[Idea] Awaymissions and Telescience
-
- Joined: Sat Jun 14, 2014 12:37 am
- Byond Username: DrChef
[Idea] Awaymissions and Telescience
Away missions should be merged with Telescience. Why? It would make away missions more interesting and harder to reach. It works on Goon.
Example 1 (away portal): Captain and gang of crew members use the away portal at the start of the round. Everyone dies. Station falls apart.
Example 2 (Telescience): Skilled scientist uses math to teleport to strange alien locations. He dies. Station doesn't fall apart (yet).
Example 1 (away portal): Captain and gang of crew members use the away portal at the start of the round. Everyone dies. Station falls apart.
Example 2 (Telescience): Skilled scientist uses math to teleport to strange alien locations. He dies. Station doesn't fall apart (yet).
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: [Idea] Awaymissions and Telescience
One issue: Telescience is bullshit.
One comment: There is a delay available on the away mission to prevent the mass-fuckoff.
One comment: There is a delay available on the away mission to prevent the mass-fuckoff.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: [Idea] Awaymissions and Telescience
Away Missions suck anyway and stopped being cool the moment they put a timer on them to stop everyone fucking off immediately.
Telescience requires too much math to be fun unless you have a scientific calculator.
Telescience requires too much math to be fun unless you have a scientific calculator.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
-
- Joined: Sun Jun 22, 2014 5:13 pm
Re: [Idea] Awaymissions and Telescience
Here, my friend:callanrockslol wrote:Telescience requires too much math to be fun unless you have a scientific calculator.
http://web2.0calc.com/
-
- Joined: Sat Jun 14, 2014 12:37 am
- Byond Username: DrChef
Re: [Idea] Awaymissions and Telescience
Here is an idea. Make telescience a little more easy, or B. https://www.khanacademy.org. Kahn Academy is a good site to learn math.
Another idea is to enable away missions and keep the away portal, but require people to build the whole machine. It would require people to bug RD to research and miners to mine minerals so they could build it.
Away missions is a good concept, but not how it is now (if enabled). On NoxStation people would use it at round start and die quickly, including heads of staff. Away missions should be something special, something you don't get to do easily, but away missions should have treasure for those who are robust enough.
Another idea is to enable away missions and keep the away portal, but require people to build the whole machine. It would require people to bug RD to research and miners to mine minerals so they could build it.
Away missions is a good concept, but not how it is now (if enabled). On NoxStation people would use it at round start and die quickly, including heads of staff. Away missions should be something special, something you don't get to do easily, but away missions should have treasure for those who are robust enough.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: [Idea] Awaymissions and Telescience
But there are many spreadsheets that do all the math for youDr. Chef wrote:Make telescience a little more easy
The problem is getting crystals for it to actually DO anything at all
-
- Joined: Thu May 22, 2014 8:41 am
Re: [Idea] Awaymissions and Telescience
Actually, you only need 1-2 crystals and a capacitor. Basic, Advanced, Super. Getting the capacitor is the hard part. Just take apart the teleporter underneath the captain's office.Lo6a4evskiy wrote:But there are many spreadsheets that do all the math for youDr. Chef wrote:Make telescience a little more easy
The problem is getting crystals for it to actually DO anything at all
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [Idea] Awaymissions and Telescience
The capacitor isn't actually "hard" when it only takes power manip 3. So, literally 4 minutes of time in R&D.EmptyK01 wrote:Actually, you only need 1-2 crystals and a capacitor. Basic, Advanced, Super. Getting the capacitor is the hard part. Just take apart the teleporter underneath the captain's office.Lo6a4evskiy wrote:But there are many spreadsheets that do all the math for youDr. Chef wrote:Make telescience a little more easy
The problem is getting crystals for it to actually DO anything at all
Who is online
Users browsing this forum: No registered users