So here is what I propose: We take the automated game master system from April fools, and rework it to have a single event, "The Change." It takes every single object in the game that's pathed under atom/ and replaces it with a different object that's pathed under atom/. The Change should fire at least once every five minutes. The purpose of this is to condition people to not be so afraid of change anymore. Then I'll finally be able to remove traitor uplinks and give security pulse rifles without getting
So, who's going to code this?