Corrupt the station's bodily fluids
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Corrupt the station's bodily fluids
Make blood dry out over time
Make vomit dry out over time
Make borgs 'bleed' oil
Make a large pool of blood slippery (not blood trails, though)
Make a pool of vomit slippery
Make a pool of oil slippery
Make it so if you slip on blood, vomit, or oil, you get it all the way up your back
I think the simple beauty of these ideas speak for themselves. They naturally make certain sicknesses and violences worse, increasing station deadliness while maintaining realism. Having them dry out also makes it clear whether you're looking at 'old blood' or 'new blood' and means it isn't too bad if the janitor's gone.
Make vomit dry out over time
Make borgs 'bleed' oil
Make a large pool of blood slippery (not blood trails, though)
Make a pool of vomit slippery
Make a pool of oil slippery
Make it so if you slip on blood, vomit, or oil, you get it all the way up your back
I think the simple beauty of these ideas speak for themselves. They naturally make certain sicknesses and violences worse, increasing station deadliness while maintaining realism. Having them dry out also makes it clear whether you're looking at 'old blood' or 'new blood' and means it isn't too bad if the janitor's gone.
Last edited by Cheimon on Fri Feb 26, 2016 3:05 am, edited 1 time in total.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Corrupt the station's bodily fluids
Sort of a nerf to slaughter demons as well who can't jaunt out of dried blood.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
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Re: Corrupt the station's bodily fluids
I like itSaegrimr wrote:Sort of a nerf to slaughter demons as well who can't jaunt out of dried blood.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: Corrupt the station's bodily fluids
Contain your fetishes.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Corrupt the station's bodily fluids
It's all for gameplay, imagine being a clown, dealing enough toxin damage to yourself to make you vomit right as the mob chases after you.Kelenius wrote:Contain your fetishes.
You get one free slip outta it!
- Smeller
- Joined: Tue Jul 29, 2014 11:40 am
- Byond Username: Smeller
Re: Corrupt the station's bodily fluids
Blood/whatever fluid slippery is overly retarded. Pleqse don't
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Corrupt the station's bodily fluids
Idn't blood like the opposite of slippery? I've never run in any blood pools in real life (that you can prove) to know
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Corrupt the station's bodily fluids
... you know what water is, right?Smeller wrote:Fluids being slippery is bad
- Smeller
- Joined: Tue Jul 29, 2014 11:40 am
- Byond Username: Smeller
Re: Corrupt the station's bodily fluids
Yeah should have pointed that for you.TheNightingale wrote:... you know what water is, right?Smeller wrote:Fluids being slippery is bad
Although guys slipping in hallways is extremely hilarious sometimes, it's no good for combat mechanics and is really annoying. It's already a thing that pest sprays are often filled with water for yakety saxing, even after water spraying's been nerfed, it's too stupidly robust for such thing. And with blood being water you'll get ez esword+noslips+dead asshole murderboner and also you will get slow-paced faggotry round, unless chemists will mass-produce space cleaner(bit they're too busy making ephedrine and drugs so don't bother asking) which is still pretty stupid.
So really slippery is hilarious but stupid.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Corrupt the station's bodily fluids
I hadn't considered slaughter demons, but while this nerfs in some ways, it buffs in others. Blood pools being slippery would allow demons to beat someone until a pool of blood forms below them, eat that person, and then watch other people run up, slip, and fall into the demon's waiting arms.oranges wrote:I like itSaegrimr wrote:Sort of a nerf to slaughter demons as well who can't jaunt out of dried blood.
Not a sex thing.Contain your fetishes.
Well, once it's congealed enough, sure. But until then it's as slippery as water is. Not slipping most of the time, but certainly is on metal floors. It's essentially just a faintly thicker water variant.Idn't blood like the opposite of slippery? I've never run in any blood pools in real life (that you can prove) to know
I think a lot of this comes down to timing. Water slips for a considerable length of time, it does damage to you (who the fuck readded that, anyway?), and it makes you drop items or even get hit by items you're carrying. That doesn't have to be the case for other things. Low potency bananas, for example, can slip for a very short amount of time, and the only effect is that you need to pick up your gun again.Although guys slipping in hallways is extremely hilarious sometimes, it's no good for combat mechanics and is really annoying. It's already a thing that pest sprays are often filled with water for yakety saxing, even after water spraying's been nerfed, it's too stupidly robust for such thing. And with blood being water you'll get ez esword+noslips+dead asshole murderboner and also you will get slow-paced faggotry round, unless chemists will mass-produce space cleaner(bit they're too busy making ephedrine and drugs so don't bother asking) which is still pretty stupid.
I'm a big fan of the concept of environmental hazards, especially ones that are player created. If, after a big fight, you need to be careful how you leave, or you can set up a kill room in such a way that people are going to need to walk, or you need to move from area to area if you want to keep up your high speed running-killing movement, then I reckon that's a good thing. This is not something that's going to make it necessary for players to avoid these areas, but it should force them to walk, and that has interesting effects on heavily fought-over areas.
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