Im calling into question the practices of lavaland natives, 'Ash Walkers'.
Basically the premise is set for conflict. Its informed the player RP wise that miners exist to be killed and encourages killing them.{"<B>You are an Ash Walker. Your tribe worships <span class='danger'>the necropolis</span>. The wastes are sacred ground, it's monsters a blessed bounty. You have seen lights in the distance though, the arrival of outsiders seeking to destroy the land. Fresh sacrifices.</B>"}
Im not suggesting that much changes on the front of conflict, as it is pivotal to RP culture to maintain the hunt, but instead that ash walkers should in moderation be liable for super aggressive acts and be a tad bit more PC about things. As in to have some minor consideration for other players rather than "stab the nearest thing you see that breathes" to deflect accusations made against ashwalkers honour that they are 'free murderbone antags'. Indeed they are not by definition, but they can if conditions are right to boost their numbers advantageously.
For a suggestion what defines as so many ash walkers cry out after battle "A good hunt"?
> Food for the nest
> Typically a vigorous battle
> Minimal Injuries to ashmember party
> Additional perks such as loot and a safe trip home
This in itself is fine for goliath & monster hunting, but hunting a person is a different matter. There should be RP steps taken by both miners and ash walker parties to keep up the tension but stop the blatant murder.
Under a definition of a bad hunt
> *Risk of losing numbers for rewards payoff*
> Wasting resources healing up/throwing spears to chase hunt
> *Spending a lot of time away from base*
> *Fighting unworthy prey*
Points here that are starred are relevant to the policy i want to address.
> Fighting miners may incur more risk than the ash lizards may handle, as it may alert them to their presence nearby and incur military action - Ash lizards should take this into account in their own RP way.
> Long distance should be de-incentivised to hunt prey away from fixed 'hunting ground encroachment' which starts at lizard mining base until they find traces of mining occupation, a imaginary border should be mentally mapped there. Encroachment any closer should be punished and ideally the ash walkers should put up a sign or something (a spare gladiator helm surrounded by gibs or something) to enter at own risk and breifly alert miners that its probably a bad idea if they dont want to get cucked. On the other hand miners discovering ash lizards should try to be respectful and make thier presence either brief and unknown or immediately surrender, being robbed (if player discretion says so) and leave if they dont want to aggro them, provoking them aggressively so sensitively near the nest is going to be a thorny subject to negitiations
> Unarmed civilians who are not aggressive should be de-prioritised as prey for not being a worthy hunt. Typically to defuse a ash walker confrontation, dropping your weapons is recommended, ash walkers cant use guns and ash walkers who try to dispose of guns after 'surrendering' should be punished. If you put up your dukes or ignore a ash lizards warnings expect to get dunked validly.
In the end it should be player discretion to the flexibility of these policy rules but exceedingly shit plays or excessive murderbone should be accounted for.
Im by no means a hater of ash lizards, im more or less a fan of playing them and as a insiders insight i do think the policy needs to change. More often than not given the reputation, other ghost roles (vault people especially) are glad to not be disembowelled and offered to a tendril without means to respawn just because some ash walkers want to poach a easy hunt.
I have also suggested the basis of a PR and a forum suggestion thread on a way to stabilise a ashwalker economy, so they have something other to do than purely "validhunt" and give the crew a opt in/opt out way of getting rich quick for smashing some ash walker skulls to rob coins with the possibility to backfire and give the ash walkers a green light to pillage.
> Ashwalker forum thread
> Ashwalker PR
feedback on these little discussed people would be appreciated. Thanks