TC trade ideas
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
TC trade ideas
Post here TC trade ideas that aren't trading for Abductor/revenant/morph/swarmer
Revolver seeds as a botanist is a rare but interesting trade.
Wizarditis is a fun trade but not lethal since it doesn't actually teleport you.
Getting the ability to make cult floors, the artificer ability is something that seems fun.
Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.
I know one person always used to trade for a cigarette that would cast smoke with a similar cool down, that would be fun. Bonus points if it gave out healing smoke meaning using it for murder bones was impossible.
An interesting challenge that you can do is trade for a prison uniform and ID, and an announcement saying they are transferring a dangerous prisoner and that they can't execute you. Bonus points if you implant yourself with an uplink or storage implant so you actually have the possibility of breaking out of perma or gulag.
Revolver seeds as a botanist is a rare but interesting trade.
Wizarditis is a fun trade but not lethal since it doesn't actually teleport you.
Getting the ability to make cult floors, the artificer ability is something that seems fun.
Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.
I know one person always used to trade for a cigarette that would cast smoke with a similar cool down, that would be fun. Bonus points if it gave out healing smoke meaning using it for murder bones was impossible.
An interesting challenge that you can do is trade for a prison uniform and ID, and an announcement saying they are transferring a dangerous prisoner and that they can't execute you. Bonus points if you implant yourself with an uplink or storage implant so you actually have the possibility of breaking out of perma or gulag.
Last edited by Helios on Thu Mar 03, 2016 5:03 pm, edited 1 time in total.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: TC trade ideas
trading for revolver seeds is an interesting way to waste all of your round waiting for the seeds to actually grow (they take like 8 minutes to grow haha).
Or I could... buy a revolver.
Or I could... buy a revolver.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: TC trade ideas
Can't you use their seeds to grow more revolvers?newfren wrote:trading for revolver seeds is an interesting way to waste all of your round waiting for the seeds to actually grow (they take like 8 minutes to grow haha).
Or I could... buy a revolver.
- Venticular
- Joined: Fri Apr 17, 2015 9:53 pm
- Byond Username: Venticuiliar
- Location: actually back from hibernation this time
Re: TC trade ideas
This might not work anymore, but trading to be infected with Jungle Fever can be fun for some monkey memes.
My characters are Frank Lowe and Mel Cousins. I also play as CORION OS, the AI and Brainstorm the borg.
"I don't fail at much, but caring is one of them" -some guy
I'm actually back now bitches!
"I don't fail at much, but caring is one of them" -some guy
I'm actually back now bitches!
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: TC trade ideas
I'm fond of giving out toy LMG's with 50 round bursts that make meme sounds, usually for like 1TC because fuck spending 4TC's on a toy gun
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: TC trade ideas
Someone needs to code an item that when used makes all of Command and Security turn into lizards with generic names.
Law 0: Secborg din do nuffin.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: TC trade ideas
Incorporeal move set to 2
2 nodrop telebatons
And a promise to not actually kill anyone
2 nodrop telebatons
And a promise to not actually kill anyone
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Sun Jan 24, 2016 3:54 am
- Byond Username: Buggy1234
Re: TC trade ideas
Helios wrote:Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.
Well... no.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: TC trade ideas
Wizard soulstones are unusable by the crew I thought because of those flagsBuggy wrote:Helios wrote:Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.
Well... no.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: TC trade ideas
Why do I need more than 1 revolver? If I'm revolver memeing anyway I probably have an autolathe set up in maint somewhere to shit out ammo for me which is a lot quicker than waiting for gatfruit to grow.Helios wrote:Can't you use their seeds to grow more revolvers?newfren wrote:trading for revolver seeds is an interesting way to waste all of your round waiting for the seeds to actually grow (they take like 8 minutes to grow haha).
Or I could... buy a revolver.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: TC trade ideas
The power to vomit BBBEEEESSSS!
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: TC trade ideas
Yeah dude, gatfruit. Lurk moarZilenan91 wrote:Revolver seeds exist?
Also I've always kinda wanted to TC trade for a pAI who had wizard spells like fireball but I don't know if that would actually work
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: TC trade ideas
As I understand it, pAI's are an invisible mob that follows the pAI card. Fireball might not work since it couldn't control it's facing, but I think most others would.PKPenguin321 wrote:Yeah dude, gatfruit. Lurk moarZilenan91 wrote:Revolver seeds exist?
Also I've always kinda wanted to TC trade for a pAI who had wizard spells like fireball but I don't know if that would actually work
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: TC trade ideas
ahahaha just imagine a pai with mindswapDrynwyn wrote:As I understand it, pAI's are an invisible mob that follows the pAI card. Fireball might not work since it couldn't control it's facing, but I think most others would.PKPenguin321 wrote:Yeah dude, gatfruit. Lurk moarZilenan91 wrote:Revolver seeds exist?
Also I've always kinda wanted to TC trade for a pAI who had wizard spells like fireball but I don't know if that would actually work
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: TC trade ideas
Yeah I used to run a gimmick where i'd give myself the flicker_lights spell as a PAI named LIGHTSWITCH and just mash that constantly until I got wiped.
Can't cast spells as a pAI anymore which sucks.
Can't cast spells as a pAI anymore which sucks.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Sun Jan 24, 2016 3:54 am
- Byond Username: Buggy1234
Re: TC trade ideas
If you can use the inital soulstone, you can use all the soulstones that the artificer made by it makes.Helios wrote:Wizard soulstones are unusable by the crew I thought because of those flagsBuggy wrote:Helios wrote:Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.
Well... no.
- Smeller
- Joined: Tue Jul 29, 2014 11:40 am
- Byond Username: Smeller
Re: TC trade ideas
Trading for Dankest Dungeon's Bounty Hunters set, with meat hook, flashbangs and smoke grenades, military belt and whatever he had for melee combat. Combine with power outage and thermals for maximum treasures/stress
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: TC trade ideas
> A sentient rampaging emu that can be worn so long as you wear a syndicate/australian flag on your back clearly marking you as valid for 20 tc (given that unrefined emus can crit you instantly)
Spoiler:
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: TC trade ideas
TC traded for one man cult in a double agent, had a load of fun. Effortlessly kidnapped and sacced two people to create constructs, then managed to catch CJ and convert him too - and then his holoparasite, who I've managed to somehow not die from. Then the Head of Personnel found our base, threw a minibomb at it and destroyed the constructs. I've decided to retreat and hide, while CJ has somehow died by the hands of an engieborg and his fire extinguisher. After all my cult died, I've started again in another maint. Sadly, the shuttle was called too soon and I didn't get to have too much fun, but it was still only my cult and one traitor, who emagged the console, escaping.
10/10, would tc trade again.
[22:24:39]SAY: Ghost/ForcefulCJS : DATUM ANTAG PREVIEW
[22:24:42]SAY: Ghost/smeller : datum antag when
10/10, would tc trade again.
[22:24:39]SAY: Ghost/ForcefulCJS : DATUM ANTAG PREVIEW
[22:24:42]SAY: Ghost/smeller : datum antag when
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