would agree, but they're a real gameplay addition. Snowflaking with them is difficult since they all look identical, and they're objectively a pain in the ass to play. It's a fun challenge imo.
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Re: Plasmaman, Playable race.
After, my recent talk with loller. The only problem at this pointis the nuke ops, and wizard round deactivation bug for them.
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Re: Plasmaman, Playable race.
I don't know what you're not getting here. I understand that they can be fun and difficult to play, and that they're a real gameplay addition, but an IC spaceman won't say "Oh, I won't do le funny racism xD meme today, these are a real gameplay addition." No, there will be shitty rounds with shitty race wars, and there will be a lot of them, and if anything it may just as well be even worse than the lizard ones considering plasmamen have legitimate differences from humans. And yes, you CAN snowflake as a plasmaman, although I don't think that's a reason to not add them (at least it's more interesting than the 30th "Has-the-Sex" lizard snowflake).Luke Cox wrote:If plasmamen were just another snowflake race I would agree, but they're a real gameplay addition. Snowflaking with them is difficult since they all look identical, and they're objectively a pain in the ass to play. It's a fun challenge imo.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Luke Cox
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Re: Plasmaman, Playable race.
They're already in, probably for good. Not sure what else there is to discuss on them.
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Re: Plasmaman, Playable race.
"This content is fun and good- but players violate the rules and do stuff that make me mad"PKPenguin321 wrote:I don't know what you're not getting here. I understand that they can be fun and difficult to play, and that they're a real gameplay addition, but an IC spaceman won't say "Oh, I won't do le funny racism xD meme today, these are a real gameplay addition." No, there will be shitty rounds with shitty race wars, and there will be a lot of them, and if anything it may just as well be even worse than the lizard ones considering plasmamen have legitimate differences from humans. And yes, you CAN snowflake as a plasmaman, although I don't think that's a reason to not add them (at least it's more interesting than the 30th "Has-the-Sex" lizard snowflake).Luke Cox wrote:If plasmamen were just another snowflake race I would agree, but they're a real gameplay addition. Snowflaking with them is difficult since they all look identical, and they're objectively a pain in the ass to play. It's a fun challenge imo.
I mean- yeah that's basically a given; no different than any other content addition. It really just means rule 1 needs to be enforced more in a more draconian manner. People who scream valids and go around murdering productive crew because they can on a technicality shouldn't be welcome here.
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