R&D Mythril Sheets & Psuedo Magic Tech
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
R&D Mythril Sheets & Psuedo Magic Tech
Idea as follows.
> When a piece of mythril or a magical item is deconned, it translates into 'wizard tech' (placeholder name until something better comes along)
This allows the construction of aesthetically pleasing mythril sheets which could be a swap-out material for wizard ships away from the sickly green seemingly uranium walls. It could also open some psuedo tech designs. Can make wizard statues, magic see through doors and typical girders
This is a similar line of R&D to ayy tech for a reason, as its meant to contrast and reflect events that have happened in a round. You could have 1 set of circumstances meaning you capture ayy tech and have fancy ayy alloys or you obtain magical items and have mythril themed objects.
To throw you a example of some weaponised tech in mind loosely.
> Dragonfire Accelerant Cannon - Charges up and shoots literal fireballs, ammo could be separate or just draws heavy power.
A rather memey suggestion, feedback would be appreciated.
> When a piece of mythril or a magical item is deconned, it translates into 'wizard tech' (placeholder name until something better comes along)
This allows the construction of aesthetically pleasing mythril sheets which could be a swap-out material for wizard ships away from the sickly green seemingly uranium walls. It could also open some psuedo tech designs. Can make wizard statues, magic see through doors and typical girders
This is a similar line of R&D to ayy tech for a reason, as its meant to contrast and reflect events that have happened in a round. You could have 1 set of circumstances meaning you capture ayy tech and have fancy ayy alloys or you obtain magical items and have mythril themed objects.
To throw you a example of some weaponised tech in mind loosely.
> Dragonfire Accelerant Cannon - Charges up and shoots literal fireballs, ammo could be separate or just draws heavy power.
A rather memey suggestion, feedback would be appreciated.
Spoiler:
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: R&D Mythril Sheets & Psuedo Magic Tech
If we want magic it's not going in R&D they have literally everything already
Spoiler:
- Anonmare
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- ShadowDimentio
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- Armhulen
- Global Moderator
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Re: R&D Mythril Sheets & Psuedo Magic Tech
whats that i hear?
librarian isn't going to be poo anymore?
do this right now, I want muh magics.
librarian isn't going to be poo anymore?
do this right now, I want muh magics.
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- Github User
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- Github Username: xxalpha
Re: R&D Mythril Sheets & Psuedo Magic Tech
Mythril already exists, it even has a sprite (it looks like uncooked bacon). It's just not used for anything or mineable.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: R&D Mythril Sheets & Psuedo Magic Tech
I've seen it pop up in other codebases and like to wind up the scientists by announcing the find using the names of the KoL pork gems, like hamethyst.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: R&D Mythril Sheets & Psuedo Magic Tech
Librarian researches chaplain does the magic muscle.ShadowDimentio wrote:Chaplain and librarian should get this.
Then they join up with RND to make a mech that casts fireball.
I mean its right across the hall in box.
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